Download or read book The Role of Computers in War Games written by William Thane Minor and published by . This book was released on 1967 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playing War written by Matthew Thomas Payne and published by NYU Press. This book was released on 2016-04-05 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Download or read book Dark Territory written by Fred Kaplan and published by Simon and Schuster. This book was released on 2016 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published in hardcover in 2016 by Simon & Schuster.
Download or read book War Games written by David Bischoff and published by Puffin. This book was released on 1983-08-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep in the control room the nation's chiefs watch with alarm as their computers show imminent missile attack. Could this be it? Or is the truth funnier, though almost as alarming.Romanen er baseret på den succesrige film "WarGames" om, hvordan en und computer hacker sætter nationens forsvar i alarmberedskab.
Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Download or read book Wargames written by David Bischoff and published by Dell. This book was released on 1983 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Wargames written by Martin van Creveld and published by Cambridge University Press. This book was released on 2013-04-04 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the history and development of wargames, and how they relate to real war and society in general.
Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2023-09-19 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.
Download or read book Dunkirk written by Hugh Sebag-Montefiore and published by Penguin UK. This book was released on 2007-05-31 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: * * * Special 75th Anniversary Edition * * * Hugh Sebag-Montefiore's Dunkirk: Fight to the Last Man tells the story of the rescue in May 1940 of British soldiers fleeing capture and defeat by the Nazis at Dunkirk. Dunkirk was not just about what happened at sea and on the beaches. The evacuation would never have succeeded had it not been for the tenacity of the British soldiers who stayed behind to ensure they got away. Men like Sergeant Major Gus Jennings who died smothering a German stick bomb in the church at Esquelbecq in an effort to save his comrades, and Captain Marcus Ervine-Andrews VC who single-handedly held back a German attack on the Dunkirk perimeter thereby allowing the British line to form up behind him. Told to stand and fight to the last man, these brave few battalions fought in whatever manner they could to buy precious time for the evacuation. Outnumbered and outgunned, they launched spectacular and heroic attacks time and again, despite ferocious fighting and the knowledge that for many only capture or death would end their struggle. 'A searing story . . . both meticulous military history and a deeply moving testimony to the extraordinary personal bravery of individual soldiers' Tim Gardam, The Times 'Sebag-Montefiore tells [the story] with gusto, a remarkable attention to detail and an inexhaustible appetite for tracking down the evidence' Richard Ovary, Telegraph Hugh Sebag-Montefiore was a barrister before becoming a journalist and then an author. He wrote the best-selling Enigma: The Battle for the Code. One of his ancestors was evacuated from Dunkirk.
Download or read book War in the Age of Intelligent Machines written by Manuel De Landa and published by . This book was released on 1991 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author aims to show how the emergence of intelligent and autonomous bombs and missiles equipped with artificial perception and decision-making capabilities represents a profound historical shift in the relation of human beings both to machines and to information.
Download or read book The Protracted Game written by and published by . This book was released on 1971 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Fundamentals of War Gaming written by Francis J. McHugh and published by Government Printing Office. This book was released on 1966 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2013 with total page 1624 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book F O written by Library of Congress. Office for Subject Cataloging Policy and published by . This book was released on 1990 with total page 1636 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A to Z of Computer Scientists Updated Edition written by Harry Henderson and published by Infobase Holdings, Inc. This book was released on 2020-01-01 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for the previous edition: "Entries are written with enough clarity and simplicity to appeal to general audiences. The additional readings that end each profile give excellent pointers for more detailed information...Recommended."—Choice "This well-written collection of biographies of the most important contributors to the computer world...is a valuable resource for those interested in the men and women who were instrumental in making the world we live in today. This is a recommended purchase for reference collections."—American Reference Books Annual "...this one is recommended for high-school, public, and undergraduate libraries."—Booklist The significant role that the computer plays in the business world, schools, and homes speaks to the impact it has on our daily lives. While many people are familiar with the Internet, online shopping, and basic computer technology, the scientists who pioneered this digital age are generally less well-known. A to Z of Computer Scientists, Updated Edition features 136 computer pioneers and shows the ways in which these individuals developed their ideas, overcame technical and institutional challenges, collaborated with colleagues, and created products or institutions of lasting importance. The cutting-edge, contemporary entries explore a diverse group of inventors, scientists, entrepreneurs, and visionaries in the computer science field. People covered include: Grace Hopper (1906–1992) Dennis Ritchie (1941–2011) Brian Kernighan (1942–present) Howard Rheingold (1947–present) Bjarne Stroustrup (1950–present) Esther Dyson (1951–present) Silvio Micali (1954–present) Jeff Bezos (1964–present) Pierre Omidyar (1967–present) Jerry Yang (1968–present)
Download or read book Library of Congress Subject Headings written by Library of Congress. Office for Subject Cataloging Policy and published by . This book was released on 1990 with total page 1622 pages. Available in PDF, EPUB and Kindle. Book excerpt: