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EBookClubs

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Book The Atari 800XL

Download or read book The Atari 800XL written by Thomas Blackadar and published by Sybex. This book was released on 1984-01-01 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mapping the Atari

    Book Details:
  • Author : Ian Chadwick
  • Publisher : Compute
  • Release : 1985
  • ISBN : 9780874550047
  • Pages : 270 pages

Download or read book Mapping the Atari written by Ian Chadwick and published by Compute. This book was released on 1985 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Book ATARI 800XL

    Book Details:
  • Author :
  • Publisher :
  • Release : 1987*
  • ISBN :
  • Pages : pages

Download or read book ATARI 800XL written by and published by . This book was released on 1987* with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Breakout

    Book Details:
  • Author : Jamie Lendino
  • Publisher : Steel Gear Press
  • Release : 2023-08-17
  • ISBN : 195793204X
  • Pages : 349 pages

Download or read book Breakout written by Jamie Lendino and published by Steel Gear Press. This book was released on 2023-08-17 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.

Book 2590 Atari 800xl

    Book Details:
  • Author : Blackadar
  • Publisher :
  • Release :
  • ISBN : 9780669109887
  • Pages : pages

Download or read book 2590 Atari 800xl written by Blackadar and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Speccy Nation

    Book Details:
  • Author : Dan Whitehead
  • Publisher : Createspace Independent Pub
  • Release : 2012-09-06
  • ISBN : 9781479193929
  • Pages : 124 pages

Download or read book Speccy Nation written by Dan Whitehead and published by Createspace Independent Pub. This book was released on 2012-09-06 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.

Book Atari Projects

    Book Details:
  • Author : Jason Moore
  • Publisher : Lulu.com
  • Release :
  • ISBN : 0578556421
  • Pages : 123 pages

Download or read book Atari Projects written by Jason Moore and published by Lulu.com. This book was released on with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Art Of Atari

    Book Details:
  • Author : Tim Lapetino
  • Publisher : Dynamite Entertainment
  • Release : 2016-10-26
  • ISBN : 1524101060
  • Pages : 354 pages

Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Book The Easy Guide to Your Atari 600XL 800XL

Download or read book The Easy Guide to Your Atari 600XL 800XL written by Thomas Blackadar and published by Sybex. This book was released on 1984 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Once Upon Atari

    Book Details:
  • Author : Howard Scott Warshaw
  • Publisher :
  • Release : 2020-12-14
  • ISBN : 9780986218668
  • Pages : 328 pages

Download or read book Once Upon Atari written by Howard Scott Warshaw and published by . This book was released on 2020-12-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.

Book BASIC Programs for the Atari 600XL   800XL

Download or read book BASIC Programs for the Atari 600XL 800XL written by Timothy Orr Knight and published by . This book was released on 1984 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a Range of Use Applications, Including Business, Educational, Household, & Personal Finance, as Well as Games & Programs

Book Assembly Language Programming for the Atari Computers

Download or read book Assembly Language Programming for the Atari Computers written by Mark Chasin and published by McGraw-Hill Companies. This book was released on 1984-01-01 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces Assembly Language Programming for the Atari Computers

Book Cereal at Midnight

    Book Details:
  • Author : Sandra Fontana
  • Publisher :
  • Release : 1915-12-16
  • ISBN : 9780985959975
  • Pages : 120 pages

Download or read book Cereal at Midnight written by Sandra Fontana and published by . This book was released on 1915-12-16 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: These are a series of charming short stories written by Sandra Fontana when she was thirteen years old (circa 1982). They have been illustrated by her father.

Book The Golden Age of Video Games

Download or read book The Golden Age of Video Games written by Roberto Dillon and published by CRC Press. This book was released on 2016-04-19 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil

Book Graphics and Animation on the Atari

Download or read book Graphics and Animation on the Atari written by Christopher Lampton and published by Franklin Watts. This book was released on 1986-01-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instructions for creating simple and advanced graphics using BASIC on the Atari computer. Includes suggestions for projects.

Book The Emulation User s Guide

Download or read book The Emulation User s Guide written by Kenneth Stevens and published by Lulu.com. This book was released on 2008-08-29 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.

Book The Video Games Textbook

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2018-08-06 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.