EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Souls of Cyberfolk

Download or read book The Souls of Cyberfolk written by Thomas Foster and published by . This book was released on 2005 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Deathlok

    Book Details:
  • Author : Various
  • Publisher : Marvel Entertainment
  • Release : 2015-01-14
  • ISBN : 1302478559
  • Pages : 414 pages

Download or read book Deathlok written by Various and published by Marvel Entertainment. This book was released on 2015-01-14 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects Deathlok (1991) #1-15, Annual #1.

Book The Souls of Cyberfolk

    Book Details:
  • Author : Thomas Foster
  • Publisher : Choice Publishing Co., Ltd.
  • Release : 2005
  • ISBN : 9780816634064
  • Pages : 354 pages

Download or read book The Souls of Cyberfolk written by Thomas Foster and published by Choice Publishing Co., Ltd.. This book was released on 2005 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considers the construction of race, gender, and sexuality in virtual reality.

Book Digital Memory and the Archive

Download or read book Digital Memory and the Archive written by Wolfgang Ernst and published by U of Minnesota Press. This book was released on 2012-12-20 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets maintained by police states. Yet the archive is now a ubiquitous feature of digital life. Rather than being deleted, e-mails and other computer files are archived. Media software and cloud storage allow for the instantaneous cataloging and preservation of data, from music, photographs, and videos to personal information gathered by social media sites. In this digital landscape, the archival-oriented media theories of Wolfgang Ernst are particularly relevant. Digital Memory and the Archive, the first English-language collection of the German media theorist’s work, brings together essays that present Ernst’s controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society. Ernst’s interrelated ideas on the archive, machine time and microtemporality, and the new regimes of memory offer a new perspective on both current digital culture and the infrastructure of media historical knowledge. For Ernst, different forms of media systems—from library catalogs to sound recordings—have influenced the content and understanding of the archive and other institutions of memory. At the same time, digital archiving has become a contested site that is highly resistant to curation, thus complicating the creation and preservation of cultural memory and history.

Book Internet Daemons

    Book Details:
  • Author : Fenwick McKelvey
  • Publisher : U of Minnesota Press
  • Release : 2018-10-30
  • ISBN : 1452957576
  • Pages : 375 pages

Download or read book Internet Daemons written by Fenwick McKelvey and published by U of Minnesota Press. This book was released on 2018-10-30 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight We’re used to talking about how tech giants like Google, Facebook, and Amazon rule the internet, but what about daemons? Ubiquitous programs that have colonized the Net’s infrastructure—as well as the devices we use to access it—daemons are little known. Fenwick McKelvey weaves together history, theory, and policy to give a full account of where daemons come from and how they influence our lives—including their role in hot-button issues like network neutrality. Going back to Victorian times and the popular thought experiment Maxwell’s Demon, McKelvey charts how daemons evolved from concept to reality, eventually blossoming into the pandaemonium of code-based creatures that today orchestrates our internet. Digging into real-life examples like sluggish connection speeds, Comcast’s efforts to control peer-to-peer networking, and Pirate Bay’s attempts to elude daemonic control (and skirt copyright), McKelvey shows how daemons have been central to the internet, greatly influencing everyday users. Internet Daemons asks important questions about how much control is being handed over to these automated, autonomous programs, and the consequences for transparency and oversight.

Book Off the Network

Download or read book Off the Network written by Ulises Ali Mejias and published by U of Minnesota Press. This book was released on 2013-06-01 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital world profoundly shapes how we work and consume and also how we play, socialize, create identities, and engage in politics and civic life. Indeed, we are so enmeshed in digital networks—from social media to cell phones—that it is hard to conceive of them from the outside or to imagine an alternative, let alone defy their seemingly inescapable power and logic. Yes, it is (sort of) possible to quit Facebook. But is it possible to disconnect from the digital network—and why might we want to? Off the Network is a fresh and authoritative examination of how the hidden logic of the Internet, social media, and the digital network is changing users’ understanding of the world—and why that should worry us. Ulises Ali Mejias also suggests how we might begin to rethink the logic of the network and question its ascendancy. Touted as consensual, inclusive, and pleasurable, the digital network is also, Mejias says, monopolizing and threatening in its capacity to determine, commodify, and commercialize so many aspects of our lives. He shows how the network broadens participation yet also exacerbates disparity—and how it excludes more of society than it includes. Uniquely, Mejias makes the case that it is not only necessary to challenge the privatized and commercialized modes of social and civic life offered by corporate-controlled spaces such as Facebook and Twitter, but that such confrontations can be mounted from both within and outside the network. The result is an uncompromising, sophisticated, and accessible critique of the digital world that increasingly dominates our lives.

Book What Is Information

    Book Details:
  • Author : Peter Janich
  • Publisher : U of Minnesota Press
  • Release : 2018-03-06
  • ISBN : 1452957231
  • Pages : 230 pages

Download or read book What Is Information written by Peter Janich and published by U of Minnesota Press. This book was released on 2018-03-06 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel way of looking at information challenges longstanding dogmas—from a preeminent German thinker It is widely agreed that we live in an “information age,” but what exactly is information? This small, seemingly facile question is in fact surprisingly difficult, and it has occupied many of the best philosophical minds of the modern age. In this wholly original addition to the quest to understand information, German philosopher Peter Janich argues that our understanding of information is based in the much broader history of scientific naturalism—the belief that science is a fundamental aspect of the world and not a human contrivance. His novel critique of this widespread dogma grounds science in human life practices and wrestles with the very fundamentals of the scientific way of understanding reality. Offering new perspectives on the major contemporary fields of communications technology, neurobiology, and artificial intelligence, What Is Information? provides a deep look into humanity in an information age. Its arguments show ways of reconciling the sciences and the humanities, shining new light on the relationship of science to the natural world.

Book Database aesthetics  electronic resource

Download or read book Database aesthetics electronic resource written by Viktorija Vesna Bulajić and published by U of Minnesota Press. This book was released on 2007 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.

Book A Geology of Media

    Book Details:
  • Author : Jussi Parikka
  • Publisher : U of Minnesota Press
  • Release : 2015-03-27
  • ISBN : 1452944571
  • Pages : 204 pages

Download or read book A Geology of Media written by Jussi Parikka and published by U of Minnesota Press. This book was released on 2015-03-27 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately understand contemporary media culture we must set out from material realities that precede media themselves—Earth’s history, geological formations, minerals, and energy. And to do so, writes Jussi Parikka, is to confront the profound environmental and social implications of this ubiquitous, but hardly ephemeral, realm of modern-day life. Exploring the resource depletion and material resourcing required for us to use our devices to live networked lives, Parikka grounds his analysis in Siegfried Zielinski’s widely discussed notion of deep time—but takes it back millennia. Not only are rare earth minerals and many other materials needed to make our digital media machines work, he observes, but used and obsolete media technologies return to the earth as residue of digital culture, contributing to growing layers of toxic waste for future archaeologists to ponder. He shows that these materials must be considered alongside the often dangerous and exploitative labor processes that refine them into the devices underlying our seemingly virtual or immaterial practices. A Geology of Media demonstrates that the environment does not just surround our media cultural world—it runs through it, enables it, and hosts it in an era of unprecedented climate change. While looking backward to Earth’s distant past, it also looks forward to a more expansive media theory—and, implicitly, media activism—to come.

Book Gaming

    Book Details:
  • Author : Alexander R. Galloway
  • Publisher : U of Minnesota Press
  • Release : 2006-05-27
  • ISBN : 1452908680
  • Pages : 161 pages

Download or read book Gaming written by Alexander R. Galloway and published by U of Minnesota Press. This book was released on 2006-05-27 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.

Book Digitizing Race

    Book Details:
  • Author : Lisa Nakamura
  • Publisher : U of Minnesota Press
  • Release : 2007-12-20
  • ISBN : 1452913307
  • Pages : 261 pages

Download or read book Digitizing Race written by Lisa Nakamura and published by U of Minnesota Press. This book was released on 2007-12-20 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisa Nakamura refers to case studies of popular yet rarely evaluated uses of the Internet, such as pregnancy websites, instant messaging, and online petitions and quizzes, to look at the emergence of race-, ethnic-, and gender-identified visual cultures.

