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Book Star Trek Role Playing Game

Download or read book Star Trek Role Playing Game written by Decipher Inc and published by Decipher Incorporated. This book was released on 2003-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than sixty creature descriptions for all eras of Star Trek with ideas for including them in roleplaying games.

Book Star Trek Adventures   Command Division

Download or read book Star Trek Adventures Command Division written by Modiphius Entertainment and published by Modiphius Entertainment. This book was released on 2018-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT.

Book Star Trek Adventures   Beta Quadrant

Download or read book Star Trek Adventures Beta Quadrant written by Modiphius Entertainment and published by Modiphius Entertainment. This book was released on 2018-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.

Book The Final Reflection

    Book Details:
  • Author : John M. Ford
  • Publisher : Simon and Schuster
  • Release : 1999
  • ISBN : 0671038532
  • Pages : 262 pages

Download or read book The Final Reflection written by John M. Ford and published by Simon and Schuster. This book was released on 1999 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Klingon Capt. Krenn is a ruthless war strategist. But on a mission to Earth, Krenn learns a lesson in peace when his empire hatches a covert plan to shatter the Federation. Only Krenn can prevent a war--at the risk of his own life!

Book Star Trek Roleplaying Game Narrator s Guide

Download or read book Star Trek Roleplaying Game Narrator s Guide written by Don Mappin and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Star Trek Adventures

    Book Details:
  • Author : Modiphius Entertainment
  • Publisher : Modiphius Entertainment
  • Release : 2017
  • ISBN : 9781910132852
  • Pages : 364 pages

Download or read book Star Trek Adventures written by Modiphius Entertainment and published by Modiphius Entertainment. This book was released on 2017 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before

Book Star Trek Adventures Alpha Quadrant Star Trek RPG Supp   Hardback

Download or read book Star Trek Adventures Alpha Quadrant Star Trek RPG Supp Hardback written by Modiphius and published by Modiphius. This book was released on 2019-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: HOME, SWEET HOME. WE ARE ALL EXPLORERS DRIVEN TO KNOW WHAT'S OVER THE HORIZON, WHAT'S BEYOND OUR OWN SHORES. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe. Made in the UK.

Book Star Trek Adventures

    Book Details:
  • Author : Modiphius
  • Publisher :
  • Release : 2019-04-16
  • ISBN : 9781910132890
  • Pages : pages

Download or read book Star Trek Adventures written by Modiphius and published by . This book was released on 2019-04-16 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes: Detailed description of the sciences division, covering the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical. An expanded list of Talents and Focuses for science and medical characters, as well as new character creation choices for cybernetic and genetic enhancements. A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures missions. Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies, parallel universes, the Q, and time travel in your adventures. Rules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseases. Detailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zefram Cochrane.

Book Mickey7

    Book Details:
  • Author : Edward Ashton
  • Publisher : St. Martin's Press
  • Release : 2022-02-15
  • ISBN : 1250275040
  • Pages : 273 pages

Download or read book Mickey7 written by Edward Ashton and published by St. Martin's Press. This book was released on 2022-02-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Soon to be the major motion picture Mickey17* The Martian meets Multiplicity in Edward Ashton's high concept science fiction thriller, in which Mickey7, an "expendable," refuses to let his replacement clone Mickey8 take his place. Dying isn’t any fun...but at least it’s a living. Mickey7 is an Expendable: a disposable employee on a human expedition sent to colonize the ice world Niflheim. Whenever there’s a mission that’s too dangerous—even suicidal—the crew turns to Mickey. After one iteration dies, a new body is regenerated with most of his memories intact. After six deaths, Mickey7 understands the terms of his deal...and why it was the only colonial position unfilled when he took it. On a fairly routine scouting mission, Mickey7 goes missing and is presumed dead. By the time he returns to the colony base, surprisingly helped back by native life, Mickey7’s fate has been sealed. There’s a new clone, Mickey8, reporting for Expendable duties. The idea of duplicate Expendables is universally loathed, and if caught, they will likely be thrown into the recycler for protein. Mickey7 must keep his double a secret from the rest of the colony. Meanwhile, life on Niflheim is getting worse. The atmosphere is unsuitable for humans, food is in short supply, and terraforming is going poorly. The native species are growing curious about their new neighbors, and that curiosity has Commander Marshall very afraid. Ultimately, the survival of both lifeforms will come down to Mickey7. That is, if he can just keep from dying for good.

Book The Way of Kolinahr

    Book Details:
  • Author : Last Unicorn Games
  • Publisher : Last Unicorn Games, Incorporated
  • Release : 1999-02
  • ISBN : 9780671040086
  • Pages : 0 pages

Download or read book The Way of Kolinahr written by Last Unicorn Games and published by Last Unicorn Games, Incorporated. This book was released on 1999-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vulcan: Home to one of the pillars of the United Federation of Planets -- the Vulcan people. Discover the planet Vulcan, from the Fire Plains to the provinces of Kir and Raal. Climb into the foothills below Mount Seleya or walk the streets of Vulcana Regar. Buy a Vulcan lute in the Grand Bazaar or sample some plomeek soup from a street vendor's cart. Begin your training for the most arduous personal journey of all -- the attainment of the fabled Kolinahr discipline -- as you attempt to banish all emotion.

Book Things of this World

Download or read book Things of this World written by Richard Wilbur and published by New York : Harcourt, Brace. This book was released on 1956 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Fantasy Role Playing Game

Download or read book The Fantasy Role Playing Game written by Daniel Mackay and published by McFarland. This book was released on 2017-08-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Book Monsters  Aliens  and Holes in the Ground  Deluxe Edition

Download or read book Monsters Aliens and Holes in the Ground Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Book The Fantasy Roleplaying Gamer s Bible

Download or read book The Fantasy Roleplaying Gamer s Bible written by Sean Patrick Fannon and published by Obsidian Studio. This book was released on 1999 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Star Trek Deep Space Nine Roleplaying Game

Download or read book Star Trek Deep Space Nine Roleplaying Game written by Last Unicorn Games and published by Last Unicorn Games, Incorporated. This book was released on 1999-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling on the Frontier ... Welcome to the shadowy universe of Star TrekR: Deep Space NineTM Give new life and greater depth to your Star TrekR: Deep Space NineTM Roleplaying Game episodes. This indispensable guide provides Star Trek: DS9 Narrators with all the tools they need to create and run engaging adventures set in this compelling universe. An extensive gazeteer also includes a detailed look at the Bajor Sector, including its planets, inhabitants, and neighboring starfaring powers. Finally, a handy, fold-out reference screen includes all of the key charts and tables from the game. Prepare to experience the thrill of creating and directing your own Star Trek: DS9 roleplaying episodes! The Star Trek: Deep Space Nine Narrator's Toolkit Includes: * Basic and advanced storytelling fundamentals * Guidelines for scene creation and episode construction * Information and suggestions on running static series centered on a station or frontier outpost * An extensive guide to the Bajor Sector, its worlds, and its people * Detailed examinations of the Bajoran people, the Cadassian Union, the Ferengi Alliance, and the Maquis rebels.

Book Monsters  Aliens  and Holes in the Ground

Download or read book Monsters Aliens and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Book Third Person

Download or read book Third Person written by Pat Harrigan and published by MIT Press. This book was released on 2017-03-03 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.