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EBookClubs

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Book SUPER MARIO BROTHERS 77

Download or read book SUPER MARIO BROTHERS 77 written by Derrick E Carey and published by Team Double Edge Publishing Company. This book was released on 2024-02-26 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition of Double Edge Magazine is our Entertainment edition which features an exclusive inside look at "SUPER MARIO BROTHERS".

Book Video Game Audio

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Book Super Mario Bros  2

    Book Details:
  • Author : Jon Irwin
  • Publisher : Boss Fight Books
  • Release : 2014
  • ISBN : 1940535050
  • Pages : 163 pages

Download or read book Super Mario Bros 2 written by Jon Irwin and published by Boss Fight Books. This book was released on 2014 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Nintendo Mario-ified an existing Japanese NES game to creat Super Mario Bros. 2.

Book Videogames

    Book Details:
  • Author : James Newman
  • Publisher : Psychology Press
  • Release : 2004
  • ISBN : 9780415281911
  • Pages : 216 pages

Download or read book Videogames written by James Newman and published by Psychology Press. This book was released on 2004 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.

Book Game on

    Book Details:
  • Author : Lucien King
  • Publisher :
  • Release : 2002
  • ISBN :
  • Pages : 156 pages

Download or read book Game on written by Lucien King and published by . This book was released on 2002 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published to accompany the exhibition held at the Barbican Gallery, London, 16 May - 15 September 2002.

Book Super Mario Manga Mania

Download or read book Super Mario Manga Mania written by Yukio Sawada and published by VIZ Media LLC. This book was released on 2020-12-08 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the zany world of Super Mario through manga! Join Mario and pals in crazy adventures inspired by the hit video games! In this collection of short stories, Mario and Luigi go on adventures that showcase the fan-favorite characters of the Mario world in new, unconventional and hilarious ways. This compilation, handpicked from years of Mario comics in Japan, has never been available in English—until now!

Book An Introduction to Game Studies

Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Book Understanding Game Scoring

Download or read book Understanding Game Scoring written by Mack Enns and published by CRC Press. This book was released on 2021-11-21 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Book Game Feel

    Book Details:
  • Author : Steve Swink
  • Publisher : CRC Press
  • Release : 2008-10-13
  • ISBN : 1482267330
  • Pages : 377 pages

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Book Catalog of Copyright Entries

Download or read book Catalog of Copyright Entries written by Library of Congress. Copyright Office and published by . This book was released on 1977 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Energize Education through Open Source

Download or read book Energize Education through Open Source written by Christopher Whittum, M.Ed. and published by LULU Publishing. This book was released on 2013-11 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many schools in today's economy, money is tight, and costs must be closely monitored. With this in mind, there is one area where educators can save: free, open source software. In Energize Education through Open Source, Christopher D. Whittum explains the ins and outs of a huge repository of educational and productivity software that is available and open source. Filled with practical examples, this guide shares how this software and hardware can be obtained, provides suggestions for integrating it, and shows how schools can find the options that work best for their students and teachers. Whittum, who has worked with computers for more than thirty years, addresses and explains the Linux operating system, discusses how the open source products can be integrated into existing curricula, and provides suggestions for applications that could serve as aids to learning. Energize Education Through Open Source provides a feasible technology solution for schools facing financial barriers.

Book 366 Days

    Book Details:
  • Author : Scott Allsop
  • Publisher : L & E Books
  • Release : 2016-11-14
  • ISBN : 0995680914
  • Pages : 418 pages

Download or read book 366 Days written by Scott Allsop and published by L & E Books. This book was released on 2016-11-14 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stretching from Ancient Rome to the World Wide Web and from the Danelaw to the Cold War, 366 Days is an engaging and entertaining chronicle of the highs and lows of world history. Whether it heralded a world-changing new discovery, the assassination of a leading politician, or a cow flying in a plane, this collection of true stories and trivia from world history proves that there is always something to be remembered 'on this day'. Each historical account has been painstakingly researched to clearly explain its causes, course and consequences. Scott Allsop is an award-winning history teacher and host of an iTunes Top-100 history podcast. He has drawn on over a decade’s worth of teaching experience in the UK, Egypt and Romania to compile this fascinating and accessible daily guide to some of the most compelling historical events that have shaped today’s world.

