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Book Handbook of American Indian Games

Download or read book Handbook of American Indian Games written by Allan and Paulette Macfarlan and published by Courier Corporation. This book was released on 2013-07-24 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rich collection of 150 authentic American Indian games for boys and girls of all ages: running, relay, kicking, throwing and rolling, tossing and catching, guessing, group-challenge and many other games. 74 black-and-white illustrations.

Book Games of the North American Indians

Download or read book Games of the North American Indians written by Stewart Culin and published by New York : AMS Press. This book was released on 1907 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Native American Games and Stories

Download or read book Native American Games and Stories written by James Bruchac and published by Fulcrum Publishing. This book was released on 2000 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognizing the widespread American Indian belief that you can learn while you play and play while you learn, "Native American Games and Stories" provides young readers with stories and games that educate and entertain them. Illustrations.

Book Cultural Code

    Book Details:
  • Author : Phillip Penix-Tadsen
  • Publisher : MIT Press
  • Release : 2016-02-12
  • ISBN : 0262034050
  • Pages : 345 pages

Download or read book Cultural Code written by Phillip Penix-Tadsen and published by MIT Press. This book was released on 2016-02-12 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.

Book American Games

    Book Details:
  • Author : Alex G. Malloy
  • Publisher : Krause Publications
  • Release : 2000
  • ISBN : 9780930625603
  • Pages : 0 pages

Download or read book American Games written by Alex G. Malloy and published by Krause Publications. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive guide to American games ever published. Describes, lists, and values over 9,000 games, and includes more than 1,000 photos of rare and unusual items. Also provides tips on collecting games, and an overview of their evolution.

Book America s First Olympics

Download or read book America s First Olympics written by George R. Matthews and published by University of Missouri Press. This book was released on 2005-07-22 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: America in 1904 was a nation bristling with energy and confidence. Inspired by Theodore Roosevelt, the nation’s young, spirited, and athletic president, a sports mania rampaged across the country. Eager to celebrate its history, and to display its athletic potential, the United States hosted the world at the 1904 Louisiana Purchase Exposition in St. Louis. One part of the World’s Fair was the nation’s first Olympic games. Revived in Greece in 1896, the Olympic movement was also young and energetic. In fact, the St. Louis Olympics were only the third in modern times. Although the games were originally awarded to Chicago, St. Louis wrestled them from her rival city against the wishes of International Olympic Committee President Pierre de Coubertin. Athletes came from eleven countries and four continents to compete in state-of-the-art facilities, which included a ten-thousand-seat stadium with gymnasium equipment donated by sporting goods magnate Albert Spalding. The 1904 St. Louis Olympics garnered only praise, and all agreed that the games were a success, improving both the profile of the Olympic movement and the prestige of the United States. But within a few years, the games of 1904 receded in memory. They suffered a worse fate with the publication of Coubertin’s memoirs in 1931. His selective recollections, exaggerated claims, and false statements turned the forgotten Olympics into the failed Olympics. This prejudiced account was furthered by the 1948 publication of An Approved History of the Olympic Games by Bill Henry, which was reviewed and endorsed by Coubertin. America’s First Olympics, by George R. Matthews, corrects common misconceptions that began with Coubertin’s memoirs and presents a fresh view of the 1904 games, which featured first-time African American Olympians, an eccentric and controversial marathon, and documentation by pioneering photojournalist Jessie Tarbox Beals. Matthews provides an excellent overview of the St. Louis Olympics over a six-month period, beginning with the intrigue surrounding the transfer of the games from Chicago. He also gives detailed descriptions of the major players in the Olympic movement, the events that were held in 1904, and the athletes who competed in them. This original account will be welcomed by history and sports enthusiasts who are interested in a new perspective on this misunderstood event.

Book The Complete Book of American Facts and Games

Download or read book The Complete Book of American Facts and Games written by Cathryn J. Long and published by American Education Publishing. This book was released on 2002-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and challenging games to test your child's knowledge in American history; the lives and accomplishments of each U.S. president; the unique history and geography of the 50 states and Washington, D.C.; and reading comprehension, vocabulary, and spelling.

