EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Arts of LARP

Download or read book The Arts of LARP written by David Simkins and published by McFarland. This book was released on 2014-12-24 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

Book Leaving Mundania

Download or read book Leaving Mundania written by Lizzie Stark and published by Chicago Review Press. This book was released on 2012-05-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

Book Nordic Larp

    Book Details:
  • Author :
  • Publisher :
  • Release : 2010
  • ISBN : 9789163378560
  • Pages : 315 pages

Download or read book Nordic Larp written by and published by . This book was released on 2010 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book LARP

    Book Details:
  • Author :
  • Publisher : Kehrer Verlag
  • Release : 2018
  • ISBN : 9783868287394
  • Pages : 0 pages

Download or read book LARP written by and published by Kehrer Verlag. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warriors of Chaos, orcs, dwarfs, gunfighters, streetwalkers, zombies, mutants, Soldiers of the Apocalypse and vampires... the Duesseldorf-based photographer Boris Leist transports us into the world of Live Action Role Playing. The players in this book create characters, which have the power to shut out the modern world and one's own social surroundings. Liberated from customary structures, rules and conditions, they immerse themselves and move about in an alien world. After nearly four years, the photographer describes this project as an 'impressive journey through time and space'.

Book The Foundation Stone of Nordic Larp

Download or read book The Foundation Stone of Nordic Larp written by Eleanor Saitta and published by Knutpunkt. This book was released on 2014-03-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.

Book The Cutting Edge of Nordic Larp

Download or read book The Cutting Edge of Nordic Larp written by Jon Back and published by Knutpunkt. This book was released on 2014-04-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.

Book Beyond Role and Play

Download or read book Beyond Role and Play written by Markus Montola and published by . This book was released on 2004 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Immersive Theater and Activism

Download or read book Immersive Theater and Activism written by Nandita Dinesh and published by McFarland. This book was released on 2018-11-30 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:  Immersive theater calls upon audience members to become participants, actors and “others.” It traditionally offers binary roles—that of oppressor or that of victim—and thereby stands the risk of simplifying complex social situations. Challenging such binaries, this book articulates theatrical “grey zones” when addressing juvenile detention, wartime interventions and immigration processes. It presents scripts and strategies for directors and playwrights who want to create theatrical environments that are immersive and pedagogical; aesthetically evocative and politically provocative; simple and complex.

Book As Larp Grows Up

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003
  • ISBN : 9788798937708
  • Pages : 187 pages

Download or read book As Larp Grows Up written by and published by . This book was released on 2003 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mind s Eye Theatre

Download or read book Mind s Eye Theatre written by Jason Andrew and published by . This book was released on 2013-12-18 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.

Book College of Wizardry

    Book Details:
  • Author : Jaakko Stenros
  • Publisher :
  • Release : 2017-12-22
  • ISBN : 9789526877709
  • Pages : 164 pages

Download or read book College of Wizardry written by Jaakko Stenros and published by . This book was released on 2017-12-22 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Analog Game Studies  Volume III

Download or read book Analog Game Studies Volume III written by Evan Torner and published by Lulu.com. This book was released on 2019-02-05 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Book Simulation and Gaming in the Network Society

Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Book Role play as a Heritage Practice

Download or read book Role play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Book Reenactment Case Studies

    Book Details:
  • Author : Vanessa Agnew
  • Publisher : Taylor & Francis
  • Release : 2022-12-16
  • ISBN : 0429819374
  • Pages : 385 pages

Download or read book Reenactment Case Studies written by Vanessa Agnew and published by Taylor & Francis. This book was released on 2022-12-16 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reenactment Case Studies: Global Perspectives on Experiential History examines reenactment's challenge to traditional modes of understanding the past, asking how experience-based historical knowledge-making relates to memory-making and politics. Reenactment is a global phenomenon that ncompasses living history, historical reality television, performance art, theater, historically-informed music performance, experimental archeology, pilgrimage, battle reenactment, live-action role play, and other forms. These share a concern with simulating the past via authenticity, embodiment, affect, the performative and subjective. As such, reenactment constitutes a global form of popular historical knowledge-making, representation, and commemoration. Yet, in terms of its historical subject matter, styles, and subcultures, reenactment is often nationally or locally inflected. he book thus asks how domestic reenactment practices relate to global ones, as well as to the spread of new populisms, and postcolonial and decolonizing movements. he book is the first to address these questions through reenactment case studies drawn from various world regions. Forming a companion volume to the Reenactment Studies Handbook: Key Terms in the Field (2020), Reenactment Case Studies s aimed at a wide academic readership, especially in the fields of istory, film studies, memory studies, performance studies, museum and heritage studies, cultural and literary studies, and anthropology.

Book Fictional Practices of Spirituality I

Download or read book Fictional Practices of Spirituality I written by Leonardo Marcato and published by transcript Verlag. This book was released on 2023-11-30 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

Book Shuffling the Deck  The Knutpunkt 2018 Color Printed Companion

Download or read book Shuffling the Deck The Knutpunkt 2018 Color Printed Companion written by Johannes Axner and published by Lulu.com. This book was released on 2018-01-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.