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Book Students  Perceptions and Experiences in a Learning Environment that Uses an Instructional Game as a Teaching Strategy

Download or read book Students Perceptions and Experiences in a Learning Environment that Uses an Instructional Game as a Teaching Strategy written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this study was to describe and interpret students' perceptions and experiences in a learning environment that included a game as a teaching and learning tool. Researchers indicate learning environments are powerful forces that influence students' perceptions and experiences of the educational process, yet few studies have analyzed college students' perceptions of the learning environment in higher education settings. This qualitative study used hermeneutic phenomenology to understand how students experienced a learning environment that included an educational game as part of the course curriculum. This study occurred in an introductory level course in Parks, Recreation and Tourism Management at North Carolina State University, and the game designed for the course was called Leisureopoly. Thirty students agreed to share their insights and experiences about their perceptions of this type of learning environment. Using the students' written reflections, two peer observers' feedback, and a personal research journal, data were triangulated to serve as a mechanism for reducing bias and ensuring accuracy of the data. Data were analyzed using ATLAS. Open, axial, and selective coding techniques were combined with van Manen's selective and detailed approaches for isolating themes in phenomenological studies. First, data were analyzed to reflect common themes in the students' perceptions and experiences of the overall classroom as a whole. The six themes that emerged were: (1) environment, (2) activity, (3) student characteristics, (4) knowledge, (5) instructor characteristics, and (6) structure. Then, all of the data specifically related to Leisureopoly were re-coded and analyzed to determine the influence of the game on the learning environment. Twenty-nine of the students mentioned Leisureopoly in their reflections. Leisureopoly had an influence on the learning environment in four main ways: (1) community in the classroom, (2) the perception of time, (3) the.

Book Students  Perceptions and Experiences in a Learning Environment that Uses an Instructional Game as a Teaching Strategy

Download or read book Students Perceptions and Experiences in a Learning Environment that Uses an Instructional Game as a Teaching Strategy written by Barbi Tart Honeycutt and published by . This book was released on 2005 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keywords: Leisureopoly, phenomenology, learning environments, games, student perceptions, introductory courses, qualitative research.

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Book 22nd European Conference on e Learning

Download or read book 22nd European Conference on e Learning written by Shawren Singh and published by Academic Conferences and publishing limited. This book was released on 2023-10-26 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 22nd European Conference on e-Learning (ECEL 2023), hosted by University of South Africa, Pretoria, South Africa on 26-27 October 2023. The Conference Co-Chairs Associate Professor Sarah Jane Johnston and Associate Professor Shawren Singh both from University of South Africa, Pretoria, South Africa. ECEL is now a well-established event on the academic research calendar and now in its 22nd year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. It is especially relevant that the conference is being hosted by UNISA this year as the university celebrates its 150th anniversary. UNISA has been a pioneer in first distance and now e-Learning. The conference will also host the final round of the 9th e-Learning Excellence Awards where innovate case histories will be presented. The opening keynote presentation is given by Professor Thenjiwe Meyiwa, Vice Principal for the Research, Postgraduate Studies, Innovation and Commercialisation at University of South Africa who will speak on, “The Role of African Feminisms in Shaping a Sustainable Future of Being and Learning”. An afternoon keynote on Thursday will be made by Dr Zolile Martin Mguda, University of South Africa on the topic of “ChatGPT: The first year”. The second day of the conference will open with an address by Dr Isabel Tarling, MD, Limina, South Africa with the title “Developing Digital Standards for Learning and Teaching in South Africa’s Schools”. With an initial submission of 100 abstracts, after the double blind, peer review process there are 45 Academic research papers, 3 PhD research papers and 1 Masters Research paper published in these Conference Proceedings. These papers represent research from Belgium, Canada, Chile, Czech Republic, France, Germany, Ghana, Greece, Hong Kong, Ireland, Japan, Malaysia, Mozambique, Norway, Oman, Perú, Poland, Portugal, Romania, Singapore, South Africa, Sri Lanka, Sweden, Switzerland, Turkey and the United Kingdom.

Book Cases on Digital Game Based Learning  Methods  Models  and Strategies

Download or read book Cases on Digital Game Based Learning Methods Models and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Book Dissertation Abstracts International

Download or read book Dissertation Abstracts International written by and published by . This book was released on 2009-06 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2020 14th European Conference on Game Based Learning

Download or read book ECGBL 2020 14th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Book Design and Development of Training Games

Download or read book Design and Development of Training Games written by Talib S. Hussain and published by Cambridge University Press. This book was released on 2015 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Book Research Anthology on Developments in Gamification and Game Based Learning

Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Book Visual Approaches to Cognitive Education With Technology Integration

Download or read book Visual Approaches to Cognitive Education With Technology Integration written by Ursyn, Anna and published by IGI Global. This book was released on 2018-01-05 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Book Ubiquitous Learning

    Book Details:
  • Author : Terry T. Kidd
  • Publisher : IAP
  • Release : 2011-07-01
  • ISBN : 1617354376
  • Pages : 358 pages

Download or read book Ubiquitous Learning written by Terry T. Kidd and published by IAP. This book was released on 2011-07-01 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ubiquitous Learning: Strategies for Pedagogy, Course Design, and Technology bridges the gap between digital media and education, by presenting an intriguing look on the future of education. By combining theory, research, and practice, this book paints a broad picture of the field of ubiquitous learning by focuses on how to use theory and research to enhance technology integration to support teaching and learning through instructional design strategies for instruction, models and frameworks for course design, and applications of mobile and social media tools to create, implement, and deliver a ubiquitous learning environment. This book is of interest to researchers and graduate students in educational technology, information sciences, adult learning and other learning and performance fields, as well as university faculty, teachers, administrators, policymakers, and industry leaders, who can use this text to make essential decisions related to their respective roles in education. Ubiquitous Learning: Strategies for Pedagogy, Course Design, and Technology is a great reference for those who wish to enhance their levels of teaching and student engagement though the use of technology.

Book ECGBL 2022 16th European Conference on Game Based Learning

Download or read book ECGBL 2022 16th European Conference on Game Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Deep Learning in Adaptive Learning  Educational Behavior and Strategy

Download or read book Deep Learning in Adaptive Learning Educational Behavior and Strategy written by Chia-Chen Chen and published by Frontiers Media SA. This book was released on 2022-09-14 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Based Learning

Download or read book Game Based Learning written by Curtis A Carter and published by CURTIS A. CARTER. This book was released on with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-Based Learning: A Toolkit for Educators and Mentors" is your essential guide to integrating the engaging power of games into education. This e-book offers a deep dive into game-based learning, providing educators and mentors with the strategies, tools, and insights needed to captivate and educate students of all ages. Key Features: Foundations and Benefits: Understand the core principles and transformative potential of game-based learning. Practical Strategies: Learn to apply game-based learning in your teaching with a variety of tools and techniques. Design Your Educational Games: Discover step-by-step guidance on creating customized games to meet your learning objectives. Assessment Techniques: Master the art of evaluating students' progress through games. Whether you're refreshing your teaching methods or seeking new engagement strategies, this guide equips you for the journey ahead. Transform your educational approach and make learning an adventure with "Game-Based Learning: A Toolkit for Educators and Mentors."

Book Handbook of Research on Transformative and Innovative Pedagogies in Education

Download or read book Handbook of Research on Transformative and Innovative Pedagogies in Education written by Keengwe, Jared and published by IGI Global. This book was released on 2022-05-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

Book ECGBL 2018 12th European Conference on Game Based Learning

Download or read book ECGBL 2018 12th European Conference on Game Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: