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Book Anime Impact

    Book Details:
  • Author : Chris Stuckmann
  • Publisher : Mango Media Inc.
  • Release : 2018-04-15
  • ISBN : 1633537331
  • Pages : 446 pages

Download or read book Anime Impact written by Chris Stuckmann and published by Mango Media Inc.. This book was released on 2018-04-15 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.

Book Interpreting Anime

    Book Details:
  • Author : Christopher Bolton
  • Publisher : U of Minnesota Press
  • Release : 2018-02-20
  • ISBN : 1452956847
  • Pages : 314 pages

Download or read book Interpreting Anime written by Christopher Bolton and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton’s Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium—like literary fiction, classical Japanese theater, and contemporary stage drama—to reveal what is unique about anime’s way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton’s incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton’s original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation’s imaginative and compelling visual forms.

Book The Anime Machine

    Book Details:
  • Author : Thomas Lamarre
  • Publisher : U of Minnesota Press
  • Release : 2013-11-30
  • ISBN : 145291477X
  • Pages : 713 pages

Download or read book The Anime Machine written by Thomas Lamarre and published by U of Minnesota Press. This book was released on 2013-11-30 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

Book Anime

    Book Details:
  • Author : Jonathan Clements
  • Publisher : Bloomsbury Publishing
  • Release : 2019-07-25
  • ISBN : 1838714391
  • Pages : 438 pages

Download or read book Anime written by Jonathan Clements and published by Bloomsbury Publishing. This book was released on 2019-07-25 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.

Book Figure Drawing

Download or read book Figure Drawing written by Christopher Hart and published by Chris Hart Books. This book was released on 2021-09-07 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compilation of lessons from the Master Guide to Drawing Anime series brings together the simplest characters from the best-selling books for beginning artists and others looking for instant gratification. With cutting-edge art and clear instruction on how to draw the most popular styles and characters, the Master Guide to Drawing Anime series has helped thousands of aspiring artists learn to draw anime. 5-Minute Characters gathers together the easiest characters from the series--perfect for the beginning anime artist. This carefully curated collection shows aspiring artists everything they need to know to get started drawing anime. They'll learn how to use simple templates to draw the head from different angles, bodies of characters from different age groups, and authentic anime hairstyles and fashions. Next, they'll see step by step how to draw dozens of the most popular character types and the emotions and attitudes that make them compelling. Finally, readers can put it all together and challenge themselves by creating simple scenes. Artists can work their way through the book to build their skills or pick and choose their favorite characters to draw. Either way, their drawing ability and confidence will soar

Book Anime Essentials

    Book Details:
  • Author : Gilles Poitras
  • Publisher : Stone Bridge Press, Inc.
  • Release : 2001
  • ISBN : 9781880656532
  • Pages : 0 pages

Download or read book Anime Essentials written by Gilles Poitras and published by Stone Bridge Press, Inc.. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The prequel to the incredibly successful Anime Companion.

Book The Rough Guide to Anime

    Book Details:
  • Author : Simon Richmond
  • Publisher : Paw Prints
  • Release : 2009-07-31
  • ISBN : 9781442067257
  • Pages : 0 pages

Download or read book The Rough Guide to Anime written by Simon Richmond and published by Paw Prints. This book was released on 2009-07-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rough Guide to Anime provides a comprehensive overview of the diverse and amazing world of animation from Japan. Combining a critical approach with all the essential background information Â- from history and short biographies of the key people in the industry to the different genres, themes and cultural references of anime Â- this is the ultimate guide to Japanese animation. The book introduces the creative talents behind the major anime movies, TV series and OVA (original video animation) Â- from the Oscar-winning Spirited Away to classic works like Howl''s Moving Castle, Princess Mononoke, and the iconic shows Astro Boy, Kimba the White Lion, Speed Racer and Robotech. Written by anime expert Simon Richmond, features include the Top 50 must-sees, with details on the most influential directors and creative artists. There''s an exploration of the art form''s history, plus information on the anime conventions and manga-related attractions in Japan. Newcomers will love the glossary of all the anime slang and jargon, while devoted fans will relish the fresh exploration of themes, genres and obsessions in the colourful anime universe.The Rough Guide to Anime explores the best of the prolific genre of anime in today''s popular culture.

Book The Anime Ecology

    Book Details:
  • Author : Thomas Lamarre
  • Publisher : U of Minnesota Press
  • Release : 2018-03-13
  • ISBN : 1452956944
  • Pages : 568 pages

Download or read book The Anime Ecology written by Thomas Lamarre and published by U of Minnesota Press. This book was released on 2018-03-13 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Book The Anime Companion 2

Download or read book The Anime Companion 2 written by Gilles Poitras and published by Stone Bridge Press. This book was released on 2005-06-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Book The Anime Boom in the United States

Download or read book The Anime Boom in the United States written by Michael Daliot-Bul and published by BRILL. This book was released on 2020-10-26 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Anime Boom in the United States provides a comprehensive and empirically-grounded study of the various stages of anime marketing and commercial expansion into the United States. It also examines the supporting organizational and cultural processes, thereby describing a transnational, embedded system for globalizing and localizing commodified culture.Focusing primarily on television anime series but also significant theatrical releases, the book draws on several sources, including in-depth interviews with Japanese and American professionals in the animation industry, field research, and a wide-scale market survey. The authors investigate the ways in which anime has been exported to the United States since the 1960s, and explore the transnational networks of anime production and marketing. They also investigate the many cultural and artistic processes anime inspired.The analysis of the rise and fall of the U.S. anime boom is the starting point for a wider investigation of the multidirectional globalization of contemporary culture and the way in which global creative industries operate in an age of media digitalization and convergence. This story carries broad significance for those interested in understanding the dynamics of power structures in cultural and media globalization."

Book Otaku Odyssey  Uncovering the Anime and Manga Subculture in Japan

Download or read book Otaku Odyssey Uncovering the Anime and Manga Subculture in Japan written by Claire Austin and published by T Turner. This book was released on with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: The scene opens with two well-known anime characters, Naruto and Luffy, sitting on a bench in a park. Naruto is holding a copy of "Otaku Odyssey: Uncovering the Anime and Manga Subculture in Japan" and is flipping through the pages, looking excited. Luffy is sitting next to him, munching on a piece of meat, looking curious. Naruto: "Luffy, have you heard about this new book? It's called "Otaku Odyssey: Uncovering the Anime and Manga Subculture in Japan." It's a guide for foreigners who are interested in traveling to Japan primarily for anime and manga. Luffy: "Really? That sounds cool! What's it about?" Naruto: "It's got a lot of information about the otaku culture and the anime and manga subculture in Japan. It tells you about the best places to find anime and manga-related experiences, and it even has a section on cosplay and the best Otaku districts like Akihabara, Nakano Broadway and Ikebukuro." Luffy: "Wow, that sounds really awesome! I've always wanted to visit Japan and check out all the anime and manga stuff there. I can't wait to get my hands on a copy of this book!" Naruto: "Me too, Luffy! It's going to be a great resource for our next adventure in Japan. Let's make sure to grab a copy and start planning our trip!" Luffy: "Yeah, let's do it! Gomu Gomu no Otaku Odyssey!" As the scene ends, the two friends high-five and continue discussing the book, excited for their upcoming trip to Japan and the new experiences they will have in the land of the rising sun.

Book The Anime Encyclopedia  3rd Revised Edition

Download or read book The Anime Encyclopedia 3rd Revised Edition written by Jonathan Clements and published by Stone Bridge Press. This book was released on 2015-02-09 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.

Book The Anime Art of Hayao Miyazaki

Download or read book The Anime Art of Hayao Miyazaki written by Dani Cavallaro and published by McFarland. This book was released on 2015-05-12 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The thought-provoking, aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director's native Japan. Princess Mononoke and Spirited Away were critically acclaimed upon U.S. release, and the earlier My Neighbor Totoro and Kiki's Delivery Service have found popularity with Americans on DVD. This critical study of Miyazaki's work begins with an analysis of the visual conventions of manga, Japanese comic books, and anime; an overview of Japanese animated films; and a consideration of the techniques deployed by both traditional cel and computer animation. This section also details Miyazaki's early forays into comic books and animation, and his output prior to his founding of Studio Ghibli. Part Two concentrates on the Studio Ghibli era, outlining the company's development and analyzing the director's productions between 1984 and 2004, including Castle in the Sky, My Neighbor Totoro and his newest film, Howl's Moving Castle. The second section also discusses other productions involving Studio Ghibli, including Grave of the Fireflies and The Cat Returns. Appendices supply additional information about Studio Ghibli's merchandise production, Miyazaki's global fan base, and the output of other Ghibli directors.

Book The Animation Studies Reader

Download or read book The Animation Studies Reader written by Nichola Dobson and published by Bloomsbury Publishing USA. This book was released on 2018-10-18 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.

Book The Anime Movie Guide

    Book Details:
  • Author : Helen McCarthy
  • Publisher : Overlook Books
  • Release : 1997
  • ISBN :
  • Pages : 302 pages

Download or read book The Anime Movie Guide written by Helen McCarthy and published by Overlook Books. This book was released on 1997 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The phenomenally popular "Power Rangers", the most mainstream offshoot of "anime", or Japanese animation, is just the tip of the iceberg. There are hundreds of these virtually astonishing films, appealing to people of all ages and tastes. This guide features detailed listings of feature films and direct-to-video features, arranged by title, year of release, and subject, that have been released since 1983. Illustrations throughout.

Book Anime Classics Zettai

Download or read book Anime Classics Zettai written by Brian Camp and published by Stone Bridge Press, Inc.. This book was released on 2007 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides summaries for each film along with information on their production history, importance to the genre, warnings for viewer discretion, and DVD availability.

Book The Animation Business Handbook

Download or read book The Animation Business Handbook written by Karen Raugust and published by St. Martin's Press. This book was released on 2004-09-01 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, animation is more prevalent than ever in television, films, video games, and the Internet. Karen Raugust has created a much needed, comprehensive look at the entire business. She shows in detail how a successful animation studio or entrepreneur operates, describes the process of developing an animation property from the concept stage through the finished product, and outlines business methods used to create and sell animated media. Topics covered include: * Distribution, sales, and marketing methods * Financing, budgeting, costs and revenue opportunities * The creation of ancillary entertainment and merchandise * Animation in international markets. The Animation Business Handbook is the quintessential reference for anyone in or considering entering the animation industry.