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Book The Republic of Games

Download or read book The Republic of Games written by Elyse Graham and published by McGill-Queen's Press - MQUP. This book was released on 2018-05-15 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today’s digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a user’s number of friends and how many likes and shares a comment receives. New cultural and literary formations have arisen out of these feedback and reward systems, with surprising effects on amateur literary production. Drawing on social-text analysis, platform studies, and game studies, Elyse Graham shows that embedding game structures in the operations of digital platforms – a practice known in corporate circles as “gamification” – can have large cumulative effects on textual ecosystems. Making the production of content feel like play helps to drive up the volume of text being written, and as a result, gamification has gained widespread popularity online, especially among social media platforms, fan forums, and other sites of user-generated content. The Republic of Games argues that a consequence of this profound increase in the volume of text being produced is a reliance on self-contained, user-based systems of information management to deal with the mass of new content. Opening up new avenues of analysis in contemporary media studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the digital revolution.

Book The Republic

    Book Details:
  • Author : Charles Austin Beard
  • Publisher : Transaction Publishers
  • Release :
  • ISBN : 1412833116
  • Pages : 400 pages

Download or read book The Republic written by Charles Austin Beard and published by Transaction Publishers. This book was released on with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: In more than 230 years of statehood, the United States has created its own distinctive way of living and governing--a way which its citizens cherish, but about whose essence, for want of definition, they frequently disagree. Charles Beard offered, in a synthesis of his life work, a permanent statement on the nature of the American Republic. To carry out his purpose, Beard discusses, among other subjects, the making of one nation out of many peoples and nationalities, the letter and the spirit of the Constitution, the rights and liberties of citizens, the theory of checks and balances, the role of political parties, the Republic in the world of nations, and the coming fate and fortune of America. Above all, he deals philosophically with the eternal conflict between power and freedom, security and liberty. In form, the book is a series of conversations among friends. The author and two public-spirited citizens carry the main burden of the discourse, and other figures are introduced to present special but prevailing points of view. In this way the reader not only feels that he is participating in a search for the truth, but discovers that his own point of view has here an able sponsor. Beard has taken a theme of majestic scope and presented it in terms that are warm and human and immediately relevant.

Book The Republic of Football

Download or read book The Republic of Football written by Chad S. Conine and published by University of Texas Press. This book was released on 2016-09-06 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anywhere football is played, Texas is the force to reckon with. Its powerhouse programs produce the best football players in America. In The Republic of Football, Chad S. Conine vividly captures Texas’s impact on the game with action-filled stories about legendary high school players, coaches, and teams from around the state and across seven decades. Drawing on dozens of interviews, Conine offers rare glimpses of the early days of some of football’s biggest stars. He reveals that some players took time to achieve greatness—LaDainian Tomlinson wasn’t even the featured running back on his high school team until a breakthrough game in his senior season vaulted him to the highest level of the sport—while others, like Colt McCoy, showed their first flashes of brilliance in middle school. In telling these and many other stories of players and coaches, including Hayden Fry, Spike Dykes, Bob McQueen, Lovie Smith, Art Briles, Lawrence Elkins, Warren McVea, Ray Rhodes, Dat Nguyen, Zach Thomas, Drew Brees, and Adrian Peterson, Conine spotlights the decisive moments when players caught fire and teams such as Celina, Southlake Carroll, and Converse Judson turned into Texas dynasties. Packed with never-before-told anecdotes, as well as fresh takes on the games everyone remembers, The Republic of Football is a must-read for all fans of Friday night lights.

Book The Race Game

Download or read book The Race Game written by Douglas Booth and published by Routledge. This book was released on 2012-12-06 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1999 North American Society for Sports History Book of the Year Douglas Booth looks at the role of sport in the fostering of a new national identity in South Africa. He analyzes the effect of the 30-year sport boycott but concludes that sport will never unite South Africans except in the most fleeting and superficial manner.

