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EBookClubs

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Book Starsiege

    Book Details:
  • Author : Rick Barba
  • Publisher : Prima Games
  • Release : 1998-11
  • ISBN : 9780761511908
  • Pages : 292 pages

Download or read book Starsiege written by Rick Barba and published by Prima Games. This book was released on 1998-11 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers will need this strategy guide as the developers of Earthsiege 3 prepare for a major expansion of the game. The new game features more narrative substance, stronger atmosphere, and a terrific lineup of vehicles and weapons, about 50 in all. Multi-player capability will allow up to 20 gamers to do battle from either the human or the "Cybrid" perspective.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 1999-07
  • ISBN :
  • Pages : 116 pages

Download or read book Maximum PC written by and published by . This book was released on 1999-07 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 1998-10
  • ISBN :
  • Pages : 148 pages

Download or read book Maximum PC written by and published by . This book was released on 1998-10 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Multiplayer Game Programming

Download or read book Multiplayer Game Programming written by Josh Glazer and published by Addison-Wesley Professional. This book was released on 2015-11-20 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Book Computer Gaming World

Download or read book Computer Gaming World written by and published by . This book was released on 2004 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Science Fiction Video Games

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 1999-02
  • ISBN :
  • Pages : 118 pages

Download or read book Maximum PC written by and published by . This book was released on 1999-02 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 1999-03
  • ISBN :
  • Pages : 118 pages

Download or read book Maximum PC written by and published by . This book was released on 1999-03 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book The Complete Idiot s Guide to Playing Games Online

Download or read book The Complete Idiot s Guide to Playing Games Online written by Loyd Case and published by Penguin Putnam. This book was released on 2000 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wilson and Coleman provide clear and comprehensive instructions to all types of online games: science-fiction; strategy; action; classics; puzzles; fantasy; and role-playing. Find out what hardware and software is needed to play these games, and get tips for the most popular titles and where to find them.

Book A Parent s Guide to Computer Games

Download or read book A Parent s Guide to Computer Games written by Craig Wessel and published by . This book was released on 2001 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing parents with a reliable source of informed advice on video and computer games, this updated edition features important reviews and system information on the latest releases. Arranged by genre, publisher, and industry rating, this book gives parents detailed descriptions of games and suggestions regarding appropriate age groups.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Software and CD ROM Reviews on File

Download or read book Software and CD ROM Reviews on File written by and published by . This book was released on 1999 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Simulations of Space Societies

Download or read book Computer Simulations of Space Societies written by William Sims Bainbridge and published by Springer. This book was released on 2018-06-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.

Book Online Multiplayer Games

    Book Details:
  • Author : William Sims Bainbridge
  • Publisher : Springer Nature
  • Release : 2022-05-31
  • ISBN : 3031022688
  • Pages : 105 pages

Download or read book Online Multiplayer Games written by William Sims Bainbridge and published by Springer Nature. This book was released on 2022-05-31 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

Book The Art of Hacking

    Book Details:
  • Author : Anto.Y
  • Publisher : Lambert Academic Publishing
  • Release : 2012-03
  • ISBN : 3848426056
  • Pages : 270 pages

Download or read book The Art of Hacking written by Anto.Y and published by Lambert Academic Publishing. This book was released on 2012-03 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hacker is a person who uses his creativity and knowledge to overcome limitations, often in technological contexts. Introduction About Hacking If you ask a random person on the street what a hacker is, they might recall ever seeing the word in connection to some criminal who `hacked' some website and stole for example credit card-data. This is the common image the media sketches of the `hacker'. The somewhat more informed person might think that a hacker is not really a criminal but somebody with a lot of knowledge about computers and security. Of course this second definition is a lot better than the first one, but I still don t think it catches the essence of what makes one a hacker. First of all, hacking hasn't necessarily got to do with computers. There have been hackers in the Medieval Ages and maybe even in the Stone Ages. The fact that they used other means to express their skills and knowledge doesn't make them less than any hacker in the modern ages. We are just blessed with the fact that at this moment we are all surrounded by technology, a lot of people even are dependent of it.

Book First Person Shooter Videogames

Download or read book First Person Shooter Videogames written by Alberto Oya and published by BRILL. This book was released on 2023-12-18 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberto Oya comments on the various defining peculiarities of this genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya also argues that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues.

Book Net people

Download or read book Net people written by Thomas E. Bleier and published by Information Today, Inc.. This book was released on 2000 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of creating a Web site is one that has emerged and been refined since the explosion of the Internet as a communications medium. But unlike authors, filmmakers, musicians, and visual artists, the faces behind even the most popular Web sites remain hidden. This book goes behind the Web curtain to reveal the personalities behind 35 of the most interesting Web sites on the Internet today. Interviews with the creators of sites for everything from wedding resources and action figure collecting to misheard song lyrics and movie reviews reveal the motivations for and experiences in starting and growing Web sites. This book provides insights for people-watchers who are curious about the faces behind the sites and for anyone interested in building an original Web site.