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Book The Computer Revolution and the Arts

    Book Details:
  • Author : University of South Florida, Computer Revolution Staff
  • Publisher :
  • Release : 1989-01-01
  • ISBN : 9780608044606
  • Pages : 127 pages

Download or read book The Computer Revolution and the Arts written by University of South Florida, Computer Revolution Staff and published by . This book was released on 1989-01-01 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Art Revolution

    Book Details:
  • Author : Scott Ligon
  • Publisher : Watson-Guptill
  • Release : 2011-07-06
  • ISBN : 0823008339
  • Pages : 258 pages

Download or read book Digital Art Revolution written by Scott Ligon and published by Watson-Guptill. This book was released on 2011-07-06 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s no question that applications like Photoshop have changed the art world forever. Master digital artists already use these tools to create masterpieces that stretch the limits of the imagination—but you don’t have to be a master to create your own digital art. Whether you’re a beginner who’s never picked up a pen or paintbrush, or a traditional artist who wants to explore everything a digital canvas might inspire, digital artist and arts educator Scott Ligon guides you and inspires you with clear instructions and exercises that explore all the visual and technical possibilities. Featuring the work of 40 of the finest digital artists working today, Digital Art Revolution is your primary resource for creating amazing artwork using your computer.

Book Hackers

    Book Details:
  • Author : Steven Levy
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-05-19
  • ISBN : 1449393748
  • Pages : 432 pages

Download or read book Hackers written by Steven Levy and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

Book Arts and the Internet

Download or read book Arts and the Internet written by V. A. Shiva and published by . This book was released on 1996 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind, Arts and the Internet explores avenues for selling, exhibiting, promoting, and creating artwork on the Internet. Covering a wide variety of subjects, from virtual art openings and performances to the creation of new audiences, this book will help artists and arts organizations benefit from existing resources and prepare for new opportunities to come.

Book Mainframe Experimentalism

    Book Details:
  • Author : Hannah Higgins
  • Publisher : Univ of California Press
  • Release : 2023-09-01
  • ISBN : 0520953738
  • Pages : 377 pages

Download or read book Mainframe Experimentalism written by Hannah Higgins and published by Univ of California Press. This book was released on 2023-09-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mainframe Experimentalism challenges the conventional wisdom that the digital arts arose out of Silicon Valley’s technological revolutions in the 1970s. In fact, in the 1960s, a diverse array of artists, musicians, poets, writers, and filmmakers around the world were engaging with mainframe and mini-computers to create innovative new artworks that contradict the stereotypes of "computer art." Juxtaposing the original works alongside scholarly contributions by well-established and emerging scholars from several disciplines, Mainframe Experimentalism demonstrates that the radical and experimental aesthetics and political and cultural engagements of early digital art stand as precursors for the mobility among technological platforms, artistic forms, and social sites that has become commonplace today.

Book Art  Design and Technology  Collaboration and Implementation

Download or read book Art Design and Technology Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Book A Computer in the Art Room

Download or read book A Computer in the Art Room written by Catherine Mason and published by Jeremy Greenwood Publishers. This book was released on 2008 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suitable for artists, art students, academics and art historians, this book presents an illustrated exposure of British social history. It documents various aspects of British arts education.

Book White Heat Cold Logic

Download or read book White Heat Cold Logic written by Paul Brown and published by . This book was released on 2008 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this heroic period of computer art, artists were required to build their own machines, collaborate closely with computer scientists, and learn difficult computer languages. White Heat Cold Logic's chapters, many written by computer art pioneers themselves, describe the influence of cybernetics, with its emphasis on process and interactivity; the connections to the constructivist movement; and the importance of work done in such different venues as commercial animation, fine art schools, and polytechnics."--Jaquette.

Book Digital Art History

    Book Details:
  • Author : Anna Bentkowska-Kafel
  • Publisher : Intellect Books
  • Release : 2005
  • ISBN :
  • Pages : 142 pages

Download or read book Digital Art History written by Anna Bentkowska-Kafel and published by Intellect Books. This book was released on 2005 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the transformation that Art and Art history is undergoing through engagement with the digital revolution. Since its initiation in 1985, CHArt (Computers and the History of Art) has set out to promote interaction between the rapidly developing new Information Technology and the study and practice of Art. It has become increasingly clear in recent years that this interaction has led, not just to the provision of new tools for the carrying out of existing practices, but to the evolution of unprecedented activities and modes of thought. This collection of papers represents the variety, innovation and richness of significant presentations made at the CHArt Conferences of 2001 and 2002. Some show new methods of teaching being employed, making clear in particular the huge advantages that IT can provide for engaging students in learning and interactive discussion. It also shows how much is to be gained from the flexibility of the digital image 'Äì or could be gained if the road block of copyright is finally overcome. Others look at the impact on collections and archives, showing exciting ways of using computers to make available information about collections and archives and to provide new accessibility to archives. The way such material can now be accessed via the internet has revolutionized the search methods of scholars, but it has also made information available to all. However the internet is not only about access. Some papers here show how it also offers the opportunity of exploring the structure of images and dealing with the fascinating possibilities offered by digitisation for visual analysis, searching and reconstruction. Another challenging aspect covered here are the possibilities offered by digital media for new art forms. One point that emerges is that digital art is not some discreet practice, separated from other art forms. It is rather an approach that can involve all manner of association with both other art practices and with other forms of presentation and enquiry, demonstrating that we are witnessing a revolution that affects all our activities and not one that simply leads to the establishment of a new discipline to set alongside others.

Book Digital Da Vinci

    Book Details:
  • Author : Newton Lee
  • Publisher : Springer
  • Release : 2016-09-17
  • ISBN : 9781493949151
  • Pages : 0 pages

Download or read book Digital Da Vinci written by Newton Lee and published by Springer. This book was released on 2016-09-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

Book Classic to Computer

    Book Details:
  • Author : P. J. De Grouchy
  • Publisher :
  • Release : 1970
  • ISBN :
  • Pages : 280 pages

Download or read book Classic to Computer written by P. J. De Grouchy and published by . This book was released on 1970 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Computer Revolution

Download or read book The Computer Revolution written by Benjamin B. Wells and published by Nova Publishers. This book was released on 1997 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely book examines the computer revolution as it relates to each of its main areas of application. The author presents a well-honed analysis of the expectations and realisations of this extraordinary device. Revolutions seldom proceed according to a preset plan and the computer revolution is no exception. This book is essential reading for gaining an understanding of where they are now and where they may be expected to be tomorrow. Contents includes: Preface; Revolutionary Promises; The Quest for Machines that Think, Learn and Teach; Computers in the Classroom; Computers in the Classroom: Educators' Approaches; Computers and Intuition; The Romance of Computers; Educational Software; Computer Games; The Electronic Classroom; Computers for Research; Armageddon: The Year 2000; and Conclusions.

Book The  Delicate  Art of Bureaucracy

Download or read book The Delicate Art of Bureaucracy written by Mark Schwartz and published by It Revolution Press. This book was released on 2020 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: A playbook for mastering the art of bureaucracy from thought-leader Mark Schwartz.

Book The Friendly Orange Glow

Download or read book The Friendly Orange Glow written by Brian Dear and published by Vintage. This book was released on 2018-10-02 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.

Book   Printing the Revolution

    Book Details:
  • Author : Claudia E. Zapata
  • Publisher : Princeton University Press
  • Release : 2020-12
  • ISBN : 0691210802
  • Pages : 326 pages

Download or read book Printing the Revolution written by Claudia E. Zapata and published by Princeton University Press. This book was released on 2020-12 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printing and collecting the revolution : the rise and impact of Chicano graphics, 1965 to now / E. Carmen Ramos -- Aesthetics of the message : Chicana/o posters, 1965-1987 / Terezita Romo -- War at home : conceptual iconoclasm in American printmaking / Tatiana Reinoza -- Chicanx graphics in the digital age / Claudia E. Zapata.

Book A Better Pencil

    Book Details:
  • Author : Dennis Baron
  • Publisher : Oxford University Press
  • Release : 2012-10-18
  • ISBN : 0199914001
  • Pages : 278 pages

Download or read book A Better Pencil written by Dennis Baron and published by Oxford University Press. This book was released on 2012-10-18 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Better Pencil puts our complex, still-evolving hate-love relationship with computers and the internet into perspective, describing how the digital revolution influences our reading and writing practices, and how the latest technologies differ from what came before.

Book When the Machine Made Art

Download or read book When the Machine Made Art written by Grant D. Taylor and published by Bloomsbury Publishing USA. This book was released on 2014-04-10 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.