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EBookClubs

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Book Texture and 3D Effects

Download or read book Texture and 3D Effects written by Amber Hards and published by The Crowood Press. This book was released on 2023-06-14 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: For machine knitters with a few basics under their belt or for those with more experience, this book aims to inspire and spark new ideas whilst working with traditional methods. It offers plenty of inspiration and encourages you to explore and experiment with confidence to produce exciting, tactile knitwear. It showcases the limitless possibilities of fabrics achievable with domestic knitting machines and demonstrates a variety of techniques, such as using yarns with different properties, the functions of the carriage and machine, and various ways of applying texture to the fabric. Chapters are organised into seven different techniques, with step-by-step instructions and images detailing how each technique is created. Considers yarn types, functions of the carriage and hand manipulation whilst on the machine. Provides tips for working with highly textured or 3D fabrics, from avoiding mistakes and dropped stitches to working out tension squares. Includes three full patterns, to practise working with the techniques on a larger scale

Book 3D Game Environments

    Book Details:
  • Author : Luke Ahearn
  • Publisher : CRC Press
  • Release : 2008-05-05
  • ISBN : 1136141588
  • Pages : 399 pages

Download or read book 3D Game Environments written by Luke Ahearn and published by CRC Press. This book was released on 2008-05-05 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

Book Texture and 3D Effects

    Book Details:
  • Author : Amber Hards
  • Publisher : Machine Knitting Techniques
  • Release : 2023-06-27
  • ISBN : 9780719842382
  • Pages : 0 pages

Download or read book Texture and 3D Effects written by Amber Hards and published by Machine Knitting Techniques. This book was released on 2023-06-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For machine knitters with a few basics under their belt or for those with more experience, this book aims to inspire and spark new ideas whilst working with traditional methods. step-by-step instructions Provides tips for working with highly textured or 3D fabrics, from avoiding mistakes and dropped stitches to working out tension squares Includes three full patterns, to practise working with the techniques on a larger scale

Book 3D Game Textures

Download or read book 3D Game Textures written by Luke Ahearn and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Art Essentials

    Book Details:
  • Author : Ami Chopine
  • Publisher : Taylor & Francis
  • Release : 2012-08-06
  • ISBN : 113613221X
  • Pages : 290 pages

Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Book Digital Visual Effects and Compositing

Download or read book Digital Visual Effects and Compositing written by Jon Gress and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.

Book Getting Started in 3D with 3ds Max

Download or read book Getting Started in 3D with 3ds Max written by Ted Boardman and published by Taylor & Francis. This book was released on 2013 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn 3D fundamentals while creating beautiful, inspiring projects in 3ds Max.

Book 3D Game Textures

    Book Details:
  • Author : Luke Ahearn
  • Publisher : CRC Press
  • Release : 2014-08-01
  • ISBN : 1317557999
  • Pages : 430 pages

Download or read book 3D Game Textures written by Luke Ahearn and published by CRC Press. This book was released on 2014-08-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Book Advanced Maya Texturing and Lighting

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-03 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.

Book 3D Game Textures

    Book Details:
  • Author : Luke Ahearn
  • Publisher : CRC Press
  • Release : 2014-08-01
  • ISBN : 1317557980
  • Pages : 637 pages

Download or read book 3D Game Textures written by Luke Ahearn and published by CRC Press. This book was released on 2014-08-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Book Textures  Shaders  and Materials for Artists

Download or read book Textures Shaders and Materials for Artists written by Luke Ahearn and published by Focal Press. This book was released on 2011-11-04 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move beyond texture-less digital and vector art and apply the latest advances in software techniques to incorporate texture into your digital content. Delete your links to expensive texture libraries and expand your digital art skillset immeasurably by learning to create a unique and expansive collection of textures, shaders and materials that can be used customized and used for future projects. Luke Ahearn teaches artists how to create their own unique textures, shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). Already own Luke's Ahearn's "3D Game Textures"? Textures, Shaders and Materials offers a straight-forward, no-nonsense winning teaching style approach and provides an intermediate level treatment of textures (with all new texture graphics) with comprehensive tutorials and exercises. Includes an in-depth companion website which will include all texture, shader and materials used in the book as well as links, art files, plus valuable add-ons. Textures and shaders are the building blocks that form materials in everything from simulations and video games to architectural visualization projects and advertising. Readers will have a professional tool arsenal to create professional-looking cg artwork from scratch. Written for intermediate CG game artists but also artists who are actively creating online worlds, simulations, web based applications, architectural/vis projects, advertising. Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Learn how shaders and textures interact for an entire scene or for one object. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface

Book 3D Motion Graphics for 2D Artists

Download or read book 3D Motion Graphics for 2D Artists written by Bill Byrne and published by Taylor & Francis. This book was released on 2012 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the solution for 2D designer crossing over into 3D animation.

Book 3D Game Art

    Book Details:
  • Author : Luke Ahearn
  • Publisher : Coriolis Group Books
  • Release : 2001
  • ISBN :
  • Pages : 434 pages

Download or read book 3D Game Art written by Luke Ahearn and published by Coriolis Group Books. This book was released on 2001 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating computer games using Genesis 3D (computer-game development studio) software.

Book Advanced Maya Texturing and Lighting

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-03-24 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.

Book Paint Shop Pro 8 For Dummies

Download or read book Paint Shop Pro 8 For Dummies written by David C. Kay and published by John Wiley & Sons. This book was released on 2003-09-02 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published in conjunction with the new release of Paint Shop Pro, this book walks readers through image-editing fundamentals as well as more advanced graphics and animation tools Shows photography and animation hobbyists how to create quality, professional-looking graphics Discusses painting, spraying, retouching photos, adding artistic effects, layering, masking layers, adjusting color, moving, reshaping, copying, and printing images Also examines how to create Web images and animated graphics with Jasc's Animation Shop Author has written more than a dozen technology books

Book Pro Java 9 Games Development

Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Book iPhone 3D Programming

    Book Details:
  • Author : Philip Rideout
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-05-03
  • ISBN : 1449390625
  • Pages : 442 pages

Download or read book iPhone 3D Programming written by Philip Rideout and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more