Book Atari Age

    Book Details:
  • Author : Michael Z. Newman
  • Publisher : MIT Press
  • Release : 2017
  • ISBN : 0262035715
  • Pages : 266 pages

Download or read book Atari Age written by Michael Z. Newman and published by MIT Press. This book was released on 2017 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

Book The Scrambled States of America

Download or read book The Scrambled States of America written by Laurie Keller and published by Macmillan. This book was released on 2002-04 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: The states become bored with their positions on the map and decide to change places for a while. Includes facts about the states.

Book The Games Do Count

    Book Details:
  • Author : Brian Kilmeade
  • Publisher : Zondervan
  • Release : 2008-12-13
  • ISBN : 0061978892
  • Pages : 349 pages

Download or read book The Games Do Count written by Brian Kilmeade and published by Zondervan. This book was released on 2008-12-13 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do Henry Kissinger, Jack Welch, Condoleezza Rice, and Jon Bon Jovi have in common? They have all reached the top of their respective professions, and they all credit sports for teaching them the lessons that were fundamental to their success. In his years spent interviewing and profiling celebrities, politicians, and top businesspeople, popular sportscaster and Fox & Friends cohost Brian Kilmeade has discovered that nearly everyone shares a love of sports and has a story about how a game, a coach, or a single moment of competition changed his or her life. These vignettes have entertained, surprised, and inspired readers nationwide with their insight into America's most respected and well-known personalities. Kilmeade presents more than seventy stories straight from the men and women themselves and those who were closest to them. From competition to camaraderie, individual achievement to teamwork, failure to success, the world of sports encompasses it all and enriches our lives. The Games Do Count reveals this simple and compelling truth: America's best and brightest haven't just worked hard -- they've played hard -- and the results have been staggering!

Book Playing Games in Nineteenth Century Britain and America

Download or read book Playing Games in Nineteenth Century Britain and America written by Ann R. Hawkins and published by State University of New York Press. This book was released on 2021-11-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

Book Games

Download or read book Games written by Bruce Whitehill and published by . This book was released on 1992 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers

Book Prehistoric Games of North American Indians

Download or read book Prehistoric Games of North American Indians written by Barbara Voorhies and published by . This book was released on 2017-06-15 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing at the Next Level

Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-11-04 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

Book The American Boy s Book of Sports and Games

Download or read book The American Boy s Book of Sports and Games written by Jack McConnell and published by Lyons Press. This book was released on 2000 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1864, this book presents a lively portrait of indoor and outdoor amusements in the 19th century--from games played with homemade toys to baseball as a new pastime. Also included are chapters on card games, arithmetical and scientific stumpers, and puzzles. Over 1,000 illustrations.

Book America s Game s

    Book Details:
  • Author : Benjamin Eastman
  • Publisher : Routledge
  • Release : 2007-12-12
  • ISBN : 1136802630
  • Pages : 202 pages

Download or read book America s Game s written by Benjamin Eastman and published by Routledge. This book was released on 2007-12-12 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book considers how to locate America in the sporting world and howAmerican Sport should reflect the vast networks of expertise, finance, and performance moving out from American athletic body as well as the influx of talent coming from abroad.

Book America s Game

Download or read book America s Game written by Michael MacCambridge and published by Anchor. This book was released on 2008-11-26 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s difficult to imagine today—when the Super Bowl has virtually become a national holiday and the National Football League is the country’s dominant sports entity—but pro football was once a ramshackle afterthought on the margins of the American sports landscape. In the span of a single generation in postwar America, the game charted an extraordinary rise in popularity, becoming a smartly managed, keenly marketed sports entertainment colossus whose action is ideally suited to television and whose sensibilities perfectly fit the modern age. America’s Game traces pro football’s grand transformation, from the World War II years, when the NFL was fighting for its very existence, to the turbulent 1980s and 1990s, when labor disputes and off-field scandals shook the game to its core, and up to the sport’s present-day preeminence. A thoroughly entertaining account of the entire universe of professional football, from locker room to boardroom, from playing field to press box, this is an essential book for any fan of America’s favorite sport.