Download or read book Geometric Modeling and Reasoning of Human Centered Freeform Products written by Charlie C. L. Wang and published by Springer Science & Business Media. This book was released on 2012-08-11 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design of medical devices, etc.). These products are usually composed of very complex geometric shapes (represented by free-form surfaces), and are not driven by a parameter table but a digital human model with free-form shapes or part of human bodies (e.g., wrist, foot, and head models). Geometric Modeling and Reasoning of Human-Centered Freeform Products introduces the algorithms of human body reconstruction, freeform product modeling, constraining and reconstructing freeform products, and shape optimization for improving the manufacturability of freeform products. Based on these techniques, the design automation problem for human-centered freeform products can be fundamentally solved. Researchers and developers working on problems of automatic designing individually customized products can use this book as a reference, and it can also be used in courses in computer-aided product design at the graduate level.
Download or read book Geometric Modeling for Scientific Visualization written by Guido Brunnett and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.
Download or read book GPU Pro written by Wolfgang Engel and published by CRC Press. This book was released on 2010-06-14 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi
Download or read book Strange Fruit of the Black Pacific written by Vince Schleitwiler and published by NYU Press. This book was released on 2017-01-24 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set between the rise of the U.S. and Japan as Pacific imperial powers in the 1890s and the aftermath of the latter’s defeat in World War II, Strange Fruit of the Black Pacific traces the interrelated migrations of African Americans, Japanese Americans, and Filipinos across U.S. domains. Offering readings in literature, blues and jazz culture, film,theatre, journalism, and private correspondence, Vince Schleitwiler considers how the collective yearnings and speculative destinies of these groups were bound together along what W.E.B. Du Bois called the world-belting color line. The links were forged by the paradoxical practices of race-making in an aspiring empire—benevolent uplift through tutelage, alongside overwhelming sexualized violence—which together comprise what Schleitwiler calls “imperialism’s racial justice.” This process could only be sustained through an ongoing training of perception in an aesthetics of racial terror, through rituals of racial and colonial violence that also provide the conditions for an elusive countertraining. With an innovative prose style, Strange Fruit of the Black Pacific pursues the poetic and ethical challenge of reading, or learning how to read, the black and Asian literatures that take form and flight within the fissures of imperialism’s racial justice. Through startling reinterpretations of such canonical writers as James Weldon Johnson, Nella Larsen, Toshio Mori, and Carlos Bulosan, alongside considerations of unexpected figures such as the musician Robert Johnson and the playwright Eulalie Spence, Schleitwiler seeks to reactivate the radical potential of the Afro-Asian imagination through graceful meditations on its representations of failure, loss, and overwhelming violence.
Download or read book Video Based Rendering written by Marcus A. Magnor and published by CRC Press. This book was released on 2005-08-08 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput
Download or read book Interactive Shape Design written by Marie-Paule Cani and published by Morgan & Claypool Publishers. This book was released on 2008-08-08 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture
Download or read book Swarm Robotics written by Erol Sahin and published by Springer. This book was released on 2005-01-28 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swarm robotics can be defined as the study of how a swarm of relatively simple physically embodied agents can be constructed to collectively accomplish tasks that are beyond the capabilities of a single one. Unlike other studies on multi-robot systems, swarm robotics emphasizes self-organization and emergence, while keeping in mind the issues of scalability and robustness. These emphases promote the use of relatively simple robots, equipped with localized sensing ability, scalable communication mechanisms, and the exploration of decentralized control strategies. This state-of-the-art survey is the first book devoted to swarm robotics. It is based on the First International Workshop on Swarm Robotics held in Santa Monica, CA, USA in July 2004 as part of SAB 2004
Download or read book Streaming Media Architectures Techniques and Applications Recent Advances written by Zhu, Ce and published by IGI Global. This book was released on 2010-09-30 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book spans a number of interdependent and emerging topics in streaming media, offering a comprehensive collection of topics including media coding, wireless/mobile video, P2P media streaming, and applications of streaming media"--Provided by publisher.
Download or read book Subdivision Surfaces written by Jörg Peters and published by Springer Science & Business Media. This book was released on 2008-08-24 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread popularity in computer graphics and are being evaluated in engineering applications. This development was complemented by ongoing efforts to develop appropriate mathematical tools for a thorough analysis, and today, many of the fascinating properties of subdivision are well understood. This book summarizes the current knowledge on the subject. It contains both meanwhile classical results as well as brand-new, unpublished material, such as a new framework for constructing C^2-algorithms. The focus of the book is on the development of a comprehensive mathematical theory, and less on algorithmic aspects. It is intended to serve researchers and engineers - both new to the beauty of the subject - as well as experts, academic teachers and graduate students or, in short, anybody who is interested in the foundations of this flourishing branch of applied geometry.
Download or read book Japanese Tanks 1939 45 written by Steven J. Zaloga and published by Bloomsbury Publishing. This book was released on 2011-12-20 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Japanese Army used tanks to great effect in the build-up to World War II. Inspired by European designs, in the 1920s and 1930s an innovative Japanese tank program facilitated their campaigns in China prior to the Pacific War. During the ensuing war against the Allies tanks were deployed imaginatively in jungle terrain previously thought impassable by such vehicles, being integral in Malaya and the capture of Singapore. Steven J Zaloga uses detailed and colorful artwork and photographs to explore these designs, explaining their neglect in favor of the naval priorities that left Japanese tanks outmoded by Western designs.
Download or read book Advances in Multimedia Information Processing PCM 2005 written by Yo-Sung Ho and published by Springer Science & Business Media. This book was released on 2005-10-31 with total page 1049 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in 2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu, Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one of the most beautiful and fantastic islands in Korea. This year, we accepted 181 papers out of 570 submissions including regular and special session papers. The acceptance rate of 32% indicates our commitment to ensuring a very high-quality conference. This would not be possible without the full support of the excellent Technical Committee and anonymous reviewers that provided timely and insightful reviews. We would therefore like to thank the Program Committee and all reviewers. The program of this year reflects the current interests of the PCM’s. The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. The PCM 2005 program covers tutorial sessions and plenary lectures as well as regular presentations in three tracks of oral sessions and a poster session in a single track. We have tried to expand the scope of PCM to the artistic papers which need not to be strictly technical.
Download or read book Vision Systems written by Goro Obinata and published by BoD – Books on Demand. This book was released on 2007-06-01 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision is the most important key in developing autonomous navigation systems for interaction with the environment. It also leads us to marvel at the functioning of our own vision system. In this book we have collected the latest applications of vision research from around the world. It contains both the conventional research areas like mobile robot navigation and map building, and more recent applications such as, micro vision, etc.The fist seven chapters contain the newer applications of vision like micro vision, grasping using vision, behavior based perception, inspection of railways and humanitarian demining. The later chapters deal with applications of vision in mobile robot navigation, camera calibration, object detection in vision search, map building, etc.
Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Download or read book Computing Handbook Third Edition written by Teofilo Gonzalez and published by CRC Press. This book was released on 2014-05-07 with total page 2330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.
Download or read book Digital Human Modeling written by Vincent D. Duffy and published by Springer. This book was released on 2007-08-24 with total page 1083 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.
Download or read book Advances in Mobile Mapping Technology written by C. Vincent Tao and published by CRC Press. This book was released on 2007-02-08 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growing market penetration of Internet mapping, satellite imaging and personal navigation has opened up great research and business opportunities to geospatial communities. Multi-platform and multi-sensor integrated mapping technology has clearly established a trend towards fast geospatial data acquisition. Sensors can be mounted on various pla
Download or read book Stereo Vision written by Asim Bhatti and published by BoD – Books on Demand. This book was released on 2008-11-01 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book comprehensively covers almost all aspects of stereo vision. In addition reader can find topics from defining knowledge gaps to the state of the art algorithms as well as current application trends of stereo vision to the development of intelligent hardware modules and smart cameras. It would not be an exaggeration if this book is considered to be one of the most comprehensive books published in reference to the current research in the field of stereo vision. Research topics covered in this book makes it equally essential and important for students and early career researchers as well as senior academics linked with computer vision.