Download or read book The Bitmap Brothers written by Duncan Harris and published by . This book was released on 2022-08-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Download or read book The SNES Pixel Book written by Bitmap Books and published by . This book was released on 2019-12-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Sinclair ZX Spectrum A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Compendium of Atari 2600 Games Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-07-10 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Atari 2600 might not have been the first ever games console but it was certainly the first one to be successful and launched an entire industry in the process. Originally known as the Video Computer System, it went on to sell over thirty million units and still holds the record for being the longest officially supported console; the first game arrived in 1977 with the last being released in 1992, an incredible 15 years later. With such a long life, the 2600 spawned a huge catalogue of cartridges that includes many of the gaming world's greatest classics. This book takes you through the history of the much-loved platform, sampling a varied cross-section of games; featured titles include early releases, modern retro classics and even originally unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through some thirty years of home computing history, and will interest dedicated fans and casual readers alike. A Compendium of Atari 2600 Games is a celebration of the classic console, filled with nostalgic memories, new opinions, interesting stories and so much more
Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Code the Classics Volume 1 written by David Crookes and published by Raspberry Pi Press. This book was released on 2019-12-13 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.
Download or read book The NES Encyclopedia written by Chris Scullion and published by Casemate Publishers. This book was released on 2019-03-30 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Download or read book Super Famicom written by Bitmap Books and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.
Download or read book Memories of a Munchkin written by Meinhardt Raabe and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this deluxe, lavish hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Features more than 50 specially commissioned illustrations by renowned artists such as Al Hirschfeld, Jack Davis, Mort Drucker, Sergio Aragones, Greg Hildebrandt, Al Jaffee, and many others. In this deluxe, lavishly illustrated, hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Born into a family of German dairy farmers, Meinhardt Raabe grew up in Farmington, Wisconsin. In 1934, before starting college, he heard about a special "Midget Village" exhibit at the World's Fair in Chicago. Raabe was hired to participate in that event, followed by years of appearing at other fairs and exhibitions. In 1938, he heard a rumor that MGM was going to make a movie with Judy Garland and "they wanted as many little people as they could find." Through an agent, Raabe was cast in the film. And what follows is his own account of life as a Munchkin on the set ofThe Wizard of Oz: enduring tough auditions, watching as the glorious Munchkinland set was built, putting up with long days of rehearsal, being costumed by legendary MGM designer Adrian, hob-nobbing on the set with the stars, witnessing various mishaps during filming, being visited on the set by curious Hollywood royalty such as Spencer Tracy and Clark Gable, and much more. Here, too, is Raabe's life after theThe Wizard of Oz: His career as an accomplished pilot with the Civil Air Patrol during World War II; more than 30 years as "Little Oscar," spokesman for the Oscar Mayer Company; his charity work and his role as advocate and kindred spirit to Little People everywhere. This is a charming, humorous and inspiring memoir that noThe Wizard of Ozfan will want to miss.
Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
Download or read book Commodore 64 written by Steve Jarratt and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore 64: A Visual Commpendium celebrates one of the most popular home computers of all time, taking readers on a journey through the C64's varied and colorful gaming library. In the 1980s, the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures, to games that still defy categorization (The Sentinel, anyone?). Other 1980s video game titles included Jupiter Lander, Beach Head, Dropzone, Impossible Mission, Elite, Mercenary, Uridium, and The Last Ninja. By the 1990s, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures, and Lemmings showed that there was life left in the old CPU yet. Even when Commodore was no longer being manufactured, the games kept coming. This book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64. Commodore 64: A Visual Commpendium features more than 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full-color throughout, printed on high quality paper, and complete with a spot-varnished protective dust cover, this book is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.
Download or read book Pac Man Birth of an Icon written by Arjan Terpstra and published by National Geographic Books. This book was released on 2021-11-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's "pizza slice" inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.