Download or read book Teach Yourself Mac OS 8 in 24 Hours written by Rita Lewis and published by Sams Publishing. This book was released on 1998 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Power Mac G3/266 running the Mac OS is twice as fast a computer using a 300 MHz Pentium chip. Release 8.2 builds on this reputation for speed and reliability with minor improvements. This book focuses on these improvements and describes in appropriate level detail many of the operating system's features.
Download or read book Sams Teach Yourself Mac OS X in 24 Hours written by John Ray and published by Sams Publishing. This book was released on 2003 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Underneath the colorful interface of Mac OS X is a powerful, complicated operating system based on BSD Unix. And Mac users of all kinds need help both in figuring out how to run OS X and in understanding how it worked and how to get the most out of it. In late Summer 2002 Apple is expected to release a new version of OS X -- code-named "Jaguar" -- that will add some end user features (like iChat), and that will improve OS X's stability. The second edition of Sams Teach Yourself Mac OS X in 24 Hours helps new users to understand how the new OS (different from the traditional Mac OS, as well as Windows) functions, and how to use it successfully. The book also explores how to use the native OS X applications that ship with the product.
Download or read book Sams Teach Yourself Mac OS X Lion App Development in 24 Hours written by Kevin Hoffman and published by Sams Publishing. This book was released on 2012 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow's most exciting iOS-style Mac apps! Using this book's straightforward, step-by-step approach, you'll get comfortable with Apple's powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple's latest innovations...everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color figures and code appear as they do in Xcode Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa Programmatically control OS X Lion's powerful new features Work with Cocoa's powerful Model-View-Controller (MVC) pattern Safely manage memory and fix leaks Create robust, engaging, highly interactive user interfaces Organize Cocoa layouts, controls, bindings, tables, and collections Support gestures and multi-touch events Define user defaults and provide Preference Panes Work with documents, versions, and iOS-style Autosave Make the most of notifications, alerts, sheets, and popovers Use images and animation to make apps more powerful and more fun Use Core Data to cleanly integrate data into your apps Query and submit data to web services Submit apps to the Mac App Store Support In-App Purchases with StoreKit
Download or read book Java in 24 Hours Sams Teach Yourself Covering Java 8 written by Rogers Cadenhead and published by Sams Publishing. This book was released on 2014-05-05 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment
Download or read book Sams Teach Yourself Core Data for Mac and IOS in 24 Hours written by Jesse Feiler and published by Sams Publishing. This book was released on 2012 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents lessons offering step-by-step instructions on using Core Data to build data-driven applications for iOS devices and Mac OS X computers.
Download or read book Sams Teach Yourself Xcode 4 in 24 Hours written by John Ray and published by Sams Publishing. This book was released on 2012 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to using Xcode 4.3+ development environment for OS X and iOS devices, with step-by-step instructions for the most common development tasks, and end of chapter quizzes.
Download or read book iOS 8 Application Development in 24 Hours Sams Teach Yourself written by John Ray and published by Sams Publishing. This book was released on 2015-03-06 with total page 951 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color–figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run
Download or read book Teach Yourself Macintosh in 24 Hours written by Howard Baldwin and published by Hayden. This book was released on 1997 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Macworld magazine editors Howard Baldwin and Anita Epler combine professional insight with easy-to-follow, step-by-step tutorials in this how-to guide covering all Macintosh essentials. You'll explore fundamental Mac elements, including menus, dialog boxes, and icons. You'll cover basics like the System folder, control panels, and fonts; and advanced topics including networking, multimedia, and memory management. Discover the new features of Mac OS 8, including its new interface and integrated Internet capabilities. You'll learn how to use electronic mail, browse the World Wide Web, and share information easily with your peers.
Download or read book Sams Teach Yourself IOS 8 Application Development in 24 Hours written by John Ray and published by Pearson Education. This book was released on 2015 with total page 951 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour each, learn how to build powerful applications for today's hottest handheld devices: the iPhone and iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color-figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple's new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run
Download or read book Unix in 24 Hours Sams Teach Yourself written by Dave Taylor and published by Sams Publishing. This book was released on 2015-09-28 with total page 1263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use Unix, OS X, or Linux quickly and easily! In just 24 lessons of one hour or less, Sams Teach Yourself Unix in 24 Hours helps you get up and running with Unix and Unix-based operating systems such as Mac OS X and Linux. Designed for beginners with no previous experience using Unix, this book’s straightforward, step-by-step approach makes it easy to learn. Each lesson clearly explains essential Unix tools and techniques from the ground up, helping you to become productive as quickly and efficiently as possible. Step-by-step instructions carefully walk you through the most common Unix tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions Learn how to... Pick the command shell that’s best for you Organize the Unix file system (and why) Manage file and directory ownership and permissions Maximize your productivity with power filters and pipes Use the vi and emacs editors Create your own commands and shell scripts Connect to remote systems using SSH and SFTP Troubleshoot common problems List files and manage disk usage Get started with Unix shell programming Set up printing in a Unix environment Archive and back up files Search for information and files Use Perl as an alternative Unix programming language Set up, tweak, and make use of the GNOME graphical environment Contents at a Glance HOUR 1: What Is This Unix Stuff? HOUR 2: Getting onto the System and Using the Command Line HOUR 3: Moving About the File System HOUR 4: Listing Files and Managing Disk Usage HOUR 5: Ownership and Permissions HOUR 6: Creating, Moving, Renaming, and Deleting Files and Directories HOUR 7: Looking into Files HOUR 8: Filters, Pipes, and Wildcards! HOUR 9: Slicing and Dicing Command-Pipe Data HOUR 10: An Introduction to the vi Editor HOUR 11: Advanced vi Tricks, Tools, and Techniquess HOUR 12: An Overview of the emacs Editor HOUR 13: Introduction to Command Shells HOUR 14: Advanced Shell Interaction HOUR 15: Job Control HOUR 16: Shell Programming Overview HOUR 17: Advanced Shell Programming HOUR 18: Printing in the Unix Environment HOUR 19: Archives and Backups HOUR 20: Using Email to Communicate HOUR 21: Connecting to Remote Systems Using SSH and SFTP HOUR 22: Searching for Information and Files HOUR 23: Perl Programming in Unix HOUR 24: GNOME and the GUI Environment Appendix A: Common Unix Questions and Answers
Download or read book Sams Teach Yourself UNIX System Administration in 24 Hours written by Dave Taylor and published by Pearson Education. This book was released on 2002-07-11 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the wake of the highly successful Sams Teach Yourself Unix in 24 Hours, this book focuses on the additional Unix commands that an advanced user or beginning system administrator needs to know in order to administer and maintain a Unix system. The book includes coverage of the key Unix variations: Red Hat Linux, Solaris, HP-UX, and Apple's Mac OS X environment. The book will not be a comprehensive solution to all problems facing new system administrators, but instead is a tutorial introduction to the process of learning about and maintaining a running Unix server.
Download or read book Sams Teach Yourself Objective C in 24 Hours written by Jesse Feiler and published by Pearson Education. This book was released on 2014 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents lessons covering the features and functions of Objective-C, with information on such topics as using Xcode 5, working with data types, using compiler directives, managing memory, and working with code blocks.
Download or read book Sams Teach Yourself FreeBSD in 24 Hours written by Michael Urban and published by Sams Publishing. This book was released on 2002 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: There currently no books on the market that offer to teach FreeBSD to a novice. This book will be very attractive to the rushed and impatient, as well as to those who simply have a desire to learn the benefits of FreeBSD when compared to other proprietary operating systems. The book covers the most beneficial uses of FreeBSD, as well as the information needed to install and configure the operating system. This book will be the definitive tutorial reference for the growing FreeBSD market.
Download or read book Sams Teach Yourself Android Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012-11-15 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Download or read book Sams Teach Yourself Adobe LiveMotion 2 in 24 Hours written by Molly E. Holzschlag and published by Sams Publishing. This book was released on 2002 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and practical introduction to LiveMotion, Adobes object-oriented design tool for creating Web graphics and animation.
Download or read book Sams Teach Yourself Adobe Dreamweaver CS3 in 24 Hours written by Betsy Bruce and published by Pearson Education. This book was released on 2003-05-23 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Adobe® Dreamweaver® CS3 in 24 Hours Betsy Bruce 24 Proven One-hour Lessons In just 24 lessons of one hour or less, you will be able to create a fully functional website using Adobe Dreamweaver CS3. Using a straightforward, step-by-step approach, each lesson offers background knowledge along with practical steps to follow, allowing you to learn the essentials of using Dreamweaver from the ground up. Step-by-step instructions carefully walk you through the most common Dreamweaver tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to do something. Watch Out! cautions alert you to possible problems, and give you advice on how to avoid them. Learn how to… Use Dreamweaver CS3 to create simple or advanced web pages Create forms to collect information from users at your site Organize your site with templates and libraries Make Cascading Style Sheets work for you Craft an interactive website with DHTML Display data efficiently with tables Dress up your site with Flash files and other multimedia Insert scripted functionality by using Behaviors Insert content controls using the Spry framework JavaScript libraries Customize and extend Dreamweaver Upload your website to a server with Dreamweaver’s built-in FTP capability Betsy Bruce is a consultant and owner of Performance Factor, creators of training and performance support applications using Dreamweaver and Flash. She is an Adobe-certified instructor for Dreamweaver, Flash, Captivate, and Authorware. As an authorized trainer, she has traveled the country instructing groups–ranging from corporations to school districts–on effectively creating dynamic and standards-based web content. Register your book at www.samspublishing.com/register for convenient access to downloads, updates, and corrections as they become available. Category: Web Development Covers: Adobe® Dreamweaver® CS3 User Level: Beginning
Download or read book Sams Teach Yourself Adobe Photoshop 7 in 24 Hours written by Carla Rose and published by Sams Publishing. This book was released on 2002 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In just 24 lessons of one hour or less, you will be up and running with Adobe Photoshop 7. Using a straightforward, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the essentials of creating and editing images with Photoshop from the ground up." -- Back cover.