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EBookClubs

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Book Technology in Physical Activity and Health Promotion

Download or read book Technology in Physical Activity and Health Promotion written by Zan Gao and published by Routledge. This book was released on 2017-05-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Book Introduction to Health Behavior Theory

Download or read book Introduction to Health Behavior Theory written by Hayden and published by Jones & Bartlett Learning. This book was released on 2017-12 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Health Behavior Theory, Third Edition is designed to provide students with an easy to understand, interesting, and engaging introduction to the theoretical basis of health education. Written with the undergraduate in mind, the text uses comprehensive and accessible explanations to help students understand what theory is, how theories are developed, and what factors influence health behavior theory.

Book Introduction to Health Behavior Theory

Download or read book Introduction to Health Behavior Theory written by Joanna Hayden and published by Jones & Bartlett Learning. This book was released on 2017-11-27 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Health Behavior Theory, Third Edition is designed to provide students with an easy to understand, interesting, and engaging introduction to the theoretical basis of health education. Written with the undergraduate in mind, the text uses comprehensive and accessible explanations to help students understand what theory is, how theories are developed, and what factors influence health behavior theory.

Book Proceedings of the Sixth Australasian Conference on Interactive Entertainment

Download or read book Proceedings of the Sixth Australasian Conference on Interactive Entertainment written by Malcolm Ryan and published by Yusuf Pisan. This book was released on 2009-12-17 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Human Movement and Motor Control in the Natural Environment

Download or read book Human Movement and Motor Control in the Natural Environment written by Peter A Federolf and published by Frontiers Media SA. This book was released on 2023-06-08 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The basic understanding of human movement and control of human movement stems largely from laboratory measurements where human movement can be quantified with high precision and accuracy, but where the artificial environment compromises ecological validity. A good example for this issue was demonstrated in a recent investigation; specifically that the walking gait pattern of healthy individuals in a laboratory changed as a function of how many researchers were present during the experiment. Observations like these underscore that study volunteers adapt their behavior to the specific laboratory environment and warrant the question of how well we can transfer our lab-based understanding of gait patterns and the underlying neuromuscular control system to walking during daily living. Another research area where lab-based movement assessments have led to conflicting findings is the field of sports injury prevention: Many neuromuscular training programs have been shown to be effective in reducing the sport injury rate in athletes by 30-50% or more in a variety of different multi-directional sports. Nevertheless, lab-based assessments of the same athletes who completed those training programs were often not able to detect improvements in motor control of sport-specific movements or a reduction in joint loading, two factors thought to be closely linked with sport injury risk. This disconnect suggests that lab-based assessments of movement and motor control are often poor indicators of player behavior during real-game scenarios and may limit our ability to screen athletes for injury risk or monitor their progress in rehabilitation. These examples highlight that we should strive for the assessment and investigation of human movement and motor control in natural environments, i.e. where individuals, patients, athletes, or other groups of interest perform, explore, and interact under real-world conditions.

Book Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care

Download or read book Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2013-04-30 with total page 1387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the use of ICT tools, such as the internet, portals, and telecommunication devices, the quality of healthcare has improved in local and global health; aiding in the development of a sustainable economy. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care brings together a valuable research collection on ICT elements needed to improve communication and collaboration between global health institutes, public and private organizations, and foundations. Highlighting the adoption and success factors in the development of technologies for healthcare, this book is essential for IT professionals, technology solution providers, researchers, and students interested in technology and its relationship with healthcare and social services.

Book Virtual Simulation in Nursing Education

Download or read book Virtual Simulation in Nursing Education written by Randy M. Gordon, DNP, FNP-BC and published by Springer Publishing Company. This book was released on 2018-04-28 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn best practices for successfully integrating virtual simulation into nursing curriculum Written for students in nurse educator programs, nursing faculty, and other health care educators, Virtual Simulation in Nursing Education unpacks the necessary tools for successful integration of technology into nursing programs. The benefits of virtual simulation in nursing education are innumerable: less expensive, easier to access, and location independent compared with nondigital simulations. Yet the evolving nature of both curricula and technology complicates the implementation of a coherent integration plan. Success requires a coordinated impetus from faculty, administrators, and students to enrich a technologically enhanced learning landscape. With a practical, how-to focus, this book describes the unique dynamics and demands of using virtual simulation as a core teaching method and focuses on the best practices for integrating this technology into the nursing curriculum. The first text to detail systematic strategies for faculty, students, and administrators, Virtual Simulation in Nursing Education examines the most effective teaching methods and activities, discusses challenges and pitfalls to integrating virtual simulation into a curriculum, and examines how learning outcomes are met. With an eye toward motivating students to embrace technology throughout their careers, content illustrates how students can leverage technologies to maximize learning and support practice. Replete with savvy tips from virtual simulation experts, chapters include exemplars that present the models in real-life scenarios, and clinical reasoning questions to reinforce learning. Key Features: Accompanied by an Instructor’s Manual and PowerPoint slides Teaches students of nurse educator programs, nurse educators, and administrators how to successfully use virtual simulation Provides useful tools, best practices, and savvy strategies for integrating technology into the curriculum Includes examples and clinical reasoning questions to reinforce content Demonstrates how students can maximize learning and support practice with virtual simulation technology Provides a firm foundation for students to embrace technology throughout their careers

Book Physical Activity  An Optimizer of the Neurophysiological System

Download or read book Physical Activity An Optimizer of the Neurophysiological System written by Juan Pedro Fuentes and published by Frontiers Media SA. This book was released on 2022-01-24 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Serious Games and Virtual Worlds in Education  Professional Development  and Healthcare

Download or read book Serious Games and Virtual Worlds in Education Professional Development and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Book The Oxford Handbook of Digital Technologies and Mental Health

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by . This book was released on 2020 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and authoritative description of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health.

Book Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia

Download or read book Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia written by Bamidis, Panagiotis D. and published by IGI Global. This book was released on 2015-03-31 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology is playing an increasing role in the lives of the elderly. One of the most prevalent developments for the aging population is the use of technological innovations for intervention and treatment of individuals with mental impairments. The Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia offers empirical research and theoretical analyses on the cognitive impairment of the aging. Featuring studies in gerotechnology, this book is an essential resource for researchers, students, and practitioners in the field of geriatrics who are interested in the emerging research, clinical practices, therapy, and technological innovations concerning the development and treatment of dementia.

Book Research Anthology on Rehabilitation Practices and Therapy

Download or read book Research Anthology on Rehabilitation Practices and Therapy written by Management Association, Information Resources and published by IGI Global. This book was released on 2020-08-21 with total page 1973 pages. Available in PDF, EPUB and Kindle. Book excerpt: The availability of practical applications, techniques, and case studies by international therapists is limited despite expansions to the fields of clinical psychology, rehabilitation, and counseling. As dialogues surrounding mental health grow, it is important to maintain therapeutic modalities that ensure the highest level of patient-centered rehabilitation and care are met across global networks. Research Anthology on Rehabilitation Practices and Therapy is a vital reference source that examines the latest scholarly material on trends and techniques in counseling and therapy and provides innovative insights into contemporary and future issues within the field. Highlighting a range of topics such as psychotherapy, anger management, and psychodynamics, this multi-volume book is ideally designed for mental health professionals, counselors, therapists, clinical psychologists, sociologists, social workers, researchers, students, and social science academicians seeking coverage on significant advances in rehabilitation and therapy.

Book Detroit College of Law Review

Download or read book Detroit College of Law Review written by and published by . This book was released on 1983 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Computer Graphics and Games

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Book Human Aspects of IT for the Aged Population  Social Media  Games and Assistive Environments

Download or read book Human Aspects of IT for the Aged Population Social Media Games and Assistive Environments written by Jia Zhou and published by Springer. This book was released on 2019-07-10 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning.

Book Medical Surgical Nursing

    Book Details:
  • Author : Sharon L. Lewis, RN, PhD, FAAN
  • Publisher : Elsevier Health Sciences
  • Release : 2013-12-02
  • ISBN : 0323086780
  • Pages : 2035 pages

Download or read book Medical Surgical Nursing written by Sharon L. Lewis, RN, PhD, FAAN and published by Elsevier Health Sciences. This book was released on 2013-12-02 with total page 2035 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past three decades, more and more nursing educators have turned to Lewis: Medical-Surgical Nursing for its accurate and up-to-date coverage of the latest trends, hot topics, and clinical developments in the field of medical-surgical nursing - and the new ninth edition is no exception! Written by a dedicated team of expert authors led by Sharon Lewis, Medical-Surgical Nursing, 9th Edition offers the same easy-to-read style that students have come to love, along with the timely and thoroughly accurate content that educators have come to trust. Completely revised and updated content explores patient care in various clinical settings and focuses on key topics such as prioritization, critical thinking, patient safety, and NCLEX® exam preparation. Best of all - a complete collection of interactive student resources creates a more engaging learning environment to prepare you for clinical practice. Highly readable format gives you a strong foundation in medical-surgical nursing. Content written and reviewed by leading experts in the field ensures that the information is comprehensive, current, and clinically accurate. Bridge to NCLEX Examination review questions at the end of each chapter reinforce key content while helping you prepare for the NCLEX examination with both standard and alternate item format questions. UNIQUE! "Levels of Care" approach explains how nursing care varies for different levels of health and illness. More than 50 comprehensive nursing care plans in the book and online incorporate NIC, NOC, and current NANDA diagnoses, defining characteristics, expected outcomes, specific nursing interventions with rationales, evaluation criteria, and collaborative problems. Over 800 full-color illustrations and photographs clearly demonstrate disease processes and related anatomy and physiology. NEW! Unfolding case studies included throughout each assessment chapter help you apply important concepts and procedures to real-life patient care. NEW! Managing Multiple Patients case studies at the end of each section give you practice applying your knowledge of various disorders and help you prioritize and delegate patient care. NEW! Informatics boxes discuss how technology is used by nurses and patients in health care settings. NEW! Expanded coverage of evidence-based practice helps you understand how to apply the latest research to real-life patient care. NEW! Expanded Safety Alerts throughout the book cover surveillance for high-risk situations. NEW! Separate chapter on genetics expands on this key topic that impacts nearly every condition with a focus on the practical application to nursing care of patients. NEW! Expanded coverage of delegation includes additional Delegation Decisions boxes covering issues such as hypertension and postoperative patient care. NEW! Genetic Risk Alerts and Genetic Link headings highlight specific genetic issues related to body system assessments and disorders. NEW! Revised art program enhances the book's visual appeal and lends a more contemporary look throughout.

Book Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

Download or read book Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice written by Novák, Daniel and published by IGI Global. This book was released on 2015-09-14 with total page 667 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.