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Book The Reality Game  second edition

Download or read book The Reality Game second edition written by John Rowan and published by Routledge. This book was released on 2014-02-04 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Reality Game is for people who are, or who want to be, counsellors or psychotherapists. It is particularly useful for those training in humanistic or integrative psychotherapy and counselling. Discussing the skills and techniques used in both individual and group therapy, this is an essential guide to good practices for the professional humanistic counsellor or psychotherapist and also responds to the questions most often asked by those training in these disciplines.

Book The Reality Game

    Book Details:
  • Author : John Rowan
  • Publisher : Routledge
  • Release : 2016-05-05
  • ISBN : 1317355067
  • Pages : 227 pages

Download or read book The Reality Game written by John Rowan and published by Routledge. This book was released on 2016-05-05 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the years since it was first published, The Reality Game has become a classic text. For all those training and practising in humanistic and integrative psychotherapy it is an essential guide to good practice, and an excellent introduction to the skills used in individual and group therapy. This new edition has been updated to take into account changes in the field and John Rowan's own work, while still providing guidance on establishing and developing the relationship between counsellor and client, and covering: assessment; the initial interview; the opening session; aims; transference; resistance and supervision. With the student’s needs always at the forefront, this extensively revised new edition responds to the questions most often asked by trainees in these disciplines, and includes discussions of ethics and new chapters on transpersonal psychology, and on dialogical self-theory. It will be a must read for psychotherapists and counsellors in practice and training especially those involved in humanistic and integrative psychotherapy.

Book The Reality Game

    Book Details:
  • Author : John Rowan
  • Publisher : Psychology Press
  • Release : 1998
  • ISBN : 9780415164337
  • Pages : 264 pages

Download or read book The Reality Game written by John Rowan and published by Psychology Press. This book was released on 1998 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Reality Game is for people who are, or who want to be, counsellors or psychotherapists. It is particularly useful for those training in humanistic or integrative psychotherapy and counselling. Discussing the skills and techniques used in both individual and group therapy, this is an essential guide to good practices for the professional humanistic counsellor or psychotherapist and also responds to the questions most often asked by those training in these disciplines.

Book The Reality Game

    Book Details:
  • Author : Samuel Woolley
  • Publisher : PublicAffairs
  • Release : 2020-01-07
  • ISBN : 1541768248
  • Pages : 272 pages

Download or read book The Reality Game written by Samuel Woolley and published by PublicAffairs. This book was released on 2020-01-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

Book The Reality Game

    Book Details:
  • Author : John Rowan
  • Publisher : Routledge
  • Release : 2016-05-05
  • ISBN : 1317355075
  • Pages : 263 pages

Download or read book The Reality Game written by John Rowan and published by Routledge. This book was released on 2016-05-05 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the years since it was first published, The Reality Game has become a classic text. For all those training and practising in humanistic and integrative psychotherapy it is an essential guide to good practice, and an excellent introduction to the skills used in individual and group therapy. This new edition has been updated to take into account changes in the field and John Rowan's own work, while still providing guidance on establishing and developing the relationship between counsellor and client, and covering: assessment; the initial interview; the opening session; aims; transference; resistance and supervision. With the student’s needs always at the forefront, this extensively revised new edition responds to the questions most often asked by trainees in these disciplines, and includes discussions of ethics and new chapters on transpersonal psychology, and on dialogical self-theory. It will be a must read for psychotherapists and counsellors in practice and training especially those involved in humanistic and integrative psychotherapy.

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Book The Reality Game

    Book Details:
  • Author : John Rowan
  • Publisher : Psychology Press
  • Release : 1992
  • ISBN : 9780415040464
  • Pages : 197 pages

Download or read book The Reality Game written by John Rowan and published by Psychology Press. This book was released on 1992 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Reality Game" is an introduction to the skills used in individual and group therapy. For those training in humanistic or integrative psychotherapy and counselling it has become established as an essential guide to good practice. This comprehensively revised new edition responds to the questions most asked by students in these disciplines and includes a new chapter on the highly topical issue of professional ethics. Guiding the reader through the theoretical and practical aspects of establishing and developing the relationship between counsellor and client, the book complements texts on psychoanalytic and cognitive-behavior therapy, and shows that the humanistic approach is broader than generally imagined.

Book The Dream of Reality

    Book Details:
  • Author : Lynn Segal
  • Publisher : Springer Science & Business Media
  • Release : 2001-05
  • ISBN : 9780387951300
  • Pages : 188 pages

Download or read book The Dream of Reality written by Lynn Segal and published by Springer Science & Business Media. This book was released on 2001-05 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were no objective facts, no objective truth, only our belief in them? What if our consciousness itself is an unconscious invention, constructed out of logic and language? In this thought-provoking volume, Lynn Segal describes how the ideas of Heinz von Foerster compel us to explore the question "Do we discover the world or do we invent it?". He suggests that we must first know how we think before we can claim knowledge of the world. While Constructivism may seem relevant only to those in the cognitive sciences, it is, in fact, highly relevant to everyone. Paradoxically, grasping the limits of our own understanding can free us to live more creative and meaningful personal and professional lives.

Book Reality Is Broken

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2011-01-20
  • ISBN : 1101475498
  • Pages : 334 pages

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Book This is Not a Game

    Book Details:
  • Author : Dave Szulborski
  • Publisher : Incunabula
  • Release : 2005
  • ISBN : 1411625951
  • Pages : 282 pages

Download or read book This is Not a Game written by Dave Szulborski and published by Incunabula. This book was released on 2005 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.

Book Alternate Reality Games

Download or read book Alternate Reality Games written by Charles Palmer and published by CRC Press. This book was released on 2016-03-30 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma

Book Data and Reality

    Book Details:
  • Author : William Kent
  • Publisher : North Holland
  • Release : 1978
  • ISBN :
  • Pages : 238 pages

Download or read book Data and Reality written by William Kent and published by North Holland. This book was released on 1978 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The nature of an information system; Naming; Relationships; Attributes; Types and categories and sets; Models; The record model; The other three popular models; The modelling of relationships; Elementary concepts; Philosophy.

Book Unified Discourse Analysis

Download or read book Unified Discourse Analysis written by James Paul Gee and published by Routledge. This book was released on 2014-06-20 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.

Book Alternate Reality Games and the Cusp of Digital Gameplay

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira

Book The Apocalypse with a Commentary and an Introd  on the Reality of Prediction  the History of Christendom  the Scheme of Interpretation  and the Antichrist of St  Paul and St  John

Download or read book The Apocalypse with a Commentary and an Introd on the Reality of Prediction the History of Christendom the Scheme of Interpretation and the Antichrist of St Paul and St John written by Edward Huntingford and published by . This book was released on 1881 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Narrative as Virtual Reality 2

Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Book Building Virtual Reality with Unity and Steam VR

Download or read book Building Virtual Reality with Unity and Steam VR written by Jeff W Murray and published by CRC Press. This book was released on 2017-06-14 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.