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EBookClubs

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Book The Impact of the User Interface on Simulation Usability and Solution Quality

Download or read book The Impact of the User Interface on Simulation Usability and Solution Quality written by Bruce Montgomery and published by . This book was released on 2011 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: This research outlines a study that was performed to determine the effects of user interface design variations on the usability and solution quality of complex, multivariate discrete-event simulations. Specifically, this study examined four key research questions: what are the user interface considerations for a given simulation model, what are the current best practices in user interface design for simulations, how is usability best evaluated for simulation interfaces, and specifically what are the measured effects of varying levels of usability of interface elements on simulation operations such as data entry and solution analysis. The overall goal of the study was to show the benefit of applied usability practices in simulation design, supported by experimental evidence from testing two alternative simulation user interfaces designed with varying usability. The study employed directed research in usability and simulation design to support design of an experiment that addressed the core problem of interface effects on simulation. In keeping with the study goal of demonstrating usability practices, the experimental procedures were analogous to the development processes recommended in supporting literature for usability-based design lifecycles. Steps included user and task analysis, concept and use modeling, paper prototypes of user interfaces for initial usability assessment, interface development and assessment, and user-based testing of actual interfaces with an actual simulation model. The experimental tests employed two interfaces designed with selected usability variations, each interacting with the same core simulation model. The experimental steps were followed by an analysis of quantitative and qualitative data gathered, including data entry time, interaction errors, solution quality measures, and user acceptance data. The study resulted in mixed support for the hypotheses that improvements in usability of simulation interface elements will improve data entry, solution quality, and overall simulation interactions. Evidence for data entry was mixed, for solution quality was positive to neutral, and for overall usability was very positive. As a secondary benefit, the study demonstrated application of usability-based interface design best practices and processes that could provide guidelines for increasing usability of future discrete-event simulation interface designs. Examination of the study results also provided suggestions for possible future research on the investigation topics.

Book Heuristic Evaluation of a User Interface for a Game based Simulation

Download or read book Heuristic Evaluation of a User Interface for a Game based Simulation written by Christian J. Jerome and published by . This book was released on 2007 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This research sought to estimate the level of usability, to identify any problem areas, and to provide redesign recommendations that may improve the usability of future designs of Forterra's Online Interactive Virtual Environment (OLIVE) system as a training tool. Game interface usability might have an effect on the success of game-based simulation training programs. Three usability researchers performed a usability heuristic evaluation, documenting each problem identified, as well as the recommended solution to these problems. Three areas out of the ten usability heuristics were identified as potentially problematic: User Control and Freedom Recognition, Recognition Rather than Recall, and Help and Documentation. A number of design recommendations have been identified which should improve usability and task performance using these systems. The data can serve to enhance the existing software by incorporating additional program requirements, and can also provide an easy-to-use checklist for DoD personnel, private contractors, and researchers interested in the design and testing of game-based simulation for team training"--P. i.

Book Usability Evaluation and Interface Design

Download or read book Usability Evaluation and Interface Design written by Michael J. Smith and published by CRC Press. This book was released on 2001-08-01 with total page 1610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Book Design  Development and Usability Evaluation of Social System Interface and Development of Computational Model

Download or read book Design Development and Usability Evaluation of Social System Interface and Development of Computational Model written by Pedram Khoshnevis and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent times, methods of computational intelligence (CI) that aim to solve real-life problems are developed by computer science researchers in collaboration with domain experts. There has also been an increased emphasis on the usability aspect of these algorithms by developing easy-to-use web interfaces. The graphical user interfaces (GUIs) designed for these algorithms are often designed solely to connect the web interfaces to the algorithm's functionality. While this is effective from researchers' perspective, the needs of new users (such as policymakers) in relation to software use are often neglected. The lack of consideration of new users' experience when developing GUIs often establishes usability issues for the technology and as a result expands the gap between the advances made in the computer science field and other fields, most notably the social sciences. This thesis investigates the various design, development, and evaluation methods for social simulation software and provides valuable insights for researchers and user interface designers who seek to create an effective GUI. Additionally, this thesis provides a case study of how computational models can be effectively applied for approaching complex social problems such as homelessness. In chapter 3 the development and testing process of the Homelessness Visualization (HOMVIZ) platform is discussed. The HOMVIZ platform uses a deep learning algorithm in order to predict potential trends in homeless populations in a particular area of interest. Various aspects of the user interface (UI) design were analyzed and a 14 participant usability testing session was conducted in order to discern the perceived usability of the platform. The UI evaluation session in this chapter involved software testing, focus groups, and questionnaires. These sessions provided our research with valuable qualitative and quantitative data. Chapter 4 explores moderated and unmoderated usability testing sessions and compares them in terms of efficiency, reliability, and flexibility. The research for this chapter was approved by the Lakehead University's Research Ethics Board. The usability testing was conducted with a sample size of 72 participants. The research presented in this chapter provides valuable insight regarding different usability testing session methods and the impact of a known phenomenon called careless responding (CR) on data quality. Chapter 5 provides an example of how computational models can help mitigate a more complex social problem such as homelessness. The research presented in this chapter focuses on the operation of homeless shelters within Canada and introduces eight computation models that have the potential to improve the quality of life of people experiencing homelessness.

Book Automated Web Site Evaluation

Download or read book Automated Web Site Evaluation written by M.Y. Ivory and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most significant impact on the everyday life of people. Web sites contribute largely to the information society: they provide visitors with a large array of services and information and allow them to perform various tasks without prior assumptions about their computer literacy. Web sites are assumed to be accessible and usable to the widest possible audience. Consequently, usability has been recognized as a critical success factor for web sites of every kind. Beyond this universal recognition, usability still remains a notion that is hard to grasp. Summative evaluation methods have been introduced to identify potential usability problems to assess the quality of web sites. However, summative evaluation remains limited in impact as it does not necessarily deliver constructive comments to web site designers and developers on how to solve the usability problems. Formative evaluation methods have been introduced to address this issue. Evaluation remains a process that is hard to drive and perform, while its potential impact is probably maximal for the benefit of the final user. This complexity is exacerbated when web sites are very large, potentially up to several hundreds of thousands of pages, thus leading to a situation where eval uating the web site is almost impossible to conduct manually. Therefore, many attempts have been made to support evaluation with: • Models that capture some characteristics of the web site of interest.

Book Designing the User Interface

Download or read book Designing the User Interface written by Ben Shneiderman and published by Pearson. This book was released on 2016-05-03 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing. By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization. Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made to EVERY chapter, changing almost every figure (170 new color figures) and substantially updating the references.

Book Developing User Interfaces

Download or read book Developing User Interfaces written by Dan R. Olsen and published by Morgan Kaufmann. This book was released on 1998 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.

Book HCI and Usability for Education and Work

Download or read book HCI and Usability for Education and Work written by Andreas Holzinger and published by Springer. This book was released on 2008-11-19 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability engineering (UE) is a software engineering discipline and ensures the appropriate implementation of applications. Our 2008 topic was Human–Computer Interaction for Education and Work (HCI4EDU), culminating in the 4th annual Usability Symposium USAB 2008 held during November 20–21, 2008 in Graz, Austria (http://usab-symposium.tugraz.at). As with the field of Human–Computer Interaction in Medicine and Health Care (HCI4MED), which was our annual topic in 2007, technological performance also increases exponentially in the area of education and work. Learners, teachers and knowledge workers are ubiquitously confronted with new technologies, which are available at constantly lower costs. However, it is obvious that within our e-Society the knowledge acquired at schools and universities – while being an absolutely necessary basis for learning – may prove insufficient to last a whole life time. Working and learning can be viewed as parallel processes, with the result that li- long learning (LLL) must be considered as more than just a catch phrase within our society, it is an undisputed necessity. Today, we are facing a tremendous increase in educational technologies of all kinds and, although the influence of these new te- nologies is enormous, we must never forget that learning is both a basic cognitive and a social process – and cannot be replaced by technology.

Book STUDIO

    Book Details:
  • Author : Dermot Browne
  • Publisher :
  • Release : 1994
  • ISBN :
  • Pages : 310 pages

Download or read book STUDIO written by Dermot Browne and published by . This book was released on 1994 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers methods for the analysis, design and development of user interfaces demonstrating high quality usability. The text brings together well- practised techniques (ie Task Analysis and Prototyping) and notations with novel techniques in a single method.