Book Race in American Science Fiction

Download or read book Race in American Science Fiction written by Isiah Lavender and published by Indiana University Press. This book was released on 2011-02-08 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Noting that science fiction is characterized by an investment in the proliferation of racial difference, Isiah Lavender III argues that racial alterity is fundamental to the genre's narrative strategy. Race in American Science Fiction offers a systematic classification of ways that race appears and how it is silenced in science fiction, while developing a critical vocabulary designed to focus attention on often-overlooked racial implications. These focused readings of science fiction contextualize race within the genre's better-known master narratives and agendas. Authors discussed include Isaac Asimov, Ray Bradbury, Philip K. Dick, and Ursula K. Le Guin, among many others.

Book The Participatory Condition in the Digital Age

Download or read book The Participatory Condition in the Digital Age written by Darin Barney and published by U of Minnesota Press. This book was released on 2016-11-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just what is the “participatory condition”? It is the situation in which taking part in something with others has become both environmental and normative. The fact that we have always participated does not mean we have always lived under the participatory condition. What is distinctive about the present is the extent to which the everyday social, economic, cultural, and political activities that comprise simply being in the world have been thematized and organized around the priority of participation. Structured along four axes investigating the relations between participation and politics, surveillance, openness, and aesthetics, The Participatory Condition in the Digital Age comprises fifteen essays that explore the promises, possibilities, and failures of contemporary participatory media practices as related to power, Occupy Wall Street, the Arab Spring uprisings, worker-owned cooperatives for the post-Internet age; paradoxes of participation, media activism, open source projects; participatory civic life; commercial surveillance; contemporary art and design; and education. This book represents the most comprehensive and transdisciplinary endeavor to date to examine the nature, place, and value of participation in the digital age. Just as in 1979, when Jean-François Lyotard proposed that “the postmodern condition” was characterized by the questioning of historical grand narratives, The Participatory Condition in the Digital Age investigates how participation has become a central preoccupation of our time. Contributors: Mark Andrejevic, Pomona College; Bart Cammaerts, London School of Economics and Political Science (LSE); Nico Carpentier, Vrije Universiteit Brussel (VUB – Free University of Brussels) and Charles University in Prague; Julie E. Cohen, Georgetown University; Kate Crawford, MIT; Alessandro Delfanti, University of Toronto; Christina Dunbar-Hester, University of Southern California; Rudolf Frieling, California College of Arts and the San Francisco Art Institute; Salvatore Iaconesi, La Sapienza University of Rome and ISIA Design Florence; Jason Edward Lewis, Concordia University; Rafael Lozano-Hemmer; Graham Pullin, University of Dundee; Trebor Scholz, The New School in New York City; Cayley Sorochan, McGill University; Bernard Stiegler, Institute for Research and Innovation in Paris; Krzysztof Wodiczko, Harvard Graduate School of Design; Jillian C. York.

Book World Projects

    Book Details:
  • Author : Markus Krajewski
  • Publisher : U of Minnesota Press
  • Release : 2015-01-01
  • ISBN : 1452941394
  • Pages : 315 pages

Download or read book World Projects written by Markus Krajewski and published by U of Minnesota Press. This book was released on 2015-01-01 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Markus Krajewski is emerging as a leading scholar in the field of media archaeology, which seeks to trace cultural history through the media networks that enable and structure it. In World Projects he opens a new portal into the history of globalization by examining several large-scale projects that, at the beginning of the twentieth century, shared a grand yet unachievable goal: bringing order to the world. Drawing from a broad array of archival materials, Krajewski reveals how expanding commercial relations, growing international scientific agreements, and an imperial monopolization of the political realm spawned ambitious global projects. World Projects contends that the late nineteenth-century networks of cables, routes, and shipping lines—of junctions, crossovers, and transfers—merged into a “multimedia system” that was a prerequisite for conceiving a world project. As examples, he presents the work of three big-thinking “plansmiths,” each of whose work mediates between two discursive fields: the chemist and natural philosopher Wilhelm Ostwald, who spent years promoting a “world auxiliary language” and a world currency; the self-taught “engineer” and self-anointed authority on science and technology Franz Maria Feldhaus, who labored to produce an all-encompassing “world history of technology”; and Walther Rathenau, who put economics to the service of politics and quickly transformed the German economy. With a keen eye for the outlandish as well as the outsized, Krajewski shows how media, technological structures, and naked human ambition paved the way for global-scale ventures that together created the first “world wide web.”

Book Radical Secrecy

    Book Details:
  • Author : Clare Birchall
  • Publisher : U of Minnesota Press
  • Release : 2021-04-06
  • ISBN : 1452964939
  • Pages : 267 pages

Download or read book Radical Secrecy written by Clare Birchall and published by U of Minnesota Press. This book was released on 2021-04-06 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagining transparency and secrecy in the era of digital data When total data surveillance delimits agency and revelations of political wrongdoing fail to have consequences, is transparency the social panacea liberal democracies purport it to be? This book sets forth the provocative argument that progressive social goals would be better served by a radical form of secrecy, at least while state and corporate forces hold an asymmetrical advantage over the less powerful in data control. Clare Birchall asks: How might transparency actually serve agendas that are far from transparent? Can we imagine a secrecy that could act in the service of, rather than against, a progressive politics? To move beyond atomizing calls for privacy and to interrupt the perennial tension between state security and the public’s right to know, Birchall adapts Édouard Glissant’s thinking to propose a digital “right to opacity.” As a crucial element of radical secrecy, she argues, this would eventually give rise to a “postsecret” society, offering an understanding and experience of the political that is free from the false choice between secrecy and transparency. She grounds her arresting story in case studies including the varied presidential styles of George W. Bush, Barack Obama, and Donald Trump; the Snowden revelations; conspiracy theories espoused or endorsed by Trump; WikiLeaks and guerrilla transparency; and the opening of the state through data portals. Postsecrecy is the necessary condition for imagining, finally, an alternative vision of “the good,” of equality, as neither shaped by neoliberal incarnations of transparency nor undermined by secret state surveillance. Not least, postsecrecy reimagines collective resistance in the era of digital data.

Book Small Tech

    Book Details:
  • Author : Byron Hawk
  • Publisher : U of Minnesota Press
  • Release :
  • ISBN : 1452913498
  • Pages : 262 pages

Download or read book Small Tech written by Byron Hawk and published by U of Minnesota Press. This book was released on with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essays in Small Tech investigate the cultural impact of digital tools and provide fresh perspectives on mobile technologies such as iPods, digital cameras, and PDAs and software functions like cut, copy, and paste and WYSIWYG. Together they advance new thinking about digital environments. Contributors: Wendy Warren Austin, Edinboro U; Jim Bizzocchi, Simon Fraser U; Collin Gifford Brooke, Syracuse U; Paul Cesarini, Bowling Green State U; Veronique Chance, U of London; Johanna Drucker, U of Virginia; Jenny Edbauer, Penn State U; Robert A. Emmons Jr., Rutgers U; Johndan Johnson-Eilola, Clarkson U; Richard Kahn, UCLA; Douglas Kellner, UCLA; Karla Saari Kitalong, U of Central Florida; Steve Mann, U of Toronto; Lev Manovich, U of California, San Diego; Adrian Miles, RMIT U; Jason Nolan, Ryerson U; Julian Oliver; Mark Paterson, U of the West of England, Bristol; Isabel Pedersen, Ryerson U; Michael Pennell, U of Rhode Island; Joanna Castner Post, U of Central Arkansas; Teri Rueb, Rhode Island School of Design; James J. Sosnoski; Lance State, Fordham U; Jason Swarts, North Carolina State U; Barry Wellman, U of Toronto; Sean D. Williams, Clemson U; Jeremy Yuille, RMIT U. Byron Hawk is assistant professor of English at George Mason University. David M. Rieder is assistant professor of English at North Carolina State University. Ollie Oviedo is associate professor of English at Eastern New Mexico University.

Book Games of Empire

    Book Details:
  • Author : Nick Dyer-Witheford
  • Publisher : U of Minnesota Press
  • Release : 2013-11-30
  • ISBN : 1452942706
  • Pages : 425 pages

Download or read book Games of Empire written by Nick Dyer-Witheford and published by U of Minnesota Press. This book was released on 2013-11-30 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.