EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Softimage XSI Character Animation F x and Design

Download or read book Softimage XSI Character Animation F x and Design written by Chris Maraffi and published by Coriolis Group Books. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring Softimage scene examples and movies, as well as essential files, exercises, and artwork on CD-ROM, a hands-on introduction to three-dimensional character design offers step-by-step instruction in shape animation, muscle control, squash and stretch effects, modeling techniques, and more. Original. (Intermediate).

Book Maya Character Creation

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Book MEL Scripting a Character Rig in Maya

Download or read book MEL Scripting a Character Rig in Maya written by Chris Maraffi and published by Peachpit Press. This book was released on 2010-04-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.

Book Character Animation in 3D

    Book Details:
  • Author : Steve Roberts
  • Publisher : CRC Press
  • Release : 2004-06-16
  • ISBN : 1136134948
  • Pages : 260 pages

Download or read book Character Animation in 3D written by Steve Roberts and published by CRC Press. This book was released on 2004-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your animation by fully understanding the key 2d skills before using a computer!

Book XSI Illuminated  character

Download or read book XSI Illuminated character written by Anthony Rossano and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Character Animation  2D Skills for Better 3D

Download or read book Character Animation 2D Skills for Better 3D written by Steve Roberts and published by CRC Press. This book was released on 2012-08-06 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.

Book Experience XSI 4

Download or read book Experience XSI 4 written by Aaron Sims and published by Thomson Course Technology. This book was released on 2004 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.

Book Blender 3D for Graphics Designers to Animate  Visual Efects   Motion Graphics

Download or read book Blender 3D for Graphics Designers to Animate Visual Efects Motion Graphics written by Mark Myers and published by Independently Published. This book was released on 2019-09-28 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now

Book Elemental Magic  Volume I

Download or read book Elemental Magic Volume I written by Joseph Gilland and published by Taylor & Francis. This book was released on 2012-12-12 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.

Book Character Animation Fundamentals

Download or read book Character Animation Fundamentals written by Steve Roberts and published by Taylor & Francis. This book was released on 2012-09-10 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Book Character Animation in Depth

Download or read book Character Animation in Depth written by Doug Kelly and published by Coriolis Group Books. This book was released on 1998 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.

Book Softimage XSI

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008
  • ISBN : 9788993080124
  • Pages : pages

Download or read book Softimage XSI written by and published by . This book was released on 2008 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creative Character Design 2e

Download or read book Creative Character Design 2e written by Bryan Tillman and published by CRC Press. This book was released on 2019-01-24 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.

Book Softimage  XSI 5 for a Future Animation Studio Boss

Download or read book Softimage XSI 5 for a Future Animation Studio Boss written by George Avgerakis and published by Premier Press. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've seen the amazing possibilities offered by XSI. With this official SOFTIMAGE XSI guide, you're ready to not only create animation using this powerful software, but also to create a career. SOFTIMAGE XSI 5 for a Future Animation Studio Boss: The Official Guide to Career Skills with XSI addresses both the technical and business sides of being a professional 3D animator, teaching you how to use the technology of SOFTIMAGE XSI to earn a living as a 3D animator and studio owner.Working through several hands-on tutorials, you'll use the SOFTIMAGE XSI software to learn 3D animation skills necessary to obtain an internship or entry level position. Hone your career skills with tips on writing a resumé, pricing an animation project, and identifying and approaching potential clients. Get ready to take your first step toward success in the professional animation industry.

Book Virtual Character Design for Games and Interactive Media

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Book Special Make up Effects for Stage   Screen

Download or read book Special Make up Effects for Stage Screen written by Todd Debreceni and published by Taylor & Francis. This book was released on 2012-08-21 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the world of film and theatre, character transformation takes a lot of work, skill, and creativity...Dedicated solely to SFX, this book will show you tips and techniques from an seasoned SFX makeup artist with years of film, TV, and theatrical experience. Not only will this book take you through the many genres that need a special effects makeup artist, like horror, fantasy, and sci-fi, but it will also tell you about the tools you will need, how to maintain your toolkit, how to take care of the actor's skin, how to airbrush properly when HD is involved, and all about the exclusive tricks of the trade from an experienced pro who knows all the latest tips and techniques. The author shows you how to sculpt and mold your own makeup prosethetics, focusing on how human anatomy relates to sculpture, thus creating the most realistic effects. Case studies feature some of the top makeup artists of today, such as Neill Gorton, Christopher Tucker, Miles Teves, Jordu Schell, Mark Alfrey, Matthew Mungle, Christien Tinsely, Vittorio Sodano, and Mark Gabarino. You will also learn about human anatomy as it relates to sculpture and will be able to profit from lessons from today's top make-up artists that are highlighted. Put your new techniques into practice right away with the step-by-step tutorials on the must-have DVD, which will show you exactly how some of the looks from the book were achieved.

Book Poser 4 Pro Pack F x   Design

Download or read book Poser 4 Pro Pack F x Design written by Richard Schrand and published by Coriolis Group. This book was released on 2001 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poser 4 Pro Pack f/x and Design takes you deep inside one of the hottest programs for humanoid figure animation. The insider tips and tricks are revealed! This book shows you how to use the cutting-edge features of this program such as writing Python Scripts, realistic positioning of body elements, creating realistic lighting and shadows, and much more. You will learn how to put your models to work by importing them into popular 3D programs such as 3D Studio Max, LightWave [6], and the Shockwave Web format. CD-ROM is also included containing original models, animation files, special Python Scripts, and trial versions of Poser and other programs which work in conjunction with this must have character animation program.