Book Games and Simulations to Enhance Quality Learning

Download or read book Games and Simulations to Enhance Quality Learning written by Danny Saunders and published by Psychology Press. This book was released on 1996 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book User Interface Design

    Book Details:
  • Author : Soren Lauesen
  • Publisher : Pearson Education
  • Release : 2005
  • ISBN : 9780321181435
  • Pages : 628 pages

Download or read book User Interface Design written by Soren Lauesen and published by Pearson Education. This book was released on 2005 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book show you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspective and human-computer interaction approaches.--[book cover].

Book Shaping Web Usability

    Book Details:
  • Author : Albert Badre
  • Publisher : Addison-Wesley Professional
  • Release : 2002
  • ISBN : 9780201729931
  • Pages : 326 pages

Download or read book Shaping Web Usability written by Albert Badre and published by Addison-Wesley Professional. This book was released on 2002 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a complete web usability framework that reflects advanced research & practical experience. It addresses the issues that make web usability design unique including security, privacy, dynamic content, audience & navigation.

Book A Task Framework for Assessing Interface Design Impacts on Problem Solving

Download or read book A Task Framework for Assessing Interface Design Impacts on Problem Solving written by Curtis R. Jones and published by . This book was released on 2016 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Task structures serve a crucial role in computer interface design and usability analysis where the structure assists in modeling users in order to design an interface that minimizes error and maximizes performance. However, a gap exists within computer interface usability and task analysis whereby usability methods and task models do not fully account for the cognitive attributes of interfaces, tasks, and their users. More specifically, these structures do not consider the overall problem-solving efforts involved in both use of the interface or solving the problem, resulting in a large variance in human performance. In addition, some structures do not address tasks where a user can accomplish the goal using any number of possible solutions but instead focus on experiments where there is only a single solution. We propose a simple high-resolution task framework that supports cognitive attributes of both users and tasks. This framework can represent objective tasks alongside abstract methods for achieving a solution to a problem-solving task, and represent a family of possible solutions. This enables usability analysts, often developers, to quickly inspect task trees for possible usability problems while supporting a high fidelity of expression. Using our framework, we designed and implemented a user study employing matchsticks arranged as Roman numerals to determine the impact of cognitive load and interactive elements on user performance while validating our framework assumptions. The results of the study correspond to our theoretical framework analyses and build upon the understanding of user performance in the presence of increased element interactivity. We show that not only is performance linked to increased element interactivity, but also the way in which that interaction takes place. We show how the presence of a simple strategy can significantly increase performance even in the presence of high element interactivity and expected cognitive load. This thesis builds upon the current body of work in task analysis and usability methods by (1) providing a concrete and formal task framework grounded in cognitive research and (2) showing that strategies within a usability study must be controlled for to properly address user performance.

Book Interactivity and the Future of the Human Computer Interface

Download or read book Interactivity and the Future of the Human Computer Interface written by Isaias, Pedro and published by IGI Global. This book was released on 2020-03-27 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.

Book Simulation And The User Interface

Download or read book Simulation And The User Interface written by I Hamilton and published by CRC Press. This book was released on 1990-09-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human Factors Impacts in Air Traffic Management

Download or read book Human Factors Impacts in Air Traffic Management written by Mark Rodgers and published by Routledge. This book was released on 2017-03-02 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: In research and application of Human Factors in Air Traffic Management (ATM) systems design, development and operation, there remains a lack of clarity regarding the range and integration of activities associated with the need for greater attention to issues such as human error, interface design and teamwork, especially in systems with increased levels of automation. This book seeks to redress this situation by presenting case studies of human factors applications in which there is demonstrable success in terms of improvement in operational systems. Individual examples are used to outline how each human factors study evolved, what it entailed, how it was resourced and how the results contributed to operational performance. Case studies include training methods, human error, team resource management, situation assessment, terminal automation replacement systems, collaborative decision-making to improve the effectiveness of traffic-flow management and the role of human factors in ATM.

Book Simulation and the User Interface

Download or read book Simulation and the User Interface written by MA. Life and published by . This book was released on 1990 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: