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Book Human Computer Interaction

    Book Details:
  • Author : Masaaki Kurosu
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031604490
  • Pages : 446 pages

Download or read book Human Computer Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Color Imaging

Download or read book Computational Color Imaging written by Shoji Tominaga and published by Springer. This book was released on 2019-03-19 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th Computational Color Imaging Workshop, CCIW 2019, held in Chiba, Japan, in March 2019. The 22 full papers presented in this volume were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections named: computational color imaging; multispectral imaging; perceptual model and application; color image evaluation; colot image filtering; color image applications; and color imaging for material appearance. In addition, the book contains 3 invited talks in full paper length.

Book Emerging Technology Trends in Electronics  Communication and Networking

Download or read book Emerging Technology Trends in Electronics Communication and Networking written by Shilpi Gupta and published by Springer Nature. This book was released on 2020-07-22 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes refereed proceedings of the Third International Conference on Emerging Technology Trends in Electronics, Communication and Networking, ET2ECN 2020, held in Surat, India, in February 2020. The 17 full papers and 6 short papers presented were thorougly reviewed and selected from 70 submissions. The volume covers a wide range of topics including electronic devices, VLSI design and fabrication, photo electronics, systems and applications, integrated optics, embedded systems, wireless communication, optical communication, free space optics, signal processing, image/ audio/ video processing, wireless sensor networks, next generation networks, network security, and many others.

Book Human Interaction   Emerging Technologies  IHIET AI 2024

Download or read book Human Interaction Emerging Technologies IHIET AI 2024 written by Tareq Ahram and published by AHFE Conference. This book was released on 2024-04-25 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 11th International Conference on Human Interaction and Emerging Technologies: Artificial Intelligence & Future Applications (IHIET- AI 2024) which was held April 25-27, 2024, at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland

Book Immersive Video Technologies

Download or read book Immersive Video Technologies written by Giuseppe Valenzise and published by Academic Press. This book was released on 2022-09-29 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies

Book Digital Holography  Applications and Emerging Technologies

Download or read book Digital Holography Applications and Emerging Technologies written by Peter Wai Ming Tsang and published by Frontiers Media SA. This book was released on 2023-07-13 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the rapid growth of computing and display technologies, digital holography (DH) has undergone significant advancement in the past two decades. Contemporary research works have enabled holography, a technology which is originally intended for displaying three-dimensional (3-D) images, to be deployed in numerous scientific, engineering, and bio-medical applications. Notably, digital holography has been incorporated into quite a number of contemporary applications, such as, but limited to holographic cryptography, optical metrology, remote sensing and inspection, and more recently, quantum computing. The success attained with DH so far does not limit its development to its current state-of-the-art, but rather research on holography keeps on expanding, with new ideas and methods keep coming up in a sustainable manner. This Research Topic aims to collect representative works from experts in the field, with the aim of providing an insight on the overall picture on digital holography, as well as reporting existing methodologies and emerging technologies that are likely to have strong impact on future research directions. Participating in the Research Topic, either as authors or readers, also facilitates establishing a platform for researchers to network, and to share their knowledge.

Book Telepresence  Actual and Virtual

Download or read book Telepresence Actual and Virtual written by Thomas B. Sheridan and published by CRC Press. This book was released on 2022-11-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other contexts. It also describes the various operator hand and body controls and the corresponding telerobotic actuation of robotic hands, arms, and locomotion. This book reviews the sensing and control technology, its history and likely future, and discusses the many research and policy issues that are raised. The book also takes up key questions relating to social and ethical issues, given that a person’s mechanical reach is becoming unlimited, enabling one to perform mischievous or harmful acts without identification, and what that portends for future developments in telepresence, including regulation and recommended directions of development. The primary audience for this book is professionals interested in human–robot interaction, human factors engineering, virtual reality, applications to space and undersea exploration, telemedicine and telesurgery, firefighting, mechanized agriculture, policing, drone surveillance, warehouse parts' fetching, mining, and military operations.

Book Human Factors in Virtual Environments and Game Design

Download or read book Human Factors in Virtual Environments and Game Design written by Tareq Z. Ahram • Christianne S. Falcão and published by AHFE International. This book was released on 2022-07-24 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Book Sandbows and Black Lights

    Book Details:
  • Author : Stephen R. Wilk
  • Publisher : Oxford University Press
  • Release : 2021-02-23
  • ISBN : 0197518605
  • Pages : 192 pages

Download or read book Sandbows and Black Lights written by Stephen R. Wilk and published by Oxford University Press. This book was released on 2021-02-23 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why are candle flames yellow? Why does ultraviolet light supposedly kill vampires? What about the monocle? Why was the monocle--a corrective lens that only corrects vision in a single eye--so popular among businessmen and politicians for so many years? Stephen R. Wilk answers all this and so much more in Sandbows and Black Lights. This book is a collection of original essays on weird and unusual topics surrounding optics. Wilk uses the BBC's formula of "Education by Stealth" to explain unusual facets of science and technology through the matrix of interesting and cultural paths, all the while weaving in math equations in an accessible way. The first part of the book focuses on the history, the second moves to odd scientific approaches to visual phenomena, and the third part explains the unique use of optics in fiction, movies, and comic books over time. Chapters cover everything from endless corridors to the beam of light over treasure chests in movies. Whether he is explaining a rare discovery or answering a seemingly unapproachable question, Wilk is able to lure readers in on every page. He has a unique ability to turn complex science into an engaging story, and this book is full of narratives on esoteric topics anyone will find intriguing. Sandbows and Black Lights provides an enticing and entertaining look at physical illusions in a whole new way.

Book Smart Cities

    Book Details:
  • Author : Sergio Nesmachnow
  • Publisher : Springer Nature
  • Release : 2021-02-06
  • ISBN : 3030691365
  • Pages : 331 pages

Download or read book Smart Cities written by Sergio Nesmachnow and published by Springer Nature. This book was released on 2021-02-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the Third Ibero-American Congress, ICSC-CITIES 2020, held in Costa Rica, in November 2020. Due to the COVID-19 pandemic the conference was held online. The 21 full papers presented were carefully reviewed and selected from 99 submissions. The papers are organized on topical sections on Energy Efficiency and Sustainability; Mobility and IoT; Infrastructure, Environment, Governance.

Book Cultural Robotics  Social Robots and Their Emergent Cultural Ecologies

Download or read book Cultural Robotics Social Robots and Their Emergent Cultural Ecologies written by Belinda J. Dunstan and published by Springer Nature. This book was released on 2023-05-11 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection approaches the field of social robotics from the perspective of a cultural ecology, fostering a deeper examination of the reach of robotic technology into the lived experience of diverse human populations, as well as the impact of human cultures on the development and design of these social agents. To address the broad topic of Cultural Robotics, the book is sectioned into three focus areas: Human Futures, Assistive Technologies, and Creative Platforms and their Communities. The Human Futures section includes chapters on the histories and future of social robot morphology design, sensory and sonic interaction with robots, technology ethics, material explorations of embodiment, and robotic performed sentience. The Assistive Technologies section presents chapters from community-led teams, and researchers working to adopt a strengths-based approach to designing assistive technologies for those with disability or neurodivergence. Importantly, this section contains work written by authors belonging to those communities. Creative Platforms and their Communities looks to the creative cross-disciplinary researchers adopting robotics within their art practices, those contributing creatively to more traditional robotics research, and the testing of robotics in non-traditional platforms such as museum and gallery spaces. Cultural Robotics: Social Robots and their Emergent Cultural Ecologies makes a case for the development of social robotics to be increasingly informed by community-led transdisciplinary research, to be decentralised and democratised, shaped by teams with a diversity of backgrounds, informed by both experts and non-experts, and tested in both traditional and non-traditional platforms. In this way, the field of cultural robotics as an ecological approach to encompassing the widest possible spectrum of human experience in the development of social robotics can be advanced.

Book Towards Radical Regeneration

Download or read book Towards Radical Regeneration written by Christoph Gengnagel and published by Springer Nature. This book was released on 2022-09-17 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects and expands on the current trends in the Architecture Engineering and Construction (AEC) industries to respond to the unfolding climate and biodiversity crisis. Shifting away from the traditional focus, narrowly centered on efficiency, the book presents a variety of approaches to move the AEC community from an approach that presents new challenges in all areas of the industry, from a linear, extractive paradigm to circular and regenerative one. The book presents contributions including research papers and case studies, providing a comprehensive overview of the field as well as perspectives from related disciplines, such as computer science, biology and material science. The chapter authors were invited speakers at the 8th Design Modelling Symposium “Towards Radical Regeneration”, which took place at the University of the Arts in Berlin in September 2022.

Book The high dynamic range imaging pipeline

Download or read book The high dynamic range imaging pipeline written by Gabriel Eilertsen and published by Linköping University Electronic Press. This book was released on 2018-05-15 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image information can be used in a wide range of applications, such as HDR displays, image-based lighting, tone-mapping, computer vision, and post-processing operations. HDR imaging has been an important concept in research and development for many years. Within the last couple of years it has also reached the consumer market, e.g. with TV displays that are capable of reproducing an increased dynamic range and peak luminance. This thesis presents a set of technical contributions within the field of HDR imaging. First, the area of HDR video tone-mapping is thoroughly reviewed, evaluated and developed upon. A subjective comparison experiment of existing methods is performed, followed by the development of novel techniques that overcome many of the problems evidenced by the evaluation. Second, a largescale objective comparison is presented, which evaluates existing techniques that are involved in HDR video distribution. From the results, a first open-source HDR video codec solution, Luma HDRv, is built using the best performing techniques. Third, a machine learning method is proposed for the purpose of reconstructing an HDR image from one single-exposure low dynamic range (LDR) image. The method is trained on a large set of HDR images, using recent advances in deep learning, and the results increase the quality and performance significantly as compared to existing algorithms. The areas for which contributions are presented can be closely inter-linked in the HDR imaging pipeline. Here, the thesis work helps in promoting efficient and high-quality HDR video distribution and display, as well as robust HDR image reconstruction from a single conventional LDR image.

Book Haptics  Understanding Touch  Technology and Systems  Applications and Interaction

Download or read book Haptics Understanding Touch Technology and Systems Applications and Interaction written by Hiroyuki Kajimoto and published by Springer Nature. This book was released on with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Service Engineering for Gastronomic Sciences

Download or read book Service Engineering for Gastronomic Sciences written by Takeshi Shimmura and published by Springer Nature. This book was released on 2020-06-23 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering book on food study pursues an interdisciplinary approach to service science and the service engineering field. Further, it highlights a range of experiments conducted at actual business sites to verify the effectiveness of the proposed methodologies and theories. In modern society, food study has become more complex, as it involves multiple fields of science. For instance, a long-lived society entails a number of problems for human beings. A balanced intake of nutrients is important for a healthy life, but in many cases, healthy food is not the most enjoyable. As such, it is important for the food industry to provide foods that are both tasty and wholesome, based on the sciences of gastronomy and nutrition. Conventional food study proceeds along the lines of a specific field such as nutrition, agriculture, or gastronomy, though it should be conducted in an interdisciplinary manner. This book covers multifaceted research on food study to respond to today’s societal demands, based mainly on the natural and social sciences. It addresses a wide range of topics, including: food production management using mathematical modeling, operations research, and production engineering; evaluation of food products based on big data analysis; psychological experiments and ethnography; food products based on consumer behavior; organoleptic assessment and health improvement; design of physical dining environments using virtual reality, pedestrian debt recognition (human indoor position measuring), and observation of behavior. Reporting on and assessing many studies conducted at actual business locations, the book offers a unique and highly practical resource.

Book Extended Reality

    Book Details:
  • Author : Lucio Tommaso De Paolis
  • Publisher : Springer Nature
  • Release : 2022-08-27
  • ISBN : 303115553X
  • Pages : 469 pages

Download or read book Extended Reality written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2022-08-27 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.