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Book Dialogues with Scientists and Sages

Download or read book Dialogues with Scientists and Sages written by Renée Weber and published by Routledge & Kegan Paul Books. This book was released on 1986 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book in which contemporary scientists and mystics share with us-in their own words-their views on space, time, matter, energy, life, consciousness, creation and on our place in the scheme of things. The book is also the story of an American philosopher who-with these dialogues-ventures into ground-breaking territory, and of her search in America, Europe, India and Nepal for people whose work is at the center of our understanding of reality.

Book Unity

    Book Details:
  • Author : Eric Butterworth
  • Publisher : Unity House
  • Release : 1994-06
  • ISBN : 9780871591777
  • Pages : 112 pages

Download or read book Unity written by Eric Butterworth and published by Unity House. This book was released on 1994-06 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Quest for the Unity of Knowledge

Download or read book Quest for the Unity of Knowledge written by David Lowenthal and published by Routledge. This book was released on 2018-11-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.

Book Han Yu and the T ang Search for Unity

Download or read book Han Yu and the T ang Search for Unity written by Charles Hartman and published by Princeton University Press. This book was released on 2014-07-14 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work is a comprehensive study of Han Yu (768-824), a principal figure in the history of the Chinese Confucian tradition. Originally published in 1986. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Book Emerson and Science

Download or read book Emerson and Science written by Peter Obuchowski and published by SteinerBooks. This book was released on 2005-05 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ralph Waldo Emerson maintained a lifelong interest in science. His journals, from the earliest to the last, document this interest--an interest reflected in his lectures, essays, letters, and poems. Emerging from Emerson's statements on science is a coherent attitude that can be defined as his scientific thinking. The purpose of Emerson and Science is to analyze this thinking and to indicate the relationship it bears to his total thought. An analysis of Emerson's scientific thinking reveals that science, especially Goethean science, affords the means to explore and present what the book elaborates as Emerson's monistic worldview. The pervasive influence of Goethe's science on the epistemological bases underlying that view is presented at length. In addition to illuminating Emerson's epistemological position, the context of science divulges how Emerson's interest in science kept him from the extremes of Swedenborg's mysticism and from falling prey--unlike many of his contemporaries--to the pseudo-sciences of the day, including phrenology, mesmerism, palmistry, astrology, and so forth. Emerson's interest in science also played an important role in his rejection of conventional religion and helped qualify his idealism, making him sympathetic to the claims of materialism. His focus on science kept him from accepting either of the main streams of the scientific thought of his age and led him to what the book defines as Emerson's "scientific mysticism," or "spiritual science." Peter Obuchowski, a professor emeritus of English language and literature, shows how the context of Emerson's approach to science provides a new focus for considering a number of the key issues that have become the hallmarks of Emersonian criticism--issues such as Emerson's optimism in relation both to his spiritually oriented worldview and to his faith in scientific progress, as well as his attitude to evil and his so-called philosophical naïveté.

Book Hidden Unity in Nature s Laws

Download or read book Hidden Unity in Nature s Laws written by John C. Taylor and published by Cambridge University Press. This book was released on 2001-04-09 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging and illuminating account of how our understanding of the world has developed by uncovering 'hidden unities' in nature.

Book Unity Mitford

Download or read book Unity Mitford written by David Pryce-Jones and published by . This book was released on 1977 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Love Is Free  Guac Is Extra

Download or read book Love Is Free Guac Is Extra written by Monty Moran and published by . This book was released on 2023-02-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine you're one of 75,000 people working in a huge company, and the CEO wants to talk to you, one-on-one, to get to know and understand you. That's what Monty Moran did 20,000 times as he built the extraordinary culture that took Chipotle Mexican Grill from a regional burrito chain to a Fortune 500 superstar. In Love Is Free, Guac Is Extra, Monty shows how he used curiosity, vulnerability, love, and a unique understanding of the true meaning of empowerment to build a distinctive and wildly effective culture. From his teenage days befriending homeless people at a Colorado Dairy Queen to his nuanced navigation of a complex co-CEO relationship, Monty demonstrates a relentless humility and desire to understand the person across from him. This is not your average leadership book. This is a book about business leadership executed in a way you've never encountered before, by becoming the best version of yourself.

Book The Quest

    Book Details:
  • Author :
  • Publisher :
  • Release : 1910
  • ISBN :
  • Pages : 424 pages

Download or read book The Quest written by and published by . This book was released on 1910 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Quest

    Book Details:
  • Author : George Robert Stow Mead
  • Publisher :
  • Release : 1910
  • ISBN :
  • Pages : 830 pages

Download or read book Quest written by George Robert Stow Mead and published by . This book was released on 1910 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Civilisation

    Book Details:
  • Author : Edward Carpenter
  • Publisher : [London] : G. Allen & Unwin ; New York : C. Scribner's Sons
  • Release : 1916
  • ISBN :
  • Pages : 192 pages

Download or read book Civilisation written by Edward Carpenter and published by [London] : G. Allen & Unwin ; New York : C. Scribner's Sons. This book was released on 1916 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 2022 by Example

    Book Details:
  • Author : Scott H. Cameron
  • Publisher : Packt Publishing Ltd
  • Release : 2024-06-07
  • ISBN : 1803237953
  • Pages : 596 pages

Download or read book Unity 2022 by Example written by Scott H. Cameron and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

Book Humane Science Lectures

Download or read book Humane Science Lectures written by Humanitarian League and published by . This book was released on 1897 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hands On Unity Game Development

Download or read book Hands On Unity Game Development written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2024-01-31 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life. Key Features Learn the fundamentals of Unity 2023 and create your dream game Explore the world of augmented reality (AR) to create captivating mobile games Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights Book DescriptionTake your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learn Build a game that includes gameplay, player and non-player characters, assets, animations, and more Learn C# and Visual Scripting to customize player movements, the UI, and game physics Implement Game AI to build a fully functional enemy capable of detecting and attacking Use Universal Render Pipeline (URP) to create high-quality visuals with Unity Create win-lose conditions using design patterns such as Singleton and Event Listeners Implement realistic and dynamic physics simulations with the new Physics System Who this book is for Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.

Book Unity From Zero to Proficiency  Foundations

Download or read book Unity From Zero to Proficiency Foundations written by Patrick Felicia and published by Patrick Felicia. This book was released on 2017-11-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Fourth Edition) for Unity 2019. Get started with Unity and game programming fast without the headaches Unity is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. This book is the first book in the series "Unity from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Unity in no time. What you will learn - After completing this book, you will be able to: - Know and master the features that you need to create 2D and 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Use ProBuilder to create a house. - Create an island with trees, sandy beaches, mountains, and water. - Include and control a car and a plane. - Create a 2D platform game (with no scripting needed). - Export your games to the web. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Unity and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Unity fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unity's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Unity and game development: Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Unity today, then buy this book now.