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Book The Design Way  second edition

Download or read book The Design Way second edition written by Harold G. Nelson and published by MIT Press. This book was released on 2014-08-29 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book that lays out the fundamental concepts of design culture and outlines a design-driven way to approach the world. Humans did not discover fire—they designed it. Design is not defined by software programs, blueprints, or font choice. When we create new things—technologies, organizations, processes, systems, environments, ways of thinking—we engage in design. With this expansive view of design as their premise, in The Design Way Harold Nelson and Erik Stolterman make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas—which form “the design way”—are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and healthcare design. The text of this second edition is accompanied by new detailed images, “schemas” that visualize, conceptualize, and structure the authors' understanding of design inquiry. The text itself has been revised and expanded throughout, in part in response to reader feedback.

Book Design for how People Learn

Download or read book Design for how People Learn written by Julie Dirksen and published by New Riders. This book was released on 2011 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Book The Design Way

    Book Details:
  • Author : Harold G. Nelson
  • Publisher : Educational Technology
  • Release : 2003
  • ISBN : 9780877783053
  • Pages : 350 pages

Download or read book The Design Way written by Harold G. Nelson and published by Educational Technology. This book was released on 2003 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: A ground-breaking, multi-disciplinary volume describing the essence of all design fields, ranging from artistic design to systems design, to educational or instructional design.

Book Refactoring

    Book Details:
  • Author : Martin Fowler
  • Publisher : Addison-Wesley Professional
  • Release : 1999
  • ISBN : 0201485672
  • Pages : 461 pages

Download or read book Refactoring written by Martin Fowler and published by Addison-Wesley Professional. This book was released on 1999 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.

Book Designed for Use

    Book Details:
  • Author : Lukas Mathis
  • Publisher : Pragmatic Bookshelf
  • Release : 2016-04-07
  • ISBN : 1680505262
  • Pages : 553 pages

Download or read book Designed for Use written by Lukas Mathis and published by Pragmatic Bookshelf. This book was released on 2016-04-07 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.

Book Design

    Book Details:
  • Author :
  • Publisher : DK Publishing (Dorling Kindersley)
  • Release : 2023-02-07
  • ISBN : 9780241631782
  • Pages : 0 pages

Download or read book Design written by and published by DK Publishing (Dorling Kindersley). This book was released on 2023-02-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the history of design with this visual celebration of key pieces, movements, and designers, from the Arts and Craft movement to the digital age. Arranged chronologically, Design traces the evolution of design from its roots to the present day, from early chairs, pottery, and homewares to cars, graphic design, and product design. It introduces all the key designers, manufacturers, and objects, illustrating how and why different styles emerged and became popular. It also provides a fascinating insight into design movements, showing how each one began and explaining its philosophy and visual style, from the Arts and Crafts movement to mid-century modern and contemporary. Featuring expert analysis, stunning photography, and a huge range of objects both familiar and extraordinary, Design explains what makes a truly great design and reveals the hidden stories behind the everyday things all around us. With profiles of famous designers and manufacturers, such as William Morris, the Bauhaus, Alvar Aalto, Frank Lloyd Wright, and Vitra, and stunning images of iconic buildings and interiors, it provides a glorious and comprehensive view of classic design across the last two centuries.

Book The Art of Game Design

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Book Prototyping and Modelmaking for Product Design

Download or read book Prototyping and Modelmaking for Product Design written by Bjarki Hallgrimsson and published by Laurence King Publishing. This book was released on 2023-03-06 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals. Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de-risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step-by-step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands-on and digital tools. This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting. The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world's leading design firms. The second part is an introduction to the typical materials used by designers in their prototyping efforts and how to work with them. In all cases, the approach is to use digital and manual tools in a complementary and effective fashion. Tutorials were specifically developed that underline the back and forth of digital and manual ways of working. The emphasis is on the kinds of construction that can be done by the designers themselves. Health and safety is stressed in terms of personal responsibility and awareness. Topics covered include:Definition of prototyping and modelmakingPrototyping as a form of problem solvingModelmakingPhysical and digital prototypesBuidling by hand and using digital technologies

Book Principles of Package Design

Download or read book Principles of Package Design written by Matthias Noback and published by Apress. This book was released on 2018-11-13 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll LearnApply the SOLID principles of class designDetermine if classes belong in the same packageKnow whether it is safe for packages to depend on each other Who This Book Is For Software developers with a broad range of experience in the field, who are looking for ways to reuse,share, and distribute their code

Book The Second Digital Turn

Download or read book The Second Digital Turn written by Mario Carpo and published by MIT Press. This book was released on 2017-10-20 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first digital turn in architecture changed our ways of making; the second changes our ways of thinking. Almost a generation ago, the early software for computer aided design and manufacturing (CAD/CAM) spawned a style of smooth and curving lines and surfaces that gave visible form to the first digital age, and left an indelible mark on contemporary architecture. But today's digitally intelligent architecture no longer looks that way. In The Second Digital Turn, Mario Carpo explains that this is because the design professions are now coming to terms with a new kind of digital tools they have adopted—no longer tools for making but tools for thinking. In the early 1990s the design professions were the first to intuit and interpret the new technical logic of the digital age: digital mass-customization (the use of digital tools to mass-produce variations at no extra cost) has already changed the way we produce and consume almost everything, and the same technology applied to commerce at large is now heralding a new society without scale—a flat marginal cost society where bigger markets will not make anything cheaper. But today, the unprecedented power of computation also favors a new kind of science where prediction can be based on sheer information retrieval, and form finding by simulation and optimization can replace deduction from mathematical formulas. Designers have been toying with machine thinking and machine learning for some time, and the apparently unfathomable complexity of the physical shapes they are now creating already expresses a new form of artificial intelligence, outside the tradition of modern science and alien to the organic logic of our mind.

Book Universal Methods of Design

Download or read book Universal Methods of Design written by Bella Martin and published by . This book was released on 2012-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Universal Methods of Design is an immensely useful survey of research and design methods used by today's top practitioners, and will serve as a crucial reference for any designer grappling with really big problems. This book has a place on every designer's bookshelf, including yours!" —David Sherwin, Principal Designer at frog and author of Creative Workshop: 80 Challenges to Sharpen Your Design Skills "Universal Methods of Design is a landmark method book for the field of design. This tidy text compiles and summarizes 100 of the most widely applicable and effective methods of design—research, analysis, and ideation—the methods that every graduate of a design program should know, and every professional designer should employ. Methods are concisely presented, accompanied by information about the origin of the technique, key research supporting the method, and visual examples. Want to know about Card Sorting, or the Elito Method? What about Think-Aloud Protocols? This book has them all and more in readily digestible form. The authors have taken away our excuse for not using the right method for the job, and in so doing have elevated its readers and the field of design. UMOD is an essential resource for designers of all levels and specializations, and should be one of the go-to reference tools found in every designer’s toolbox." —William Lidwell, author of Universal Principles of Design, Lecturer of Industrial Design, University of Houston This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Whether research is already an integral part of a practice or curriculum, or whether it has been unfortunately avoided due to perceived limitations of time, knowledge, or resources, Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project. This essential guide: - Dismantles the myth that user research methods are complicated, expensive, and time-consuming - Creates a shared meaning for cross-disciplinary design teams - Illustrates methods with compelling visualizations and case studies - Characterizes each method at a glance - Indicates when methods are best employed to help prioritize appropriate design research strategies Universal Methods of Design distills each method down to its most powerful essence, in a format that will help design teams select and implement the most credible research methods best suited to their design culture within the constraints of their projects.

Book An Architectural Approach to Level Design

Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2018-09-03 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Book Articulating Design Decisions

Download or read book Articulating Design Decisions written by Tom Greever and published by "O'Reilly Media, Inc.". This book was released on 2015-09-25 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Every designer has had to justify designs to non-designers, yet most lack the ability to explain themselves in a way that is compelling and fosters agreement. The ability to effectively articulate design decisions is critical to the success of a project, because the most articulate person often wins. This practical book provides principles, tactics and actionable methods for talking about designs with executives, managers, developers, marketers and other stakeholders who have influence over the project with the goal of winning them over and creating the best user experience.

Book Urban Bikeway Design Guide  Second Edition

Download or read book Urban Bikeway Design Guide Second Edition written by National Association of City Transportation Officials and published by Island Press. This book was released on 2014-03-24 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: NACTO's Urban Bikeway Design Guide quickly emerged as the preeminent resource for designing safe, protected bikeways in cities across the United States. It has been completely re-designed with an even more accessible layout. The Guide offers updated graphic profiles for all of its bicycle facilities, a subsection on bicycle boulevard planning and design, and a survey of materials used for green color in bikeways. The Guide continues to build upon the fast-changing state of the practice at the local level. It responds to and accelerates innovative street design and practice around the nation.

Book Thoughts on Interaction Design

Download or read book Thoughts on Interaction Design written by Jon Kolko and published by Elsevier. This book was released on 2011-01-04 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular

Book Complete Wireless Design

Download or read book Complete Wireless Design written by Cotter Sayre and published by McGraw Hill Professional. This book was released on 2001-02-12 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easily design today’s wireless systems and circuits Design an entire radio system from the ground up instead of relying on a simple plug-in selection of circuits to be modified. Avoid an arduous trek through theory and mathematical derivations. Cotter Sayre’s Complete Wireless Design covers wireless hardware design more thoroughly than any other handbook —and does it without burying you in math. This new guide from today’s bestselling wireless author gives you all the skills you need to design wireless systems and circuits. If you want to climb the learning curve with grace, and start designing what you need immediately, this reasonably priced resource is your best choice. It’s certain to be the most-used reference in your wireless arsenal for designing cutting-edge filters, amplifiers, RF switches, oscillators, and more. You get: Simplified calculations for impedance matching, analysis of wireless links, and completing a frequency plan Real-world examples of designing with RFIC’s and MMIC’s Full circuit and electromagnetic software simulations More

Book Operating System Design

Download or read book Operating System Design written by Douglas E. Comer and published by . This book was released on 1989 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: