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Book Steel Sky

    Book Details:
  • Author : Andrew C. Murphy
  • Publisher : Grand Central Publishing
  • Release : 2002-03-01
  • ISBN : 0759527067
  • Pages : 299 pages

Download or read book Steel Sky written by Andrew C. Murphy and published by Grand Central Publishing. This book was released on 2002-03-01 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Centuries after global disaster, the remnants of humanity endure in an inhuman environment: a city entombed in stone and steel, beneath the fluorescent lightof an unmoving sun. In the Hypogeum, invisible assassins keep the population in check, cannibalism and incest are commonplace, and privacy is a thing of the past. Just when tensions are reaching a boiling point, an ancient mythical spirit is resurrected to cleanse the city of its many sins... and sinners. Bursting with imagination, action, and vividly drawn characters, Steel Sky is a cautionary tale of idealism pushed beyond all limits, in a world unlike any other, with a heart as real as your own.

Book Game Hero

    Book Details:
  • Author : Viola Nicolucci
  • Publisher : Ledizioni
  • Release : 2021-10-22
  • ISBN : 8855265628
  • Pages : 102 pages

Download or read book Game Hero written by Viola Nicolucci and published by Ledizioni. This book was released on 2021-10-22 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 1001 Video Games You Must Play Before You Die

Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 1773 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Book Company  C

    Book Details:
  • Author : Minnesota. Adjutant General's Office. National Guard First Infantry
  • Publisher :
  • Release : 1905
  • ISBN :
  • Pages : 168 pages

Download or read book Company C written by Minnesota. Adjutant General's Office. National Guard First Infantry and published by . This book was released on 1905 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Artificial Intelligence for Games

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2009-08-06 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

Book Live Linux CDs

    Book Details:
  • Author : Chris Negus
  • Publisher : Prentice Hall Professional
  • Release : 2006
  • ISBN : 0132432749
  • Pages : 454 pages

Download or read book Live Linux CDs written by Chris Negus and published by Prentice Hall Professional. This book was released on 2006 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dream the perfect computer system, then build it to run on a Linux live CD! A Linux live CD is more than just a Linux system you carry around. Start with a live CD that has all your favorite applications. Include and play photo slideshows, presentations, Web content, and music collections. Incorporate your own designs, colors, and images to appear everywhere from the boot prompt to the desktop. When you are done, you have a perfectly customized CD or DVD that can run on almost any PC that you can reboot. In "Live Linux(R) CDs, " bestselling Linux author Christopher Negus guides you through the free software tools and toys you need to try out and create specialized Linux live CDs for security, presentations, gaming, multimedia, firewalls, and clustering. It is the first start-to-finish guide to using, creating, building, and remastering your own live Linux distributions. Working from live CD technology on the accompanying DVD, you can Boot and run live Linux versions of KNOPPIX, SLAX, Gentoo, Damn Small Linux, and other live CDs Burn and boot Linux live CD ISO images of Ubuntu, KNOPPIX, SLAX, MoviX, BackTrack, and more Build your own live CDs from instructions based on KNOPPIX (Debian), Fedora, Gentoo, Damn Small Linux, and SLAX Create multimedia players that are customized to include your own video or music Customize live CD rescue toolkits to analyze and repair data on compromised networks, Windows PCs, and Linux systems Configure personal firewalls to protect from Internet intruders Control the processing power of a group of computers, using live CD clusters Whether you want to customize the perfect live Linux for your own use or distribute it to the world, "Live Linux(R) CDs" gives you all the knowledge, tools, and software you need.

Book American Architect

Download or read book American Architect written by and published by . This book was released on 1901 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The American Exporter

Download or read book The American Exporter written by and published by . This book was released on 1908 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book How Not to Make a Human

Download or read book How Not to Make a Human written by Karl Steel and published by U of Minnesota Press. This book was released on 2019-12-24 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From pet keeping to sky burials, a posthuman and ecocritical interrogation of and challenge to human particularity in medieval texts Mainstream medieval thought, like much of mainstream modern thought, habitually argued that because humans alone had language, reason, and immortal souls, all other life was simply theirs for the taking. But outside this scholarly consensus teemed a host of other ways to imagine the shared worlds of humans and nonhumans. How Not to Make a Human engages with these nonsystematic practices and thought to challenge both human particularity and the notion that agency, free will, and rationality are the defining characteristics of being human. Recuperating the Middle Ages as a lost opportunity for decentering humanity, Karl Steel provides a posthuman and ecocritical interrogation of a wide range of medieval texts. Exploring such diverse topics as medieval pet keeping, stories of feral and isolated children, the ecological implications of funeral practices, and the “bare life” of oysters from a variety of disanthropic perspectives, Steel furnishes contemporary posthumanists with overlooked cultural models to challenge human and other supremacies at their roots. By collecting beliefs and practices outside the mainstream of medieval thought, How Not to Make a Human connects contemporary concerns with ecology, animal life, and rethinkings of what it means to be human to uncanny materials that emphasize matters of death, violence, edibility, and vulnerability.

Book Munsey s Magazine

    Book Details:
  • Author :
  • Publisher :
  • Release : 1907
  • ISBN :
  • Pages : 896 pages

Download or read book Munsey s Magazine written by and published by . This book was released on 1907 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The History of the Adventure Video Game

Download or read book The History of the Adventure Video Game written by Christopher Carton and published by White Owl. This book was released on 2023-11-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

Book Moody s Magazine

    Book Details:
  • Author : Byron W. Holt
  • Publisher :
  • Release : 1907
  • ISBN :
  • Pages : 662 pages

Download or read book Moody s Magazine written by Byron W. Holt and published by . This book was released on 1907 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Journal of the American Institute of Architects

Download or read book Journal of the American Institute of Architects written by American Institute of Architects and published by . This book was released on 1917 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Contract Record and Engineering Review

Download or read book Contract Record and Engineering Review written by and published by . This book was released on 1912 with total page 1500 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book History of the Development of Building Construction in Chicago

Download or read book History of the Development of Building Construction in Chicago written by Frank Alfred Randall and published by University of Illinois Press. This book was released on 1999 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The second edition of History of the Development of Building Construction in Chicago is a tribute to Frank Randall's vision and resource to Chicago area architects, engineers, preservation specialists, and other members of the building industry."--BOOK JACKET.

Book ART OF POINT AND CLICK ADVENTURE GAMES

Download or read book ART OF POINT AND CLICK ADVENTURE GAMES written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Architectural Record

Download or read book Architectural Record written by and published by . This book was released on 1917 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: