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Book The Essentials of CAGD

    Book Details:
  • Author : Gerald Farin
  • Publisher : A K Peters/CRC Press
  • Release : 2000-10-25
  • ISBN : 9781568811239
  • Pages : 248 pages

Download or read book The Essentials of CAGD written by Gerald Farin and published by A K Peters/CRC Press. This book was released on 2000-10-25 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookís concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.

Book The Essentials of CAGD

Download or read book The Essentials of CAGD written by Gerald Farin and published by CRC Press. This book was released on 2000-10-25 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal backg

Book Curves and Surfaces for CAGD

Download or read book Curves and Surfaces for CAGD written by Gerald E. Farin and published by Morgan Kaufmann. This book was released on 2002 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface -- Chapter 1 P. B̌ezier: How a Simple System Was Born -- Chapter 2 Introductory Material -- Chapter 3 Linear Interpolation -- Chapter 4 The de Casteljau Algorithm -- Chapter 5 The Bernstein Form of a B̌ezier Curve -- Chapter 6 B̌ezier Curve Topics -- Chapter 7 Polynomial Curve Constructions -- Chapter 8 B-Spline Curves -- Chapter 9 Constructing Spline Curves -- Chapter 10 W. Boehm: Differential Geometry I -- Chapter 11 Geometric Continuity -- Chapter 12 ConicSections -- Chapter 13 Rational B̌ezier and B-Spline Curves -- Chapter 14 Tensor Product Patches -- Chapter 15 Constructing Polynomial Patches -- Chapter 16 Composite Surfaces -- Chapter 17 B̌ezier Triangles -- Chapter 18 Practical Aspects of B̌ezier Triangles -- Chapter 19 W. Boehm: Differential Geometry II -- Chapter 20 GeometricContinuityforSurfaces -- Chapter 21 Surfaces with Arbitrary Topology -- Chapter 22 Coons Patches -- Chapter 23 Shape -- Chapter 24 Evaluation of Some Methods -- Appendix A Quick Reference of Curve ...

Book Interactive Curves and Surfaces

Download or read book Interactive Curves and Surfaces written by Alyn Rockwood and published by Morgan Kaufmann. This book was released on 1996-08 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growing importance of animation and 3D design has caused computer-aided geometric design (CAGD) to be of interest to a wide audience of programmers and designers. This interactive software/book tutorial teaches fundamental CAGD concepts and discusses the growing number of applications in such areas as geological modeling, molecular modeling, commercial advertising, and animation. Using interactive examples and animations to illustrate the mathematical concepts, this hands-on multimedia tutorial enables users without a substantial mathematical background to quickly gain intuition about CAGD. Interactive Curves and Surfaces guides you in Learning the uses of CAGD as it is applied in computer graphics and engineering. Creating curved lines and surfaces using Bezier curves, B-Splines, and parametric surface patches. Understanding the mathematical tools behind the generation of these objects, and the development of computer-based CAGD algorithms. Experimenting with powerful interactive test benches to explore the behavior and characteristics of the most popular CAGD curves. Application oriented readers will find this animated tutorial presentation more accessible than the standard formal texts on the subject.

Book Applied Geometry for Computer Graphics and CAD

Download or read book Applied Geometry for Computer Graphics and CAD written by Duncan Marsh and published by Springer. This book was released on 2006-03-30 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

Book An Introduction to NURBS

Download or read book An Introduction to NURBS written by David F. Rogers and published by Morgan Kaufmann. This book was released on 2001 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: NURBS (Non-uniform Rational B-Splines) are the computer graphics industry standard for curve and surface description. They are now incorporated into all standard computer-aided design and drafting programs (for instance, Autocad). They are also extensively used in all aspects of computer graphics including much of the modeling used for special effects in film and animation, consumer products, robot control, and automobile and aircraft design. So, the topic is particularly important at this time because NURBS are really at the peak of interest as applied to computer graphics and CAD of all kind.

Book Practical Linear Algebra

Download or read book Practical Linear Algebra written by Gerald Farin and published by CRC Press. This book was released on 2021-10-12 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Linear algebra is growing in importance. 3D entertainment, animations in movies and video games are developed using linear algebra. Animated characters are generated using equations straight out of this book. Linear algebra is used to extract knowledge from the massive amounts of data generated from modern technology. The Fourth Edition of this popular text introduces linear algebra in a comprehensive, geometric, and algorithmic way. The authors start with the fundamentals in 2D and 3D, then move on to higher dimensions, expanding on the fundamentals and introducing new topics, which are necessary for many real-life applications and the development of abstract thought. Applications are introduced to motivate topics. The subtitle, A Geometry Toolbox, hints at the book’s geometric approach, which is supported by many sketches and figures. Furthermore, the book covers applications of triangles, polygons, conics, and curves. Examples demonstrate each topic in action. This practical approach to a linear algebra course, whether through classroom instruction or self-study, is unique to this book. New to the Fourth Edition: Ten new application sections. A new section on change of basis. This concept now appears in several places. Chapters 14-16 on higher dimensions are notably revised. A deeper look at polynomials in the gallery of spaces. Introduces the QR decomposition and its relevance to least squares. Similarity and diagonalization are given more attention, as are eigenfunctions. A longer thread on least squares, running from orthogonal projections to a solution via SVD and the pseudoinverse. More applications for PCA have been added. More examples, exercises, and more on the kernel and general linear spaces. A list of applications has been added in Appendix A. The book gives instructors the option of tailoring the course for the primary interests of their students: mathematics, engineering, science, computer graphics, and geometric modeling.

