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EBookClubs

Read Books & Download eBooks Full Online

Book Softimage  XSI 5 for a Future Animation Studio Boss

Download or read book Softimage XSI 5 for a Future Animation Studio Boss written by George Avgerakis and published by Premier Press. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've seen the amazing possibilities offered by XSI. With this official SOFTIMAGE XSI guide, you're ready to not only create animation using this powerful software, but also to create a career. SOFTIMAGE XSI 5 for a Future Animation Studio Boss: The Official Guide to Career Skills with XSI addresses both the technical and business sides of being a professional 3D animator, teaching you how to use the technology of SOFTIMAGE XSI to earn a living as a 3D animator and studio owner.Working through several hands-on tutorials, you'll use the SOFTIMAGE XSI software to learn 3D animation skills necessary to obtain an internship or entry level position. Hone your career skills with tips on writing a resumé, pricing an animation project, and identifying and approaching potential clients. Get ready to take your first step toward success in the professional animation industry.

Book Thinking Animation

    Book Details:
  • Author : Angie Jones
  • Publisher : Course Technology
  • Release : 2007
  • ISBN :
  • Pages : 372 pages

Download or read book Thinking Animation written by Angie Jones and published by Course Technology. This book was released on 2007 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes ways artists can use traditional animation techniques with computer technology.

Book Consultants   Consulting Organizations Directory

Download or read book Consultants Consulting Organizations Directory written by Cengage Gale and published by . This book was released on 2009-05-12 with total page 1976 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fundamentals of Multimedia

    Book Details:
  • Author : Ze-Nian Li
  • Publisher : Springer Science & Business Media
  • Release : 2014-04-09
  • ISBN : 331905290X
  • Pages : 741 pages

Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Book Storyboards  Motion In Art

Download or read book Storyboards Motion In Art written by Mark A. Simon and published by Taylor & Francis. This book was released on 2012-12-12 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Book Digital Modeling

    Book Details:
  • Author : William Vaughan
  • Publisher : New Riders
  • Release : 2011-12-27
  • ISBN : 0321712641
  • Pages : 627 pages

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 627 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Book Experience XSI 4

Download or read book Experience XSI 4 written by Aaron Sims and published by Thomson Course Technology. This book was released on 2004 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.

Book Game Design Foundations

    Book Details:
  • Author : Roger Pedersen
  • Publisher : Jones & Bartlett Publishers
  • Release : 2009-06-23
  • ISBN : 0763782742
  • Pages : 400 pages

Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Book Digital Art Masters

    Book Details:
  • Author : 3DTotal.com (Firm)
  • Publisher : Taylor & Francis
  • Release : 2005
  • ISBN : 0240521196
  • Pages : 287 pages

Download or read book Digital Art Masters written by 3DTotal.com (Firm) and published by Taylor & Francis. This book was released on 2005 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu and Alessandro Baldasseroni to Marcel Baumann and Marek Denko, and see how they work.

Book Softimage  XSI 5

Download or read book Softimage XSI 5 written by Anthony Rossano and published by Course Technology. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches beginning students everything they need to know to render out exceptional frames. Also provides comprehensive information about textures, how they are projected onto models, and how to use them to modulate bump, transparency, reflectivity, and other surface properties.

Book Introducing Character Animation with Blender

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-06-09 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Treasure Planet

    Book Details:
  • Author : Jeff Kurtti
  • Publisher : Disney Editions
  • Release : 2002-09-23
  • ISBN : 9780786853663
  • Pages : 0 pages

Download or read book Treasure Planet written by Jeff Kurtti and published by Disney Editions. This book was released on 2002-09-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go "behind the sails" on an intergalactic treasure hunt in this thrilling new animated space adventure by Walt Disney Pictures. A futuristic twist on one of the greatest adventure stories ever told, Treasure Planet follows Jim Hawkins's fantastic journey across a parallel universe aboard a glittering space galleon. Bug great dangers lie ahead when Jim discovers that his trusted mentor, the cyborg cook John Silver, is actually a scheming pirate with mutiny on his mind. Legends of pirate treasure and pirate terror, the lore of literary pirates, and a look at the loot of a thousand worlds are all featured in this richly illustrated volume that will be treasured by buccaneers of all ages. Discover the film's evolution and the development of its characters, weaponry, and technology, as well as exploring the interesting histories of actual pirates who sailed the seven seas. Part techno-log, part field guide, this book is brimming with diagrams, gadgets, and gizmos, fun facts, and fascinating anecdotes.

Book The HDRI Handbook 2 0

    Book Details:
  • Author : Christian Bloch
  • Publisher : Rocky Nook, Inc.
  • Release : 2013-01-01
  • ISBN : 1457179334
  • Pages : 1275 pages

Download or read book The HDRI Handbook 2 0 written by Christian Bloch and published by Rocky Nook, Inc.. This book was released on 2013-01-01 with total page 1275 pages. Available in PDF, EPUB and Kindle. Book excerpt: ! BONUS DVD ONLY WITH THE PRINT EDITION (NOT AVAILABLE WITH eBOOKS) ! In 2007, The HDRI Handbook was the first book to present this revolutionary new field to a larger audience. These days HDRI is a fully mature technology available to everyone. Real estate and landscape photographers have adopted it as part of their regular workflow, it has become one of the hottest trends for ambitious amateurs and creative professionals alike, and the modern movie industry would be completely dysfunctional without it. Now The HDRI Handbook 2.0 redefines its own gold standard. It has been completely rewritten and is packed with practical hints and tips, background knowledge, reference tools, breathtaking artist portfolios, and inspiring interviews. The book includes dozens of new step-by-step tutorials. Beginners will get a methodically solid introduction and advanced readers will be able to refine their technique to perfection. Topics include:- Understanding the foundation of HDRI- HDR software comparisons and evaluations- Capturing HDR images: today and tomorrow- Tonemapping for creating superior prints- HDR image processing and compositing- Shooting and stitching HDR panoramas- Image-based lighting and CG rendering 2.0 updates include:- New cameras, sensors, and HDR beamsplitter rigs- Open Camera Controller for endless auto-bracketing- Correct RAW pre-processing and ghost removal- Dozens of practical, easy-to-follow tutorials- A structured approach to tonemapping, inspired by Ansel Adams- Set etiquette and tips for capturing HDR panos for visual effects- Seven artist spotlights showing unique perspectives on HDRI- Seven crossword puzzles: a fun way to test yourself ! BONUS DVD ONLY WITH THE PRINT EDITION (NOT AVAILABLE WITH eBOOKS) !

Book The Complete FreeBSD

    Book Details:
  • Author : Greg Lehey
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2003-04-29
  • ISBN : 0596005164
  • Pages : 716 pages

Download or read book The Complete FreeBSD written by Greg Lehey and published by "O'Reilly Media, Inc.". This book was released on 2003-04-29 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical guidebook explains not only how to get a computer up and running with the FreeBSD operating system, but how to turn it into a highly functional and secure server that can host large numbers of users and disks, support remote access and provide key parts of the Inter

Book Caligari TrueSpace2 Bible

Download or read book Caligari TrueSpace2 Bible written by Peter M. Plantec and published by Wiley. This book was released on 1996 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the tips and techniques you'll need to take the plunge into the exciting visual world of 3D animation. From beginner to broadcast pro, this guide presents a complete overview of 3d graphics and trueSpace, offers expert tips for visualizing 3D on a 2D surface, and more. Sure to educate and amaze trueSpace users, the CD-ROM includes a fully functional version of trueSpace.

Book Digital Filmmaking

Download or read book Digital Filmmaking written by Thomas Ohanian and published by Taylor & Francis. This book was released on 2013-04-03 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Filmmaking has been called the bible for professional filmmakers in the digital age. It details all of the procedural, creative, and technical aspects of pre-production, production, and post-production within a digital filmmaking environment. It examines the new digital methods and techniques that are redefining the filmmaking process, and how the evolution into digital filmmaking can be used to achieve greater creative flexibility as well as cost and time savings. The second edition includes updates and new information, including four new chapters that examine key topics like digital television and high definition television,making films using digital video, 24 P and universal mastering, and digital film projection. Digital Filmmaking provides a clear overview of the traditional filmmaking process, then goes on to illuminate the ways in which new methods can accomplish old tasks. It explains vital concepts, including digitization, compression, digital compositing, nonlinear editing, and on-set digital production and relates traditional film production and editing processes to those of digital techniques. Various filmmakers discuss their use of digital techniques to enhance the creative process in the "Industry Viewpoints" sections in each chapter .