Download or read book Sociomaterial Design written by Pernille Bjørn and published by Springer. This book was released on 2014-12-01 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Investigates theoretically and empirically what it means to design technological artefacts while embracing the large number of practices which practitioners engage with when handling technologies. The authors discusses the fields of design and sociomateriality through their shared interests towards the basic nature of work, collaboration, organization, technology, and human agency, striving to make the debates and concepts originating in each field accessible to each other, and thus moving sociomateriality closer to the practical concerns of design and providing a useful analytical toolbox to information system designers and field researchers alike. Sociomaterial-Design: Bounding Technologies in Practice takes on the challenge of redefining design practices through insights from the emerging debate on sociomateriality. It does so by bringing forward a comparative examination of two longitudinal ethnographic studies of the practices within two emergency departments – one in Canada and one in the United States of America. A particular focus is placed upon the use of current collaborative artefacts within the emergency departments and the transformation into digital artefacts through design.
Download or read book Sociomaterial Design written by Pernille Bjorn and published by . This book was released on 2014-12-31 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Diversity in Computer Science written by Pernille Bjørn and published by Springer Nature. This book was released on 2022-11-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book that covers the complete set of experiences and results of the FemTech.dk research which we have had conducted between 2016-2021 – from initiate idea to societal communication. Diversity in Computer Science: Design Artefacts for Equity and Inclusion presents and documents the principles, results, and learnings behind the research initiative FemTech.dk, which was created in 2016 and continues today as an important part of the Department of Computer Science at the University of Copenhagen’s strategic development for years to come. FemTech.dk was created in 2016 to engage with research within gender and diversity and to explore the role of gender equity as part of digital technology design and development. FemTech.dk considers how and why computer science as a field and profession in Denmark has such a distinct unbalanced gender representation in the 21st century. This book is also the story of how we (the authors) as computer science researchers embarked on a journey to engage with a new research field – equity and gender in computing – about which we had only sporadic knowledge when we began. We refer here to equity and gender in computing as a research field – but in reality, this research field is a multiplicity of entangled paths, concepts, and directions that forms important and critical insights about society, gender, politics, and infrastructures which are published in different venues and often have very different sets of criteria, values, and assumptions. Thus, part of our journey is also to learn and engage with all these different streams of research, concepts, and theoretical approaches and, through these engagements, to identify and develop our own theoretical platform, which has a foundation in our research backgrounds in Human–Computer Interaction broadly – and Interaction Design & Computer Supported Cooperative Work specifically.
Download or read book Human Work Interaction Design written by Torkil Clemmensen and published by Springer Nature. This book was released on 2021-09-23 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approach to socio-technical HCI called Human Work Interaction Design (HWID) emerged around 2005. It has grown steadily, and now is the time for sharing this research with a wider audience. In this book, the HWID approach is used to discuss socio-technical HCI theory, cases, methods, and impact. The book introduces HWID as a multi-sided platform for theorizing about socio-technical HCI work design in the digital age. It presents design cases that illustrate the design of socio-technical relations, provides specific advice for researchers, consultants, and policy makers, and reflects on the open issues related to theorizing about sociotechnical HCI. The benefits of HWID include that it meets the requirement of taking both the social and the technical into account, while focusing strongly on the relationship between the social and the technical. In addition, it is truly international and explicitly considers local cultural, organizational, and technological contexts.
Download or read book Designing Socially Embedded Technologies in the Real World written by Volker Wulf and published by Springer. This book was released on 2015-07-03 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is concerned with the associated issues between the differing paradigms of academic and organizational computing infrastructures. Driven by the increasing impact Information Communication Technology (ICT) has on our working and social lives, researchers within the Computer Supported Cooperative Work (CSCW) field try and find ways to situate new hardware and software in rapidly changing socio-digital ecologies. Adopting a design-orientated research perspective, researchers from the European Society for Socially Embedded Technologies (EUSSET) elaborate on the challenges and opportunities we face through the increasing permeation of society by ICT from commercial, academic, design and organizational perspectives. Designing Socially Embedded Technologies in the Real-World is directed at researchers, industry practitioners and will be of great interest to any other societal actors who are involved with the design of IT systems.
Download or read book Transforming Learning with Meaningful Technologies written by Maren Scheffel and published by Springer Nature. This book was released on 2019-09-09 with total page 779 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, held in Delft, The Netherlands, in September 2019. The 41 research papers and 50 demo and poster papers presented in this volume were carefully reviewed and selected from 149 submissions. The contributions reflect the debate around the role of and challenges for cutting-edge 21st century meaningful technologies and advances such as artificial intelligence and robots, augmented reality and ubiquitous computing technologies and at the same time connecting them to different pedagogical approaches, types of learning settings, and application domains that can benefit from such technologies.
Download or read book Advanced Learning and Teaching in Higher Education in India A Policy technology capacity Enabled Approach written by Pallavi Tyagi and published by CRC Press. This book was released on 2024-04-12 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprehensively covers the evolution of advanced learning pedagogy and innovative technologies like open educational resources and blended learning models. It specifically talks about the future of technology-enhanced learning and how advanced technology and government policies together are trying to impact learning outcomes globally. Nowadays in a flexible learning environment, technology plays a significant role in higher education systems. Both educators and students are playing prominent roles in its successful implementation. Advanced learning pedagogy by using technology has not only changed teaching procedures but has also evolved the relationship among multiple stakeholders. The content of the book is neatly segregated into four parts. Part I covers the concept and evolution of digital learning and education technology. This part examines the role of technology in higher education and proposes a toolkit for personalized learning and continuous assessment. Parts II and III creatively represent the innovative teaching techniques and learning models under advance learning pedagogy. Chapters under parts II and III are specially designed to present the more simplistic view of various technology-based advanced learning models and resources like flipped classes, gaming designs for e-learning, etc. Part III of the book also extensively covers various case studies/instructor’s stories of technology enabled learning experiences. Part IV focuses on the evaluation of advance learning pedagogy and tools. It also covers the future of information in learning (like formative analytics) and improved learning outcomes using technology and government initiatives in the form of various future oriented education policies like the Digital Action Education Plan (2021–2027). The wide-ranging content also covers the challenges of implementation of advanced learning pedagogy and offers recommendations to overcome such challenges. The book will grab the attention of the modern (IT-enabled) instructor’s fraternity, and students and researchers in the area of technology and education. The book can be further used by policymakers and educational-technology startups to formulate and design technology-based higher education teaching policies and procedures which are indeed helpful in measuring learning outcomes.
Download or read book Socio gerontechnology written by Alexander Peine and published by Routledge. This book was released on 2021-03-24 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social change in the twenty-first century is shaped by both demographic changes associated with ageing societies and significant technological change and development. Outlining the basic principles of a new academic field, Socio-gerontechnology, this book explores common conceptual, theoretical and methodological ideas that become visible in the critical scholarship on ageing and technology at the intersection of Age Studies and Science and Technology Studies (STS). Comprised of 15 original chapters, three commentaries and an afterword, the book explores how ageing and technology are already interconnected and constantly being intertwined in Western societies. Topics addressed cover a broad variety of socio-material domains, including care robots, the use of social media, ageing-in-place technologies, the performativity of user involvement and public consultations, dementia care and many others. Together, they provide a unique understanding of ageing and technology from a social sciences and humanities perspective and contribute to the development of new ontologies, methodologies and theories that might serve as both critique of and inspiration for policy and design. International in scope, including contributions from the United Kingdom, Canada, the United States, Australia, Germany, Norway, Denmark, Austria, the Netherlands, Spain and Sweden, Socio-gerontechnology is an agenda-setting text that will provide an introduction for students and early career researchers as well as for more established scholars who are interested in ageing and technology.
Download or read book Designing Development written by Aditya Johri and published by Springer Nature. This book was released on 2022-06-01 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of physical and material infrastructure is the cornerstone of human development; not surprisingly, engineers and designers are often motivated and inspired in their practice to improve the world around them, to make things better for others, and to apply their knowledge for the good of mankind. These aspirations often get translated into engineering and design curricula where students and faculty work on development related projects usually under the category of community or service learning. This book presents an overview of such an education and outreach program designed to empower stakeholders to improve their lives. The project described here was an international multi-institutional undertaking that included academic institutions, non-governmental organizations, and private firms. Within the academic setting, an interdisciplinary set of actors that included engineering and industrial design students and faculty worked on the project. We concretize our work by presenting a design case study that illustrates how different approaches can help guide the works of engineers and designers as they create global infrastructures and localized artifacts. We emphasize the importance of developing long term relationships with organizations on the ground in order to ensure appropriate design as well as successful transfer and long term use of designed artifacts. We discuss the life trajectories of the authors to provide a grounded perspective on what motivated us to undertake this work and shaped our approach with the intention to demonstrate that there are multiple paths toward this goal. Table of Contents: Introduction / Development of the Program: Personal Trajectories Meet Professional Opportunities / Intellectual Positioning of the Program: Sociomaterial Infrastructures and Capable and Convivial Design / Case Study: Quick Response (QR) Code Based Immunization Solution / Design for Development Course and Outreach Initiative / Conclusion: Lessons Learned
Download or read book Transdisciplinary Engineering for Complex Socio technical Systems written by K. Hiekata and published by IOS Press. This book was released on 2019-11-12 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Industry and society are complex socio-technical systems, and both face problems that can only be solved by collaboration between different disciplines. Collaboration between academia and practice is also needed to develop viable solutions. Many engineering problems also require such an approach, which is known as Transdisciplinary Engineering (TE). This book presents the proceedings of the 26th ISTE International Conference on Transdisciplinary Engineering, held in Tokyo, Japan, from 30 July - 1 August 2019. The title of the conference was: Transdisciplinary Engineering for Complex Socio-technical Systems, and of the 86 submitted papers, 68 peer-reviewed papers by authors from 17 countries were delivered at the conference. These papers range from theoretical and conceptual to strongly pragmatic. They address industrial best practice and are grouped here under 10 themes: advanced robotics for smart manufacturing; design of personalized products and services; engineering methods for industry 4.0; additive and subtractive manufacturing; decision supporting tools and methods; complex systems engineering; big data analytics in manufacturing and services; concurrent engineering; cost modeling; and digital manufacturing, modeling and simulation. Presenting the latest research results and knowledge of product creation processes and related methodologies, the book will be of interest to researchers, design practitioners, and educators alike.
Download or read book Design Things written by Thomas Binder and published by MIT Press. This book was released on 2011-09-30 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts—“design things.” The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as “emerging landscapes”; the relation between design and use; and the design of controversial things.
Download or read book Why is it difficult to design innovative IT written by Siri Wassrin and published by Linköping University Electronic Press. This book was released on 2019-05-29 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: It may seem strange to claim that it is difficult to design innovative information technology (IT) in a time when the technological progress leaps forward like never before. However, despite the numerous opportunities that this rapid progress provides, we often design IT that is similar to existing artifacts, making IT design incremental rather than radical. At the same time, IT innovations are pointed out as crucial to meet the societal challenges we are facing, not least in the public sector, including a growing and older population, increasing demands from citizens and reduced tax revenues. This calls for us to better understand why it is difficult to design innovative IT. Previous research on this topic have mainly focused on human and social aspects, not paying close attention to IT. In this thesis, it is suggested that the sociomaterial theory agential realism can help shed light on the role of IT in innovative IT design, acknowledging the sociomateriality of IT. Thus, the overarching