Book Curves and Surfaces for Computer Graphics

Download or read book Curves and Surfaces for Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-03-20 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.

Book A Vector Space Approach to Geometry

Download or read book A Vector Space Approach to Geometry written by Melvin Hausner and published by Courier Dover Publications. This book was released on 2018-10-17 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating exploration of the correlation between geometry and linear algebra, this text also offers elementary explanations of the role of geometry in other branches of math and science. 1965 edition.

Book Pyramid Algorithms

    Book Details:
  • Author : Ron Goldman
  • Publisher : Elsevier
  • Release : 2002-07-16
  • ISBN : 0080515479
  • Pages : 577 pages

Download or read book Pyramid Algorithms written by Ron Goldman and published by Elsevier. This book was released on 2002-07-16 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids. The recursive pyramid approach offers the distinct advantage of revealing the entire structure of algorithms, as well as relationships between them, at a glance. This book-the only one built around this approach-is certain to change the way you think about CAGD and the way you perform it, and all it requires is a basic background in calculus and linear algebra, and simple programming skills.* Written by one of the world's most eminent CAGD researchers* Designed for use as both a professional reference and a textbook, and addressed to computer scientists, engineers, mathematicians, theoreticians, and students alike* Includes chapters on Bezier curves and surfaces, B-splines, blossoming, and multi-sided Bezier patches* Relies on an easily understood notation, and concludes each section with both practical and theoretical exercises that enhance and elaborate upon the discussion in the text* Foreword by Professor Helmut Pottmann, Vienna University of Technology

Book Spline Functions on Triangulations

Download or read book Spline Functions on Triangulations written by Ming-Jun Lai and published by Cambridge University Press. This book was released on 2007-04-19 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensive graduate text offering a detailed mathematical treatment of polynomial splines on triangulations.

Book Principles of Insect Morphology

Download or read book Principles of Insect Morphology written by R. E. Snodgrass and published by Cornell University Press. This book was released on 2018-05-31 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic text, first published in 1935, is once again available. Still the standard reference in the English language, Principles of Insect Morphology is considered the author's masterpiece. A talented artist as well as one of the leading entomologists of his day, Robert E. Snodgrass produced a wealth of publications that display an accuracy and precision still unsurpassed. The 19 chapters in this volume cover each group of insect organs and their associated structures, at the same time providing a coherent morphological view of their fundamental nature and apparent evolution. To accomplish this aim, Snodgrass compares insect organs with those of other arthropods. Each chapter concludes with a glossary of terms. The 319 multipart illustrations are an invaluable source of information and have never been duplicated. This edition includes a new foreword by George Eickwort, Professor of Entomology at Cornell University, which relates the book to today's courses in insect morphology. Republication of this textbook will provide another generation of students with an essential foundation for their studies in entomology.

Book An Introduction to Scientific Computing

Download or read book An Introduction to Scientific Computing written by Ionut Danaila and published by Springer Science & Business Media. This book was released on 2007-12-03 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates scientific computing by presenting twelve computational projects in several disciplines including Fluid Mechanics, Thermal Science, Computer Aided Design, Signal Processing and more. Each follows typical steps of scientific computing, from physical and mathematical description, to numerical formulation and programming and critical discussion of results. The text teaches practical methods not usually available in basic textbooks: numerical checking of accuracy, choice of boundary conditions, effective solving of linear systems, comparison to exact solutions and more. The final section of each project contains the solutions to proposed exercises and guides the reader in using the MATLAB scripts available online.

Book The Geometry Toolbox for Graphics and Modeling

Download or read book The Geometry Toolbox for Graphics and Modeling written by Gerald Farin and published by CRC Press. This book was released on 2017-07-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.

Book NURBS for Curve   Surface Design

Download or read book NURBS for Curve Surface Design written by Gerald Farin and published by CRC Press. This book was released on 1999-03-02 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-Uniform Rational B-Splines have become the de facto standard in CAD/CAM and computer graphics. This well-known book covers NURBS from their geometric beginnings to their industrial applications. The second edition incorporates new results and a chapter on Pythagorean curves, a development that shows promise in applications such as NC machining

Book Trends and Applications in Constructive Approximation

Download or read book Trends and Applications in Constructive Approximation written by Detlef H. Mache and published by Springer Science & Business Media. This book was released on 2006-03-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from international experts in the fields of constructive approximation. This area has reached out to encompass the computational and approximation-theoretical aspects of various interesting fields in applied mathematics.

Book Game Design Workshop

    Book Details:
  • Author : Tracy Fullerton
  • Publisher : CRC Press
  • Release : 2018-08-06
  • ISBN : 1351597698
  • Pages : 851 pages

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2018-08-06 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.