Book Obstacles   Bring  Em

Download or read book Obstacles Bring Em written by Maria Federici and published by Xlibris Corporation. This book was released on 2013-07-26 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the story of Maria Federici (Doyle), a young woman whose life changed on a February night in 2004. Late in the evening, she was coming home late from work when on a trailer, a good distance in front of her, an item of unsecured furniture fell off and broke apart, sending a large piece of particle board catapulting through her windshield, striking her in the head causing massive brain and head injuries as well as complete blindness. This is Maria's (as well as family, friends and medical professionals) story of survival, recovery and a rebuilding of life by taking some of the most challenging obstacles and learning to overcome them.

Book Literacy Playshop

    Book Details:
  • Author : Karen E. Wohlwend
  • Publisher : Teachers College Press
  • Release : 2015-04-25
  • ISBN : 0807771961
  • Pages : 129 pages

Download or read book Literacy Playshop written by Karen E. Wohlwend and published by Teachers College Press. This book was released on 2015-04-25 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building on her award-winning research (featured in Playing Their Way into Literacies) which emphasizes that play is an early literacy, Wohlwend has developed a curricular framework for children ages 3 to 8. The Literacy Playshop curriculum engages children in creating their own multimedia productions, positioning them as media makers rather than passive recipients of media messages. The goal is to teach young children to critically interpret the daily messages they receive in popular entertainment that increasingly blur toys, stories, and advertising. The first half of this practical resource features case studies that show how six early childhood teachers working together in teacher study groups developed and implemented play-based literacy learning and media production. The second half of the book provides a Literacy Playshop framework with professional development and classroom activities, discussion questions, and technology try-it sections. This user-friendly book will inspire and support teachers in designing their own Literacy Playshops.

Book Theories of Crime Through Popular Culture

Download or read book Theories of Crime Through Popular Culture written by Sarah E. Daly and published by Springer Nature. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook brings criminology theories to life through a wide range of popular works in film, television and video games including 13 Reasons Why, Game of Thrones, The Office, and Super Mario Bros, from a variety of contributors. It serves as an engaging and creative introduction to both traditional and modern theories by applying them to more accessible, non-criminal justice settings. It helps students to think more broadly like critical criminologists and to identify these theories in everyday life and modern culture. It encourages them to continue their learning outside of the classroom and includes discussion questions following each chapter. The chapters use extracts from the original works and support the assertions with research and commentary. This textbook will help engage students in the basics of criminology theory from the outset.

Book Tomb Raiders and Space Invaders

Download or read book Tomb Raiders and Space Invaders written by Geoff King and published by Bloomsbury Publishing. This book was released on 2005-10-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in the field to focus on the key aspects of videogames themselves as a distinctive medium, this is a rich and original read for gamers as well as students and researchers of popular culture internationally, which reviews the passionate gamer/game relationship viz all types of games from "Doom" to "EverQuest". Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as "Tomb Raider" or "The Sims". Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

Book Super Mario  The Big Coloring Book  Nintendo

Download or read book Super Mario The Big Coloring Book Nintendo written by Random House and published by Random House Books for Young Readers. This book was released on 2020-09-01 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super MarioTM: The Big Coloring Book features 50 stickers and a die-cut handle for fun on the go! Children ages 3 to 7 will love this oversized Nintendo Super MarioTM coloring book featuring Mario, Luigi, and all their friends and foes--plus more than 50 stickers and a die-cut handle for fun on the go! Mario made his debut in the 1980s in arcades around the world and has since gone on to star in many adventures, evolving into the beloved icon he is today. He is a video-game sensation, appearing across all genres--from action platformers to sports, kart racing, and beyond.