aim of this thesis is to apply agential realism on an empirical case in order to explore and explain why it is difficult to design innovative IT. To fulfill the aim, a qualitative case study was conducted in publicly funded healthcare. The empirical case is an example of an attempt to design innovative IT in a healthcare context. The empirical material was generated through participant observations, including video recordings, and semi-structured interviews. The material was analyzed in several rounds, with and without a theoretical lens. In the agential realist analysis, IT has been viewed as entangled with the world. The analysis focused on what boundaries IT produced and how these boundaries were consequential for what was possible and impossible to design. The thesis illustrates how IT is produced and productive in terms of both matter and meaning, and thus, is agential – IT makes differences in the world. What is possible to design is not only constrained by social structures but by the materiality of IT, what boundaries IT helps produce and the material-discursive practices that enact IT. Innovative IT design means to design material configurations that produce boundaries that are different from what have been enacted before and, thus, deviate from existing material-discursive practices. However, it is difficult to deviate from these since material-discursive practices are agential and define what boundaries are meaningful and legitimate. Hence, it is difficult to design innovative IT since innovative IT design has to both enact boundaries that deviate from agential material-discursive practices and also gain legitimacy. Through this explanation, the thesis makes an explanatory knowledge contribution which differs from and adds to earlier explanations. It also makes a contribution to conceptualizing the IT artifact by emphasizing IT as sociomaterial and providing examples of how IT can be understood as produced, productive, agential and entangled. Finally, the thesis also makes an empirical and methodological contribution in the sense that it demonstrates how an agential realist case study can be conducted in the field of Information Systems. Det kan verka märkligt att påstå att det är svårt att designa innovativ informationsteknik (IT) i en tid då den tekniska utvecklingen går snabbare än någonsin förr. Men trots de många möjligheter som den snabba utvecklingen erbjuder så designar vi ofta IT som liknar existerande artefakter, vilket resulterar i inkrementell snarare än radikal IT-design. Samtidigt pekas IT-innovation ut som kritisk för att möta de samhälleliga utmaningar som vi står inför, inte minst i den offentliga sektorn där en växande och åldrande befolkning, ökade krav från medborgare och minskade skatteintäkter ställer stora krav på offentliga organisationer. Av denna anledning behöver vi förbättra vår förståelse för varför det är svårt att designa innovativ IT. Tidigare forskning inom detta ämne har främst fokuserat på mänskliga och sociala aspekter men inte uppmärksammat IT. I denna avhandling föreslås att den sociomateriella teorin agentiell realism kan bidra till att belysa ITs roll i innovativ IT-design genom att se IT som sociomateriell. Därmed är avhandlingens övergripande syfte att applicera agentiell realism på ett empiriskt fall för att utforska och förklara varför det är svårt att designa innovativ IT. För att uppfylla syftet har en kvalitativ fallstudie genomförts i offentlig sjukvård. Det empiriska fallet är ett exempel på ett försök att designa innovativ IT i en sjukvårdskontext. Det empiriska materialet genererades genom deltagande observationer, inklusive videofilmning, och semistrukturerade intervjuer. Materialet analyserades i flera omgångar, både med och utan teoretisk lins. I analysen där agentiell realism applicerades sågs IT som entangled (’intrasslad’) med världen. Denna analys fokuserade på vilka gränser som IT producerade och hur dessa gränser hade konsekvenser för vad som var möjligt respektive omöjligt att designa. Denna avhandling illustrerar hur IT är producerad och producerande både vad gäller materia och betydelser, och därmed är agentiell – IT gör skillnad i världen. Vad som är möjligt att designa är inte enbart begränsat av sociala strukturer utan också av ITs materialitet, vilka gränser som IT bidrar till att producera och de materiell-diskursiva praktiker som framställer IT. Innovativ ITdesign innebär att designa materiella konfigurationer som skapar gränser vilka skiljer sig från vad som blivit till innan och därmed avviker från rådande materiell-diskursiva praktiker. Det är dock svårt att avvika från dessa eftersom materiell-diskursiva praktiker är agentiella och definierar vilka gränser som är meningsfulla och legitima. Det är därmed svårt att designa innovativ IT då innovativ IT-design behöver både producera gränser som avviker från agentiella materiell-diskursiva praktiker och också uppnå legitimitet. Med denna förklaring ger avhandlingen ett kunskapsbidrag och bidrar till ny förståelse för varför det är svårt att designa innovativ IT. Avhandlingen bidrar också till att konceptualisera IT-artefakten genom att betona ITs sociomaterialitet och att ge exempel på hur IT kan förstås som producerad, producerande, agentiell och entangled. Slutligen ger avhandlingen också ett empiriskt och metodologiskt bidrag genom att demonstrera hur en agentiell realistisk fallstudie kan utföras inom informatikfältet.
Download or read book Research Education in Design People Processes Products Philosophy written by Rita Almendra and published by CRC Press. This book was released on 2020-05-27 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is about the creation of meaningful connections to solve problems and advance human wellbeing; the discipline has always explored the beneficial links between form and function, technology and meaning, beauty and utility, people and artefacts and problems and solutions, among others. This book focuses on the crucial connection between design research and design education. Contemporary society grows increasingly hyper-complex and globally competitive. This state of affairs raises fundamental questions for both Design Education and Design Research: Should research skills be integrated into undergraduate courses? How can we modify design courses without compromising the positive aspects of the educational studio experience? Can the three cycles of higher education in design be combined into a creative and inquisitive educational continuum? To examine the relationship between research and education in Design we must address the topic of knowledge, keeping in mind that the development and dissemination of new and useful knowledge is the core purpose of a University. If we agree that design has its own things to know and ways to find out about them, then design knowledge resides in people, processes, products, and philosophy. This book explores the intersection of these four areas with the aim of uncovering insights to advance the current state of the design discipline.
Download or read book Design Thinking written by Karen L. Sanzo and published by IAP. This book was released on 2022-01-01 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design thinking is a human-centered problem-solving process that organizations can use to address wicked and complex problems of practice. Within the PK-12 space, design thinking has been employed to engage educators in an innovative approach to address challenges like curriculum redesign, instructional engagement, and designing physical spaces. The use of design thinking in the PK-12 space is a result of the evolution of an organizational improvement process that puts people at the center of problem-solving initiatives. Design thinking is seen as both a process and a mindset that enables people to look at problems in new ways and address these problems through creative approaches. In this book we share case studies of PK-12 schools and other educational organizations that have used design thinking, as well as research studies that have studied aspects of design thinking in the PK-12 space. We have brought together a variety of research-based and illustrative case studies around design thinking in PK-12 education that explore the development and implementation of design thinking in practice.
Download or read book Design Science at the Intersection of Physical and Virtual Design written by Jan vom Brocke and published by Springer. This book was released on 2013-06-21 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2013, held in Helsinki, Finland, in June 2013. The 24 full papers, 8 research-in-progress papers, 12 short papers, and 8 poster abstracts were carefully reviewed and selected from 93 submissions. The papers are organized in topical sections on system integration and design; meta issues; business process management and ERP; theory development; emerging themes; green IS and service management; method engineering; papers describing products and prototypes; and work-in-progress papers.
Download or read book Socio informatics written by Volker Wulf and published by Oxford University Press. This book was released on 2018 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about how computer systems might be designed to serve their users rather better. It deals with how to study the natural behaviour of users to see how computer systems might best help them, and how one might also involve them in the design of computer systems that will assist them in their everyday practices.
Download or read book Identity Pedagogy and Technology enhanced Learning written by Selena Chan and published by Springer Nature. This book was released on 2020-02-24 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers work from over a decade of study, and seeks to better understand and support how learners become tradespeople. The research programme applies recent concepts from neuroscience, educational psychology and technology-enhanced learning to explain and help overcome the challenges of learning in trades-learning contexts. Due to the complex and multifarious nature of the work characterising trade occupations, learning how to become a tradesperson requires a significant commitment in terms of time, along with physical and cognitive effort. All modalities (visual, aural, haptic etc.) and literacies (text, numerical, spatial etc.) are required when undertaking trade work. Manual dexterity and strength, coupled with the technical and tacit knowledge required for complex problem solving, not to mention suitable dispositional approaches, must all be learnt and focused on becoming a tradesperson. However, there is a substantial gap in the literature on 'how people learn a trade' and 'how to teach a trade'. In this book, contemporary teaching and learning approaches and strategies, as derived through practice-based participatory research, are used to highlight and discuss pragmatic solutions to facilitate the learning and teaching of trade skills, knowledge and dispositions. The approaches and strategies discussed include the implementation of technology-enhanced learning; project-based inquiry/problem-based learning; and recommendations to ensure learners are prepared for the future of work.