Download or read book The Awesome Power of Direct 3D Direct X written by Peter J. Kovach and published by . This book was released on 1998 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to program graphics applications using Microsoft's Direct3D Software Development Kit. Code is updated for use with MSVC++6.0.
Download or read book Managed DirectX 9 written by Tom Miller and published by Sams Publishing. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
Download or read book Introduction to 3D Game Programming with DirectX 9 0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Download or read book DirectX 9 Graphics written by Alan Thorn and published by Wordware. This book was released on 2005 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!
Download or read book Practical Rendering and Computation with Direct3D 11 written by Jason Zink and published by CRC Press. This book was released on 2016-04-19 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me
Download or read book Introduction To 3D Game Programming With Directx 9 0 written by Frank Luna and published by Jones & Bartlett Learning. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.
Download or read book Introduction to 3D Game Programming with DirectX 10 written by Frank D. Luna and published by Jones & Bartlett Publishers. This book was released on 2008 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.
Download or read book Sams Teach Yourself DirectX 7 in 24 Hours written by Robert Dunlop and published by Sams Publishing. This book was released on 1999 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.
Download or read book DirectX 3D Graphics Programming Bible written by Julio Sanchez and published by Wiley. This book was released on 2000-06-12 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.
Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Download or read book Introduction to 3D game programming with DirectX 9 0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 3D Game Programming With Directx With Cd Room written by Mahendra Pilania and published by . This book was released on with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part I - Getting strated: What is DirectX?, You first DirectX Program, Understanding COM, The Power of DirectMusic, The Power of DirectInput, Action Mapping: Direct-Input for Games, Part II - 2D Graphics: Starting 2d Graphics with DirectDraw, Working with Direct Draw, Display Modes & DirectDraw Objects, DirectDraw Surfaces, Palettes, Gamma & Color Control, DirectDraw Clippers, Efficiency Tricks for DirectDraw. Part III - 2D Games : Bridge-Breaker: A Complete 2D Games. Part IV : 3D Theory : Basic Mathematics for 3D Games, Basic Direct3D Concepts, Transformations using Matrices, Depth Buffers, Lights and Materials, Basic Texture Concepts, Texture: Wrapping & Blending, Special Effects: Alpha Blending & Fog, Direct3D Object & Devices. Part V - 3D Programming : Programming Direct3D Object & Devices, Programming Direct3D States, Programming Vasic Direct3D Concepts, Programming Transformations, Programming Depth Buffers, Programming Light & Materialsw, Programming Direct3D Resources, Programming Textures, Programming Texture Blending, Programming Alpha-Blending & Fog, Programming Direct3D Surfaces, Programming Creating 3D Models, Programmatically Rendering a Scene. Part VI : 3D Projects : Camera: A 3D Camera Movement Demo, Racer3D: Explore the Hills & Thrills. Part VII - After Closing : Air Fighter 3D: An Assignment Game. Appendix: Classification of Computer Games, Basic Physic for Games, Advanced Gaming Physics. Index.
Download or read book Real time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Pearson Education. This book was released on 2014 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you ll discover shader authoring with HLSL. You ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you ll create a flexible effect and material system to integrate your shaders. Finally, you ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don t need any experience with 3D graphics or the associated math: Everything s taught hands-on, and all graphics-specific code is fully explained. Coverage includes The Direct3D API and graphics pipeline A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library Free and low-cost tools for authoring, debugging, and profiling shaders Extensive treatment of HLSL shader authoring Development of a C++ rendering engine Cameras, 3D models, materials, and lighting Post-processing effects Device input, component-based architecture, and software services Shadow mapping, depth maps, and projective texture mapping Skeletal animation Geometry and tessellation shaders Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture "
Download or read book Advanced Animation with DirectX written by Jim Adams and published by Course Technology. This book was released on 2003 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation You?ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you?ve already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun! With "Advanced Animation with DirectX" by your side, you'll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you're bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you've come to the right place
Download or read book Inside DirectX written by Bradley Bargen and published by . This book was released on 1998 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK).
Download or read book Microsoft Direct3D Programming written by Clayton Walnum and published by Sams Publishing. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn 3D graphics programming utilizing Direct3D 9.0.