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Book Book of Lairs for 5th Edition

Download or read book Book of Lairs for 5th Edition written by Wolfgang Baur and published by Kobold Press. This book was released on 2016-10-25 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play

Book The Book of Lairs II

Download or read book The Book of Lairs II written by Anne Brown and published by . This book was released on 1987-05-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gathers more than 60 adventures that can be used as part of Advanced dungeons and dragons campaigns

Book Tome of Beasts

Download or read book Tome of Beasts written by Wolfgang Baur and published by . This book was released on 2016-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.

Book Lair  Radical Homes and Hideouts of Movie Villains

Download or read book Lair Radical Homes and Hideouts of Movie Villains written by Chad Oppenheim and published by Tra Publishing. This book was released on 2019-11-05 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.

Book Amateurs and Adventurers

    Book Details:
  • Author : Lee Duckett
  • Publisher :
  • Release : 2018-11-14
  • ISBN : 9781731336965
  • Pages : 328 pages

Download or read book Amateurs and Adventurers written by Lee Duckett and published by . This book was released on 2018-11-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Lairs & Liches what one can do is only limited by their imagination, the roll of the die, and the mind of the Lair Leader. When his family offers to play, if he'll run the game, Max gladly agrees, helping them create their characters, setting up the lair, and getting the dice needed to play. However, when they all get sucked into the game, Max must figure out what's happened as he desperately tries to get his family to complete their quest; a task easier said than done.Now Max must take his panicked family from amateurs, who will surely die horribly, into adventurers, who might have the strength and experience needed to find their way home. There's just one question that he can't find the answer to.Who's really running the game?

Book Eldritch Lairs  5E

Download or read book Eldritch Lairs 5E written by James J. Haeck and published by . This book was released on 2018-03-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, the dangers of: A trap-laden lair that requires stealth and clever tactics to survive! A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead! The schemes of a demon cult of thieves and unscrupulous wizards! An unstable magical artifact built in a ruined ley line conduit! A flying palace seized by an army of gnoll bandits! And much more!"--Page 4 of cover

Book Lair

    Book Details:
  • Author : James Herbert
  • Publisher : Pan Macmillan
  • Release : 2011-05-11
  • ISBN : 0330469002
  • Pages : 253 pages

Download or read book Lair written by James Herbert and published by Pan Macmillan. This book was released on 2011-05-11 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The restless rats return in James Herbert's Lair, the second horror novel in the Rats trilogy. The mutant white rat had grown and mated, creating offspring in its own image. They dominated the others, the dark-furred ones, who foraged for food and brought it back to the lair. Now the dark rats were restless, tormented by a craving they could not satisfy. But the white slug-like thing that ruled them knew. Its two heads weaved to and fro and a stickiness drooled from its mouth as it remembered the taste of human flesh . . . 'Not for the nervous' – Daily Mirror Continue the chilling series from the Master of Horror, with Domain.

Book Advanced Dungeons   Dragons   the Book of Lairs II

Download or read book Advanced Dungeons Dragons the Book of Lairs II written by and published by . This book was released on 1987 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Underworld Lairs for 5th Edition

Download or read book Underworld Lairs for 5th Edition written by Jeff Lee and published by . This book was released on 2020-06-09 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Darkness, discovery, and death in the Underworld An encampment of the drow defending an Underworld entrance. A cathedral lit by the eerie green glow of thousands of candles. A powerful lich inhabiting the corpse of a giant petrified worm. Inside, you'll find these and more! More than a dozen standalone, single-map adventures for characters of levels 3 to 14 will challenge players with derro and darakhul encounters, fantastical locations like the Skullcap Forest and an outpost of the Ghoul Imperium, and powerful opposition like a clan of cave giants known as the Sunseeker tribe. Use these as a stop along your campaign or in a single, standalone session. Whether a party of heroes or characters of flexible moral fiber, they will enjoy the struggle and triumph of these Underworld Lairs. That is, unless the cave dragon adds them to the foundation of his ziggurat of bones! For the 5th Edition of the world's first roleplaying game.

Book Family of Liars

Download or read book Family of Liars written by E. Lockhart and published by Delacorte Press. This book was released on 2022-05-03 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • The addictive prequel to the TikTok phenomenon We Were Liars: the story of another summer, another generation—and the secrets that will haunt them for decades to come. "I anticipated that at some point a shocking twist would come. And, wow, does it ever." —The New York Times "A perfect beach read." —The Boston Globe A windswept private island off the coast of Massachusetts. A hungry ocean, churning with secrets and sorrow. A fiery, addicted heiress. An irresistible, unpredictable boy. A summer of unforgivable betrayal and terrible mistakes. Welcome back to the Sinclair family. They were always liars.

Book ACKS Core First Printing

    Book Details:
  • Author : Macris
  • Publisher : Autarch LLC
  • Release : 2012-01-01
  • ISBN : 9780984983209
  • Pages : 274 pages

Download or read book ACKS Core First Printing written by Macris and published by Autarch LLC. This book was released on 2012-01-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Book Land Keep

    Book Details:
  • Author : J. Scott Savage
  • Publisher : Farworld
  • Release : 2013-01-02
  • ISBN : 9781609073312
  • Pages : 0 pages

Download or read book Land Keep written by J. Scott Savage and published by Farworld. This book was released on 2013-01-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having discovered that his destiny is tied to that of Farworld, Marcus, despite his growing power over water, struggles with physical pain and inner doubts as, with the help of his companions, he tries to complete the quest to find the other elementals that will help destroy the evil force of the Dark Circle.

Book LEGENDS   LAIRS

Download or read book LEGENDS LAIRS written by and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasy Flight Games is pleased to present Sorcery & Steam, teh latest volume in our Legends & Lairs line of sourcebooks for the d20 System. Sorcery & Steam gives players and DMs everything they need to create a steampunk setting or introduce elements of the genre into their ongoing fantasy campaigns. (from introduction, pg 4)

Book The Game Master s Book of Random Encounters

Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Book The Book of Random Tables 2

    Book Details:
  • Author : Matt Davids
  • Publisher : Dicegeeks
  • Release : 2018-05-02
  • ISBN : 9780692119426
  • Pages : 42 pages

Download or read book The Book of Random Tables 2 written by Matt Davids and published by Dicegeeks. This book was released on 2018-05-02 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cut down your Game Master prep time with 25 1D100 random tables. Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring or looking jobs. Rooms in dungeons are always tricky. Players want to search every inch, but as a game master, you don't want to keep giving out treasure. The four dungeon room tables give interesting items for the characters to find without enriching them. Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice. Roll randomly for items in a troll's cave, a smithy, and more. Also, find jobs, witty insults from THE bard, fortunes, orc names, goblin names, and NPCs. Plus 500 fantasy town names. 25 1D100 Random Tables for Fantasy Tabletop Role-Playing Games Here's a list of some of the random tables: Four dungeon room tables Items in a Smithy Items in a Troll's Cave Musical Instruments Maps Adventuring Gear Booths in a Market Non-Player Characters Fortunes Insults Jobs NPC Reaction to Failed Pickpocket Attempt Non-Combat Encounters Reasons a Player Character is Absent for a Session This is the second book in a series of random table books. The first is simply called, The Book of Random Tables. www.dicegeeks.com

Book Night Voices  Night Journeys

Download or read book Night Voices Night Journeys written by Ken Asamatsu and published by . This book was released on 2005 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This massive collection of original stories and articles inspired by the 'Cthulhu Mythos' created by H.P. Lovecraft was published in Japan in 2002 as a two-volume set under the name Hishinkai. The list of contributing authors is a who's-who of Japanese horror fiction, featuring some of the finest writers in Japan today. In cooperation with Tokyo Sogensha, the Japanese publishers, and the anthology editor, Mr. Asamatsu Ken, we are proud to present these dark visions of the Mythos as interpreted by Japanese authors. You will find some stories that return like old friends, carrying on the Lovecraft tradition, while others will shock you with totally new and unexpected vistas of horror. Each story is accompanied by a thought-provoking introduction by Robert M. Price, the recognized master of the Mythos. The cover is by Yamada Akihiro, who has handled many of the covers for the Japanese-language editions of Lovecraft and other Mythos works, and has established a name for himself in the States as well.

Book Creature Codex Lairs for 5th Edition

Download or read book Creature Codex Lairs for 5th Edition written by Shawn Merwin and published by Lairs. This book was released on 2018-08-27 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take the Fight to Foul Creatures in Forests, Fields & Dungeons! Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world's first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable one-shot adventures including: Lair of the Fire Cult, Level 1 A Rat Among Us, Part 1, Level 3 A Rat Among Us, Part 2, Level 3 Caverns of the Howling Moon, Level 4 Paying the Shadow Toll, LEvel 4 Swept Away, Level 6 Ice Maiden's Kiss, Level 7 King of Ill Fortune, Level 8 Trollkin Hunt, Level 10 Designed by RPG veteran Shawn Merwin, the Creature Codex Lairs add an aura of danger and wild adventure to your game! Creature Codex Lairs uses standard monsters as well as surprising new creatures from the Creature Codex and the Tome of Beasts. Both monster books are required for maximum playability. Also Available: To expand your battlefield further, pick up high-resolution battle maps with two PDF files for each lair, available now at KoboldPress.com/kpstore (a printed DM's Version of each map is already included here). Each digital battle map comes with and without a grid, so you can use it with a projector or a virtual tabletop (VTT) such as Roll20 or Fantasy Grounds!