Book The Spirit of the Game

Download or read book The Spirit of the Game written by Mihir Bose and published by Constable. This book was released on 2012-01-19 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: The spirit of the game was first nurtured on the playing fields of the English public school, and in the pages of Tom Brown's Schooldays- this Corinthian spirit was then exported around the world. The competitive spirit, the importance of fairness, the nobility of the gifted amateur seemed to sum up everything that was good about Britishness and the games they played. Today, sport is dominated by corruption, money, celebrity and players who are willing to dive in the box if it wins them a penalty. Yet, we still believe and talk about the game as if it had a higher moral purpose. Since the age of Thomas Arnold, Sport has been used to glorify dictatorships and was at the heart of cold war diplomacy. Prime Ministers, princes and presidents will do whatever they can to ensure that their country holds a major sporting tournament. Nelson Mandela saw the victory of the Rugby World Cup as essential to his hopes for the Rainbow Nation. Mihir Bose has lived his life around sport and in this book he tells the story of how Sport has lost its original spirit and how it has emerged in the 20th century to become the most powerful political tool in the world. With examples and stories from around the world including how the sport-hating Thomas Arnold become an icon; how a German manufacturer gave Jessie Owens a pair of shoes at the Berlin games of 1936 and went on to dominate the world of sport; how India stole cricket from the ICC; how an Essex car dealer become the most powerful man in Formula 1; and who really sold football out. Praise for Mihir Bose: 'Mihir Bose is India's CLR James.' Simon Barnes, The Times. 'Mihir's insider knowledge is unsurpassed' David Welch. 'His Olympic contacts are second to none. He knows everybody.' Sue Mott.

Book Play from Birth to Twelve and Beyond

Download or read book Play from Birth to Twelve and Beyond written by Doris Pronin Fromberg and published by Psychology Press. This book was released on 1998 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.

Book The Republic for Which It Stands

Download or read book The Republic for Which It Stands written by Richard White and published by Oxford University Press. This book was released on 2017-08-04 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford History of the United States is the most respected multivolume history of the American nation. In the newest volume in the series, The Republic for Which It Stands, acclaimed historian Richard White offers a fresh and integrated interpretation of Reconstruction and the Gilded Age as the seedbed of modern America. At the end of the Civil War the leaders and citizens of the victorious North envisioned the country's future as a free-labor republic, with a homogenous citizenry, both black and white. The South and West were to be reconstructed in the image of the North. Thirty years later Americans occupied an unimagined world. The unity that the Civil War supposedly secured had proved ephemeral. The country was larger, richer, and more extensive, but also more diverse. Life spans were shorter, and physical well-being had diminished, due to disease and hazardous working conditions. Independent producers had become wage earners. The country was Catholic and Jewish as well as Protestant, and increasingly urban and industrial. The "dangerous" classes of the very rich and poor expanded, and deep differences -- ethnic, racial, religious, economic, and political -- divided society. The corruption that gave the Gilded Age its name was pervasive. These challenges also brought vigorous efforts to secure economic, moral, and cultural reforms. Real change -- technological, cultural, and political -- proliferated from below more than emerging from political leadership. Americans, mining their own traditions and borrowing ideas, produced creative possibilities for overcoming the crises that threatened their country. In a work as dramatic and colorful as the era it covers, White narrates the conflicts and paradoxes of these decades of disorienting change and mounting unrest, out of which emerged a modern nation whose characteristics resonate with the present day.

Book More Than A Game

Download or read book More Than A Game written by Con Houlihan and published by Liberties Press. This book was released on 2013-02-25 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Con Houlihan was, quite simply, one of Ireland's finest sports writers. Over a lengthy career, Con covered many of the greatest Irish and international sporting events, from classic Gaelic football and hurling finals to the soccer and rugby World Cups, the Olympics and memorable race meetings at home and abroad. He also covered sport's biggest stars, from George Best to Muhammad Ali. More Than A Game gathers together the finest examples of his sports journalism from the mid-1970s to the early 2000s. Let Con be your guide to some of the greatest moments - and characters - in Irish and world sport.

Book Junior Republic

Download or read book Junior Republic written by and published by . This book was released on 1913 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Play in Today s Society

Download or read book Encyclopedia of Play in Today s Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Book Problem Gambling in Europe

Download or read book Problem Gambling in Europe written by Gerhard Meyer and published by Springer Science & Business Media. This book was released on 2009-04-29 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problem Gambling in Europe Challenges, Prevention, and Interventions Edited by Gerhard Meyer, University of Bremen, Germany Tobias Hayer, University of Bremen, Germany Mark Griffiths, Nottingham Trent University, United Kingdom As a leisure activity, gambling dates back to ancient times. More recently, the surge in avenues for gambling—casinos, sports betting, lotteries, and remote media (e.g.,Internet, mobile phone, interactive television) among them—finds growing numbers of people losing control over their gambling behaviour, usually at great personal and financial expense. Problem Gambling in Europe is the first book to offer a robust international knowledge base compiled by an interdisciplinary panel of researchers in gambling behaviour. Reports from 21 countries throughout Western, Eastern, Northern, and Southern Europe reveal wide variations in types of wagering activities, participation by populations, social and criminal consequences related to pathological gambling, the extent to which governments acknowledge the problem, and efforts to control it (often with the involvement of the gaming industries). For each country, noted experts discuss: Current legislation regulating gambling. Forms of gambling and their addictive potential. Participation rates and demographics. Prevalence of pathological gambling. National policies to address problem gambling. Prevention strategies and treatment methods. Problem Gambling in Europe brings insight and clarity to a widespread and complex phenomenon, and will be of considerable interest to all parties working to reduce their negative effects: social science researchers in addictions, gambling behaviour, and public health; clinical, social, and health psychologists and psychiatrists; treatment practitioners; the gaming industry; regulators; and policy makers.

Book Gaming Guide   Gambling in Europe

Download or read book Gaming Guide Gambling in Europe written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2016-11-09 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead. Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies. The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event. The section Gambling in Europe includes several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nico9lae Sfetcu, the author of this book. Most of the work are published by the European Union during 2004 - 2008, so it is possible to be outdated.

Book Early Modernity and Video Games

Download or read book Early Modernity and Video Games written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Book Sports around the World  4 volumes

Download or read book Sports around the World 4 volumes written by John Nauright and published by Bloomsbury Publishing USA. This book was released on 2012-04-06 with total page 2668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This multivolume set is much more than a collection of essays on sports and sporting cultures from around the world: it also details how and why sports are played wherever they exist, and examines key charismatic athletes from around the world who have transcended their sports. Sports Around the World: History, Culture, and Practice provides a unique, global overview of sports and sports cultures. Unlike most works of this type, this book provides both essays that examine general topics, such as globalization and sport, international relations and sport, and tourism and sport, as well as essays on sports history, culture, and practice in world regions—for example, Latin America and the Caribbean, the Middle East and North Africa, Europe, and Oceania—in order to provide a more global perspective. These essays are followed by entries on specific sports, world athletes, stadiums and arenas, famous games and matches, and major controversies. Spanning topics as varied as modern professional cycling to the fictional movie Rocky to the deadly ball game of the ancient Mayans, the first three volumes contain overview essays and entries for specific sports that have been and are currently practiced around the world. The fourth volume provides a compendium of information on the winners of major sporting competitions from around the world. Readers will gain invaluable insights into how sports have been enjoyed throughout all of human culture, and more fully comprehend their cultural contexts. The entries provide suggestions for further reading on each topic—helpful to general readers, students with school projects, university students and academics alike. Additionally, the four-volume Sports Around the World spotlights key charismatic athletes who have changed a sport or become more than just an outstanding player.

Book Proceedings of the XV International symposium Symorg 2016

Download or read book Proceedings of the XV International symposium Symorg 2016 written by Ondrej Jaško and published by University of Belgrade, Faculty of Organizational Sciences . This book was released on 2016-06-03 with total page 1520 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Delivering Olympic and Elite Sport in a Cross Cultural Context

Download or read book Delivering Olympic and Elite Sport in a Cross Cultural Context written by Fan Hong and published by Routledge. This book was released on 2016-04-14 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the impact of the 2008 Beijing Olympics and the 2012 London Olympic Games and highlights the latest findings in the areas of sport policy, elite sports system, sport media, sport facility management and sport social development in the two host countries - China and Britain. It identifies the role of national and local governments, universities and educational institutions in the delivery of elite sport in different cultural and social settings. Aspects of the elite sports system are also analysed, such as elite athletes' training and education, athletes' rights and welfare both during and after an athlete’s career. Finally, the book considers the legacy of the Olympic Games in the areas of sport participation, public diplomacy, education and cultural communication in Europe and China. This book was originally published as a special issue of The International Journal of the History of Sport.

Book Video Games Around the World

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela