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EBookClubs

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Book Stardew Valley Game Guide Unofficial

Download or read book Stardew Valley Game Guide Unofficial written by Yuw and published by . This book was released on 2017-02-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: *UNOFFICIAL GUIDE* Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players. This gives specific strategies and tips on how to progress in the game, beat your opponents, acquire more coins and currency, plus much more! - Professional Tips and Strategies. - Cheats and Hacks. - Farming. - Items. - Multiplayer. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE! All versions of this guide have screenshots to help you better understand the game. There is no other guide that is as comprehensive and advanced as this one. Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.

Book Stardew Valley Guidebook

    Book Details:
  • Author : Kari Fry
  • Publisher :
  • Release : 2016-11-24
  • ISBN : 9781945908927
  • Pages : 224 pages

Download or read book Stardew Valley Guidebook written by Kari Fry and published by . This book was released on 2016-11-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Games and Creativity

Download or read book Video Games and Creativity written by and published by Academic Press. This book was released on 2015-08-03 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

Book Itchy  Tasty

    Book Details:
  • Author : Alex Aniel
  • Publisher : Unbound Publishing
  • Release : 2021-04-15
  • ISBN : 1783529490
  • Pages : 255 pages

Download or read book Itchy Tasty written by Alex Aniel and published by Unbound Publishing. This book was released on 2021-04-15 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Book Andrew Rollings and Ernest Adams on Game Design

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Book The Art of Cuphead

    Book Details:
  • Author : Studio MDHR
  • Publisher : Dark Horse Comics
  • Release : 2020-03-17
  • ISBN : 1506713211
  • Pages : 272 pages

Download or read book The Art of Cuphead written by Studio MDHR and published by Dark Horse Comics. This book was released on 2020-03-17 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay. Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

Book Stardew Valley Microsoft Windows Game Guide Unofficial

Download or read book Stardew Valley Microsoft Windows Game Guide Unofficial written by The Yuw and published by Createspace Independent Publishing Platform. This book was released on 2017-05-17 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to know how to download and install the game? If so, we have got you covered. We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game. What You'll Discover Inside: - How to Download & Install the Game. - Professional Tips and Strategies. - Cheats and Hacks. - Farming. - Items. - Multiplayer. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now. --> Scroll to the top of the page and click add to cart to purchase instantly

Book Creativity and Learning

Download or read book Creativity and Learning written by Beth A. Hennessey and published by NEA Professional Library. This book was released on 1987 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted, such as having children work for an expected reward, setting up competitive situations, having children focus on expected evaluation, using plenty of surveillance, and setting up restricted-choice situations. Strategies for nurturing and encouraging intrinsic motivation and creativity in classroom settings are explored. A bibliography and a list of resources on thinking skills conclude the pamphlet. (PB)

Book The Ultimate Final Fantasy XIV Cookbook

Download or read book The Ultimate Final Fantasy XIV Cookbook written by Victoria Rosenthal and published by Simon and Schuster. This book was released on 2021-11-16 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Featuring over seventy recipes -- including hearty breakfast to start off a day of adventure, appetizers, breads, soups and stews, sides, desserts, drinks, and main dishes to delight even the most exacting Culinarian -- this cookbook gives you everything you need to bring the tastes of Hydaelyn into your own home"--Back cover

Book Classic Traveller

    Book Details:
  • Author : Marc Miller
  • Publisher :
  • Release : 2021-12-30
  • ISBN : 9781558782198
  • Pages : pages

Download or read book Classic Traveller written by Marc Miller and published by . This book was released on 2021-12-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Research Methods  An Overview

Download or read book Game Research Methods An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Book Encyclopaedia Eorzea  The World of Final Fantasy XIV  Volume II

Download or read book Encyclopaedia Eorzea The World of Final Fantasy XIV Volume II written by Square Enix and published by National Geographic Books. This book was released on 2022-08-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second volume of the official Final Fantasy XIV lore books, written and compiled by the Final Fantasy XIV development team! Packed with art and information, this full-color, hardcover volume presents a panoramic overview of the world of Eorzea and its inhabitants. The world of Final Fantasy XIV has grown to encompass not only the untraversed corners of Eorzea, but the far-reaching lands of an entire new continent to the east. With new horizons come new discoveries, and so it is with great pleasure that we bring you the second volume of Square Enix’s best-selling Encyclopaedia Eorzea, containing hundreds of pages of newly compiled information on the realms we proudly call our second home. Dedicated to those for whom the pursuit of knowledge is a never-ending journey. Includes an exclusive bonus item code for an in-game item, Matoya’s Hat (head gear)!

Book Encyclopaedia Eorzea  The World of Final Fantasy XIV  Volume I

Download or read book Encyclopaedia Eorzea The World of Final Fantasy XIV Volume I written by Square Enix and published by National Geographic Books. This book was released on 2022-08-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first volume of the official Final Fantasy XIV lore books, written and compiled by the Final Fantasy XIV development team! This deluxe, full-color, hardcover volume is the definitive guide to the world of the massively popular online game. With hundreds of pages detailing everything from Eorzea’s history and cultures to her geography and inhabitants, this expertly crafted tome is a veritable treasure trove of invaluable information. Encyclopaedia Eorzea offers an in-depth look at the realm’s city-states, organizations, and leading players, as well as its various professions and their foremost practitioners. Readers will also gain insight into Eorzea’s beastmen—their cultures, customs, and deities—and detailed data on the realm’s myriad creatures, from the timid to the terrifying. A timeless gift to all who call Eorzea home. Includes an exclusive bonus item code for an in-game Namingway minion!

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Book Minecraft Guide Collection

Download or read book Minecraft Guide Collection written by Mojang AB (Firm) and published by . This book was released on 2017-10-05 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER GAME GUIDES (CHILDREN'S / TEENAGE). Four Minecraft Guides in one slipcase! The Guide to Exploration will teach you how to thrive in the Overworld in Survival mode. The Guide to Creative will teach you how to build amazing constructions. The Guide to Redstone will teach you how to use this amazing substance to create circuits.The Guide to the Nether and the End will teach you how to survive in each of these dangerous dimensions. Age 9+

Book Undertale Art Book

    Book Details:
  • Author : Toby Fox
  • Publisher :
  • Release : 2016-10-31
  • ISBN : 9781945908996
  • Pages : pages

Download or read book Undertale Art Book written by Toby Fox and published by . This book was released on 2016-10-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: every video game has concept art...UNDERTALE is no exception...the difference being that toby fox isnt an artist lol

Book Designing Games

    Book Details:
  • Author : Tynan Sylvester
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-01-03
  • ISBN : 144933802X
  • Pages : 416 pages

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design