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Book The Object of the Game

    Book Details:
  • Author : Charles Kyle
  • Publisher : Kendall/Hunt Publishing Company
  • Release : 1998-02-28
  • ISBN : 9780787248475
  • Pages : 0 pages

Download or read book The Object of the Game written by Charles Kyle and published by Kendall/Hunt Publishing Company. This book was released on 1998-02-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Object oriented Game Development

Download or read book Object oriented Game Development written by Julian Gold and published by Pearson Education. This book was released on 2004 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will actually reuse along with games that require component technology. Practical object-oriented design methodologies with examples drawn directly from commercial code are also discussed. This book is useful for the entire game development team, including producers, designers, artists, and programmers.

Book The Ball

    Book Details:
  • Author : John Fox
  • Publisher : Harper Collins
  • Release : 2012-05-15
  • ISBN : 0062101625
  • Pages : 347 pages

Download or read book The Ball written by John Fox and published by Harper Collins. This book was released on 2012-05-15 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthropologist John Fox sets off on a worldwide adventure to thefarthest reaches of the globe and the deepest recesses of our ancientpast to answer a question inspired by his sports-loving son: "Why do we play ball?" From Mexican jungles to the small-town gridirons of Ohio, frommedieval villages and royal courts to modern soccer pitches andbaseball parks, The Ball explores the little-known origins ofour favorite sports across the centuries, and traces how a simpleinvention like the ball has come to stake an unrivaled claim on ourpassions, our money, and our lives. Equal parts history and travelogue,The Ball removes us from the scandals and commercialism of today'ssports world to uncover the true reasons we play ball, helping us reclaimour universal connection to the games we love.

Book The Object of the Game

    Book Details:
  • Author : Vanessa James
  • Publisher :
  • Release : 1985
  • ISBN : 9780263107784
  • Pages : 189 pages

Download or read book The Object of the Game written by Vanessa James and published by . This book was released on 1985 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Big Game  Everyday Objects

    Book Details:
  • Author : Anniina Koivu
  • Publisher :
  • Release : 2019-07
  • ISBN : 9783037786048
  • Pages : 160 pages

Download or read book Big Game Everyday Objects written by Anniina Koivu and published by . This book was released on 2019-07 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big-Game is a design studio based in Lausanne, Switzerland, founded in 2004 by Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit. Based on a series of interviews with the founders, this book looks at 15 years of the group's industrial design work on everyday objects, by way of anecdotes about the inception of their most successful work. Illustrated with 200 diagrams and photographs made for this publication (which is published on the occasion of a retrospective at Lausanne's Mudac Museum), the book examines projects including wine bottles designed for supermarkets, a set of cutlery for an airline, a collaboration with Japanese potters and a piece of Ikea furniture. The design critic Anniina Koivu provides the main text, alongside an introduction by curator Susanne Hilpert Stuber situating the studio in the context of the Swiss art world.

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book The Object of the Game

Download or read book The Object of the Game written by Vanessa James and published by . This book was released on 1985-09-01 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Works of Game

Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Book The Game

    Book Details:
  • Author : Andres Serrano
  • Publisher :
  • Release : 2020-09
  • ISBN : 9781861543868
  • Pages : 264 pages

Download or read book The Game written by Andres Serrano and published by . This book was released on 2020-09 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Controversial American artist Andres Serrano asks the queston: Who is Donald Trump? Before Donald Trump was president, he was Donald Trump. The Game: All Things Trump is a journey through the world Donald Trump created for himself starting in the 1980s. His brand, his name, his casinos, his hotels, his products, his everything. Among the 1,000-plus objects (of which more than 500 are shown here) amassed from auctions, eBay, and word of mouth are some of Trump's greatest hits including Trump Shuttle, Trump Vodka, Trump University, Trump Steaks and the Ego sign from the Ego Lounge at the Taj Mahal. The scope of the project is as vast as Donald Trump's reach has been, showing that long before he became president, Donald Trump wrapped himself around America and called it his.

Book The Game of Life

    Book Details:
  • Author : Florence Scovel Shinn
  • Publisher : BEYOND BOOKS HUB
  • Release : 2024-02-12
  • ISBN :
  • Pages : 3 pages

Download or read book The Game of Life written by Florence Scovel Shinn and published by BEYOND BOOKS HUB. This book was released on 2024-02-12 with total page 3 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.

Book The Most Dangerous Game

    Book Details:
  • Author : Richard Connell
  • Publisher : Lindhardt og Ringhof
  • Release : 2023-02-23
  • ISBN : 8728187490
  • Pages : 28 pages

Download or read book The Most Dangerous Game written by Richard Connell and published by Lindhardt og Ringhof. This book was released on 2023-02-23 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".

Book It s All a Game

Download or read book It s All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Book 101 Drama Games and Activities

Download or read book 101 Drama Games and Activities written by David Farmer and published by David Farmer. This book was released on 2007 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain access to a personal collection of 101 highly effective drama games and activities suitable for children or adults. Sections include improvisation, mime, ice-breakers, group dynamics, rehearsal, story-telling, voice and warm-ups.

Book The Game

Download or read book The Game written by Neil Strauss and published by Harper Collins. This book was released on 2012-05-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.

Book Billiards  Revised and Updated

Download or read book Billiards Revised and Updated written by Billiards Congress of America and published by Rowman & Littlefield. This book was released on 2005-05-01 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here in a single, compact handbook are all the rules for the myriad forms of pocket billiards. Billiards: The Official Rules and Records Book is complete with detailed instructions on how to play everything from Basic Pocket Billiards to Cut-Throat, together with the rules for tournament games such as Nine Ball and Rotation, and Snooker and Carom games. These are the official rules of billiards from the Billiard Congress of America, the governing body of professional billiards in the United States. A very helpful chapter for the beginner includes professional tips on basic techniques and strategies. Also included are a glossary of billiard terms and a summary of BCA billiards champions.