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EBookClubs

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Book The Art of Wolfenstein II  The New Colossus

Download or read book The Art of Wolfenstein II The New Colossus written by MachineGames and published by Dark Horse Comics. This book was released on 2018-01-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.

Book The Art of Wolfenstein  The New Order

Download or read book The Art of Wolfenstein The New Order written by MachineGames and published by Dark Horse Comics. This book was released on 2014-06-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!

Book The Art of Wolfenstein  Youngblood

Download or read book The Art of Wolfenstein Youngblood written by MachineGames and published by Dark Horse Comics. This book was released on 2020-06-16 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!

Book The Art of Mirror s Edge Catalyst

Download or read book The Art of Mirror s Edge Catalyst written by Dice and published by Dark Horse Comics. This book was released on 2016 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!

Book The Art of Battlefield V

Download or read book The Art of Battlefield V written by DICE and published by Dark Horse Comics. This book was released on 2018-11-20 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art behind the action of DICE's iconic fist-person shooter, collected in a beautiful hardcover volume! War will never be the same. Enter mankind's greatest conflict as Battlefield goes back to its roots in a never-before-seen portrayal of World War II. Face chaotic all-out war and witness human drama set against global combat in epic, unexpected locations. This is Battlefield V. The richest and most immersive Battlefield yet. Dark Horse Books and EA DICE are proud to present The Art of Battlefield V. Chronicling the development of EA DICE's latest installment in the Battlefield epic, this volume is filled with hundreds of pieces of concept art showcasing the creative process from rough sketch to final on-screen imagery, paired with exclusive commentary from the talented team who put it all together.

Book Art of Metal Gear Solid V

Download or read book Art of Metal Gear Solid V written by Konami and published by Dark Horse Books. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V!

Book A Play of Bodies

Download or read book A Play of Bodies written by Brendan Keogh and published by MIT Press. This book was released on 2018-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Book The Witcher Adult Coloring Book

Download or read book The Witcher Adult Coloring Book written by CD Projekt Red and published by Dark Horse Comics. This book was released on 2017-11-14 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty-five colorable images from the fantastical world of The Witcher! Journey along with Geralt, Ciri, Triss, Yennefer, Roach, Shani, and all of your favorite Witcher characters in a variety of fantastic settings . . . all inspired by the hit video game franchise with The Witcher Adult Coloring Book. Featuring uniquely designed and highly detailed black and white illustrations inspired by the games; this compilation of exquisitely crafted images is a must-have for Witcher fans worldwide!

Book Gaming and the Arts of Storytelling

Download or read book Gaming and the Arts of Storytelling written by Darshana Jayemanne and published by MDPI. This book was released on 2019-07-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Book Blackwater Archives   the Art of the Order

Download or read book Blackwater Archives the Art of the Order written by Ready At Dawn and published by . This book was released on 2015-02-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wolfenstein

    Book Details:
  • Author : Dan Watters
  • Publisher :
  • Release : 2017
  • ISBN : 9781785864858
  • Pages : 0 pages

Download or read book Wolfenstein written by Dan Watters and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 60s would be swinging were it not for the fact that the fascist Regime won the war and have enslaved the land of the free. Sanctuary is the last safe haven. A refuge for those that don't fit into The Regime's little boxes. Or at least it was until the fascists blew a hold right through the middle of it in search of oil. Though oil may not be all they're after ... A mad, old woman appeared as if from nowhere and has led the Professor down a road from which she cannot come back. With the blood of Regime officers on her hands, The Professor has no choice but to follow Emilie down into the Earth as the old lady spins a dubious yarn of the dead fascist hunter - B.J. "Terror Billy" Blazcowicz. Meanwhile, in 1946, a young Emilie has infiltrated Hans Hartmann's New Castle Wolfenstein under the pretense of aiding him in his nefarious genetic experiments. But Terror Billy is coming for Hartmann, intent on wiping him, his castle and the entire Regime from the face of the Earth ...

Book Feminist War Games

Download or read book Feminist War Games written by Jon Saklofske and published by Routledge. This book was released on 2019-12-10 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Book Dream Worlds  Production Design for Animation

Download or read book Dream Worlds Production Design for Animation written by Hans Bacher and published by Taylor & Francis. This book was released on 2012-11-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book The Art of Watch Dogs

    Book Details:
  • Author : Andy McVittie
  • Publisher : National Geographic Books
  • Release : 2014-05-27
  • ISBN : 1781169004
  • Pages : 0 pages

Download or read book The Art of Watch Dogs written by Andy McVittie and published by National Geographic Books. This book was released on 2014-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most hotly anticipated games from E3 2012, Watch Dogs received over 80 official nominations and awards including IGN’s Best New Franchise Award, Gamespot’s Editor’s Choice Award and Eurogamer’s Game of the Show Award. The Art of Watch Dogs is an in-depth review of Ubisoft’s amazing new game with extensive concept and development art and detailed creator commentary. The first of its kind for a franchise that is certain to be a future classic, the book will explore the technology-controlled world of Watch Dogs, taking readers on a visual guide through Aiden Pearce’s quest to turn Chicago’s Central Operating System (CtOS) against its corrupt owners.

Book Assassin s Creed  The Complete Visual History

Download or read book Assassin s Creed The Complete Visual History written by Matthew Miller and published by Insight Editions. This book was released on 2015-10-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assassin’s Creed is one of the biggest entertainment properties in the world. A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.

Book The New Colossus

Download or read book The New Colossus written by Emma Lazarus and published by . This book was released on 1949 with total page 1 pages. Available in PDF, EPUB and Kindle. Book excerpt: