Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Peter Bedrick Books. This book was released on 1984 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Solo wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Solo Games written by Gyles Daubeney Brandreth and published by . This book was released on 1984 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Top 10 Games You Can Play in Your Head by Yourself Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Random House Value Publishing. This book was released on 1991 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Download or read book The Fields of Normandy written by Mike Lambo and published by Independently Published. This book was released on 2022-01-07 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission
Download or read book 101 Card Games for One written by Brenda Ralph Lewis and published by Random House Puzzles & Games. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the set up, play action, and finishing moves of over one hundred solitaire card games, each with an illustration, equipment list, and difficulty rating.
Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules
Download or read book Building Blocks of Tabletop Game Design written by Geoffrey Engelstein and published by CRC Press. This book was released on 2019-06-25 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.
Download or read book The Sorceress and the Book of Spells written by Anne E. Schraff and published by Berkley Publishing Group. This book was released on 1988-01-01 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reader must foil the Sorceress of the Sea's dreadful plot to kill King Peter, Queen Susan, King Edmund, and Queen Lucy and seize the throne to save the realm of Narnia, under the guidance of Aslan, Son of the Emperor-Beyond-the-Sea.
Download or read book Alone in the Dark written by Peter Rudin-Burgess and published by . This book was released on 2021-02-13 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in the Dark then you can use these rules. If you are familiar with using Fortune rolls then you will instantly recognise and understand the logic behind this supplement. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.
Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Download or read book Escape the Boring written by Jordan Rivers and published by eBookIt.com. This book was released on 2024-04-23 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Thrill of Adventures Right from Your Living Room Imagine transforming your living space into the launchpad for an extraordinary journey of discovery, creativity, and wellness. Escape the Boring: A Sofa Explorer's Guide to Active Living is your indispensable guide to breaking free from the mundane and injecting excitement, adventure, and joy into every day--without stepping outside your front door. Embark on a transformative quest to redefine what it means to live actively, starting from the comfort and familiarity of your own sofa. This guide unveils how a shift in mindset, coupled with simple adjustments to your surroundings, can open up a world of intrigue and new hobbies. Discover the secrets to finding joy in the small things, setting the stage for perpetual adventure, and creating personal spaces that inspire and energise. Dive into the art of indoor gardening, mastering the care of succulents and nurturing an enchanting herb garden, ready to elevate your culinary creations. Speaking of which, explore the rich tapestry of global cuisines from your kitchen, with theme nights that take you on a gustatory journey around the world. But why stop there? Boost your physical and mental well-being by designing a customised no-equipment workout routine, delving into the calming practices of yoga and mindfulness, or unleashing your creativity through art, writing, and music. Escape the Boring doesn't just offer activities; it offers a new way of seeing and interacting with your world, encouraging growth, learning, and happiness in every chapter. From mastering new languages to hosting virtual gatherings, from board games and puzzles to digital voyages and home-based volunteering, this guide offers a plethora of options to keep your days filled with wonder and discovery. And for those looking to contribute positively to our planet, tips on sustainable living from the comfort of your couch will inspire you to make changes that benefit both your home and the wider world. Don't settle for a passive existence. Turn the ordinary into the extraordinary and embark on a thrilling adventure of self-discovery and boundless creativity. Whether you're looking to enhance your personal wellbeing, explore new hobbies, or simply inject some fun into your routine, Escape the Boring: A Sofa Explorer's Guide to Active Living is your ticket to a brighter, more engaged life. Are you ready to redefine what it means to live actively?
Download or read book Games Most Wanted written by Ben H. Rome and published by Potomac Books, Inc.. This book was released on 2013 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind. With more than forty chapters, GamesÆ Most WantedÖ whisks readers away into the fantasyland of games. Learn more about board games that have.
Download or read book Your Turn written by Scott A. Rogers and published by John Wiley & Sons. This book was released on 2023-09-27 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers—creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo—delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!
Download or read book What Board Games Mean To Me written by Donna Gregory and published by Simon and Schuster. This book was released on 2023-11-21 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy