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Book The Art and Science of Interface and Interaction Design

Download or read book The Art and Science of Interface and Interaction Design written by Christa Sommerer and published by Springer Science & Business Media. This book was released on 2008-08-19 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Book The Art and Science of Interface and Interaction Design  Vol  1

Download or read book The Art and Science of Interface and Interaction Design Vol 1 written by Christa Sommerer and published by Springer. This book was released on 2008-09-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Book Interaction Design

    Book Details:
  • Author : Helen Sharp
  • Publisher : John Wiley & Sons
  • Release : 2019-04-03
  • ISBN : 1119547350
  • Pages : 656 pages

Download or read book Interaction Design written by Helen Sharp and published by John Wiley & Sons. This book was released on 2019-04-03 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Book Metaheuristics for Scheduling in Distributed Computing Environments

Download or read book Metaheuristics for Scheduling in Distributed Computing Environments written by Fatos Xhafa and published by Springer Science & Business Media. This book was released on 2008-08-19 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents meta-heuristics approaches for Grid scheduling problems. It brings new ideas, analysis, implementations and evaluation of meta-heuristic techniques for Grid scheduling, which make this volume novel in several aspects.

Book Software Engineering Research  Management and Applications

Download or read book Software Engineering Research Management and Applications written by Roger Lee and published by Springer. This book was released on 2009-01-29 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 6th ACIS International Conference on Software Engineering, Research, Management and Applications (SERA 2008) was held in Prague in the Czech Republic on August 20 – 22. SERA ’08 featured excellent theoretical and practical contributions in the areas of formal methods and tools, requirements engineering, software process models, communication systems and networks, software quality and evaluation, software engineering, networks and mobile computing, parallel/distributed computing, software testing, reuse and metrics, database retrieval, computer security, software architectures and modeling. Our conference officers selected the best 17 papers from those papers accepted for presentation at the conference in order to publish them in this volume. The papers were chosen based on review scores submitted by members or the program committee, and underwent further rounds of rigorous review.

Book Rough     Granular Computing in Knowledge Discovery and Data Mining

Download or read book Rough Granular Computing in Knowledge Discovery and Data Mining written by J. Stepaniuk and published by Springer. This book was released on 2009-01-29 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers methods based on a combination of granular computing, rough sets, and knowledge discovery in data mining (KDD). The discussion of KDD foundations based on the rough set approach and granular computing feature illustrative applications.

Book Digital Transformation of Enterprise Architecture

Download or read book Digital Transformation of Enterprise Architecture written by Vivek Kale and published by CRC Press. This book was released on 2019-07-08 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this book, Vivek Kale makes an important contribution to the theory and practice of enterprise architecture ... this book captures the breadth and depth of information that a modern enterprise architecture must address to effectively support an agile enterprise. This book should have a place in every practicing architect's library." —John D. McDowall, Author of Complex Enterprise Architecture Digital Transformation of Enterprise Architecture is the first book to propose Enterprise Architecture (EA) as the most important element (after Business Models) for digital transformation of enterprises. This book makes digital transformation more tangible by showing the rationale and typical technologies associated with it, and these technologies in turn reveal the essence of digital transformation. This book would be useful for analysts, designers and developers of future-ready agile application systems. This book proposes that it is the perennial quest for interoperability & portability, scalability, availability, etc., that has directed and driven the evolution of the IT/IS industry in the past 50 years. It is this very quest that has led to the emergence of technologies like service-oriented, cloud, and big data computing. In addition to the conventional attributes of EA like interoperability, scalability and availability, this book identifies additional attributes of mobility, ubiquity, security, analyticity, and usability. This pragmatic book: Identifies three parts effort for any digital transformation: Business Models, Enterprise Architectures and Enterprise Processes. Describes eight attributes of EA: interoperability, scalability, availability, mobility, ubiquity, security, analyticity, and usability. Explains the corresponding technologies of service-oriented, cloud, big data, context-aware, Internet of Things (IoT), blockchain, soft, and interactive computing. Briefs on auxiliary technologies like integration, virtualization, replication, spatio-temporal databases, embedded systems, cryptography, data mining, and interactive interfaces that are essential for digital transformation of enterprise architecture. Introduces interactive interfaces like voice, gaze, gesture and 3D interfaces. Provides an overview of blockchain computing, soft computing, and customer interaction systems. Digital Transformation of Enterprise Architecture proposes that to withstand the disruptive digital storms of the future, enterprises must bring about digital transformation, i.e. a transformation that affects an exponential change (amplification or attenuation) in any aspect of the constituent attributes of EA. It proposes that each of these technologies (service-oriented, cloud, big data, context-aware, IoT, blockchain, soft, and interactive computing) bring about digital transformation of the corresponding EA attribute viz. interoperability, scalability, availability, mobility, ubiquity, security, analyticity, and usability.

Book Make It So

    Book Details:
  • Author : Nathan Shedroff
  • Publisher : Rosenfeld Media
  • Release : 2012-09-17
  • ISBN : 1933820764
  • Pages : 369 pages

Download or read book Make It So written by Nathan Shedroff and published by Rosenfeld Media. This book was released on 2012-09-17 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Book Culture as Capital

    Book Details:
  • Author : Slavko Kacunko
  • Publisher : Logos Verlag Berlin GmbH
  • Release : 2015-03-02
  • ISBN : 3832538992
  • Pages : 383 pages

Download or read book Culture as Capital written by Slavko Kacunko and published by Logos Verlag Berlin GmbH. This book was released on 2015-03-02 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: By following and reproducing the cultural turn, the rhetoric of cultural mix and hybridism is disseminated today primarily in its crossing of trade barriers. Cultures reduced to their exchange value function as capital - an accumulative, speculative and, ultimately, financial affair. In some of its media and site-(un)specific manifestations, process art - which aims to encompass both old and new media art - seems to resist this pressure, despite, nonetheless, not being protected from regulations and incorporations. In the present collection of his recent essays, Slavko Kacunko discusses the process art by crossing the disciplines of art history and comparative media-, visual- and -cultural studies. As a first approximation, several historiographical remarks on closed-circuit video installations underline their importance as a core category of process art. In the second part, the problems of process art, seen as a threshold of art history, are further examined in another retroanalytical step, in which concepts and objects related to `mirror', `frame' and `immediacy' are analyzed as the triple delimitation of visual culture studies. In the third part, previously outlined manifestations of what is termed the `post-visual condition' are summarized and projected to the `coreless core' of the emerging art and research related to the coreless beings par excellence, the bacteria.

Book Robots and Art

Download or read book Robots and Art written by Damith Herath and published by Springer. This book was released on 2016-05-04 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first compendium on robotic art of its kind, this book explores the integration of robots into human society and our attitudes, fears and hopes in a world shared with autonomous machines. It raises questions about the benefits, risks and ethics of the transformative changes to society that are the consequence of robots taking on new roles alongside humans. It takes the reader on a journey into the world of the strange, the beautiful, the uncanny and the daring – and into the minds and works of some of the world’s most prolific creators of robotic art. Offering an in-depth look at robotic art from the viewpoints of artists, engineers and scientists, it presents outstanding works of contemporary robotic art and brings together for the first time some of the most influential artists in this area in the last three decades. Starting from a historical review, this transdisciplinary work explores the nexus between robotic research and the arts and examines the diversity of robotic art, the encounter with robotic otherness, machine embodiment and human–robot interaction. Stories of difficulties, pitfalls and successes are recalled, characterising the multifaceted collaborations across the diverse disciplines required to create robotic art. Although the book is primarily targeted towards researchers, artists and students in robotics, computer science and the arts, its accessible style appeals to anyone intrigued by robots and the arts.

Book Computational Intelligence in Biomedicine and Bioinformatics

Download or read book Computational Intelligence in Biomedicine and Bioinformatics written by Tomasz G. Smolinski and published by Springer. This book was released on 2009-01-29 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to provide an overview of state-of-the-art methodologies currently utilized for biomedicine and/or bioinformatics-oriented applications. Researchers working in these fields will learn new methods to help tackle their problems.

Book Software Engineering  Artificial Intelligence  Networking and Parallel Distributed Computing

Download or read book Software Engineering Artificial Intelligence Networking and Parallel Distributed Computing written by Roger Lee and published by Springer. This book was released on 2008-09-10 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing, held in Phuket Thailand on August 6 – 8, 2008 is aimed at bringing together researchers and scientist, businessmen and entrepreneurs, teachers and students to discuss the numerous fields of computer science, and to share ideas and information in a meaningful way. This publication captures 20 of the conference’s most promising papers, and we impatiently await the important contributions that we know these authors will bring to the field.

Book Self Adaptive Heuristics for Evolutionary Computation

Download or read book Self Adaptive Heuristics for Evolutionary Computation written by Oliver Kramer and published by Springer. This book was released on 2008-10-10 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolutionary algorithms are successful biologically inspired meta-heuristics. Their success depends on adequate parameter settings. The question arises: how can evolutionary algorithms learn parameters automatically during the optimization? Evolution strategies gave an answer decades ago: self-adaptation. Their self-adaptive mutation control turned out to be exceptionally successful. But nevertheless self-adaptation has not achieved the attention it deserves. This book introduces various types of self-adaptive parameters for evolutionary computation. Biased mutation for evolution strategies is useful for constrained search spaces. Self-adaptive inversion mutation accelerates the search on combinatorial TSP-like problems. After the analysis of self-adaptive crossover operators the book concentrates on premature convergence of self-adaptive mutation control at the constraint boundary. Besides extensive experiments, statistical tests and some theoretical investigations enrich the analysis of the proposed concepts.

Book Pattern Recognition Using Neural and Functional Networks

Download or read book Pattern Recognition Using Neural and Functional Networks written by Vasantha Kalyani David and published by Springer. This book was released on 2008-10-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biologically inspiredcomputing isdi?erentfromconventionalcomputing.Ithas adi?erentfeel; often the terminology does notsound like it’stalkingabout machines.The activities ofthiscomputingsoundmorehumanthanmechanistic as peoplespeak ofmachines that behave, react, self-organize,learn, generalize, remember andeven to forget.Much ofthistechnology tries to mimic nature’s approach in orderto mimicsome of nature’s capabilities.They havearigorous, mathematical basisand neuralnetworks forexamplehaveastatistically valid set on which the network istrained. Twooutlinesaresuggestedasthepossibletracksforpatternrecognition.They are neuralnetworks andfunctionalnetworks.NeuralNetworks (many interc- nected elements operating in parallel) carryout tasks that are not only beyond the scope ofconventionalprocessing but also cannotbeunderstood in the same terms.Imagingapplicationsfor neuralnetworksseemtobea natural?t.Neural networks loveto do pattern recognition. A new approachto pattern recognition usingmicroARTMAP together with wavelet transforms in the context ofhand written characters,gestures andsignatures havebeen dealt.The KohonenN- work,Back Propagation Networks andCompetitive Hop?eld NeuralNetwork havebeen considered for various applications. Functionalnetworks,beingageneralizedformofNeuralNetworkswherefu- tionsarelearnedratherthanweightsiscomparedwithMultipleRegressionAn- ysisforsome applicationsandtheresults are seen to be coincident. New kinds of intelligence can be added to machines, and we will havethe possibilityof learningmore about learning.Thus our imaginationsand options are beingstretched.These new machines will be fault-tolerant,intelligentand self-programmingthustryingtomakethemachinessmarter.Soastomakethose who use the techniques even smarter. Chapter1 isabrief introduction toNeural and Functionalnetworks in the context of Patternrecognitionusing these disciplinesChapter2 givesa review ofthearchitectures relevantto the investigation andthedevelopment ofthese technologies in the past few decades. Retracted VIII Preface Chapter3begins with the lookattherecognition ofhandwritten alphabets usingthealgorithm for ordered list ofboundary pixelsas well as the Ko- nenSelf-Organizing Map (SOM).Chapter 4 describes the architecture ofthe MicroARTMAP and its capability.

Book Bio inspired Algorithms for the Vehicle Routing Problem

Download or read book Bio inspired Algorithms for the Vehicle Routing Problem written by Francisco Baptista Pereira and published by Springer. This book was released on 2008-09-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The vehicle routing problem (VRP) is one of the most famous combinatorial optimization problems. In simple terms, the goal is to determine a set of routes with overall minimum cost that can satisfy several geographical scattered - mands. A ?eet of vehicles located in one or more depots is available to ful?ll the requests. A large number of variants exist, adding di?erent constraints to the original de?nition. Some examples are related to the number of depots, the ordering for visiting the customers or to time windows specifying a desirable period to arrive to a given location. The original version of this problem was proposed by Dantzig and Ramser in 1959 [1]. In their seminal paper, the authors address the calculation of a set of optimal routes for a ?eet of gasoline delivery trucks. Since then, the VRP has attractedtheattentionofalargenumberofresearchers.Aconsiderablepartofits success is a consequence of its practical interest, as it resembles many real-world problems faced everyday by distribution and transportation companies, just to mention a few applications areas. In this context, the development of e?cient optimization techniques is crucial. They are able to provide new and enhanced solutionstologisticoperations,andmaythereforeleadtoasubstantialreduction in costs for companies. Additionally, and from a research oriented perspective, the VRP is a challenging NP-hard problem providing excellent benchmarks to access the e?ciency of new global optimization algorithms.

Book Artificial Intelligence Techniques for Computer Graphics

Download or read book Artificial Intelligence Techniques for Computer Graphics written by Dimitri Plemenos and published by Springer. This book was released on 2008-09-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.