Download or read book Sid Meier s Civilization II written by David Ellis and published by Prima Games. This book was released on 1996 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.
Download or read book Sid Meier s Memoir A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Download or read book The Official Guide to Sid Meier s Civilization written by Keith Ferrell and published by . This book was released on 1992 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Civilization II written by John Possidente and published by GameWizards Press. This book was released on 1998 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Sidmeier s Civilization IV written by BradyGames (Firm) and published by Bradygames. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames’ Civilization IV Official Strategy Guideincludes: Features a complete listing of City Improvements, Military Units and Wonders of the World. Comprehensive coverage of the Research Tree, detailing each Scientific Advance. Achieve global domination through Cultural, Economic, Military or Scientific means. Strategies for building empires for both single player and multiplayer games! Platform: PC Genre: Strategy This product is available for sale worldwide.
Download or read book Sid Meier s Civilization II written by Dave Ellis and published by Prima Games. This book was released on 1996-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exclusive tips on all the new technologies, units, and Wonders of the World Expert information on mastering each level of the game, including the most difficult deity level
Download or read book Centauri Dawn written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet.
Download or read book Sid Meier s Civilization II written by Michael Rymaszewski and published by Prima Games. This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d Sid Meier's Civilization II. This book complements the existing book, "Civilization II: The Official Strategy Guide". It covers advanced tactics and strategies for this complex game.
Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Download or read book Twilight of the Mind written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A century has passed since events of "Alpha Centauri #2: Dragon Sun." Civilization is braced for final reckoning. Science and faith collide as the fanatical Believers of Sister Miriam vie with the technological might of Prokhor Zakharov in a merciless war of destruction. Five besieged factions join the battle against Miriam's zealots as the planet Chiron prepares itself for a new era.
Download or read book Dragon Sun written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing rebellion beneath the surface of the planet Chiron threatens Sheng-ji Yang's dreams of immortality. Meanwhile, Lady Deirdre Skye's life is in jeopardy as the Planetary Council withholds vital supplies, and orders her to turn over research data on the life force awakening on Chiron's surface. Though an ocean apart, Yang and Skye seek an alliance to overcome the forces arrayed against them.
Download or read book Game Development Essentials written by Kevin D. Saunders and published by Cengage Learning. This book was released on 2013 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.
Download or read book End Game written by Lorenzo DiTommaso and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-09-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?
Download or read book X Com Apocalypse written by David Ellis and published by Prima Games. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: X-Com Apocalypse is set in the year 2084. Earth civilization has been crippled by overpopulation and pollution, and people have moved into self-contained "Utopian" cities such as Megalopolis. Soon, society begins to unravel, and, of course, aliens are at the root of the problem. And with this strategy guide players can more easily root out the problem and annihilate it.
Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Download or read book Sid Meier s Colonization written by Bruce Shelley and published by Prima Games. This book was released on 1994-12-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the team that designed the bestselling game Sid Meier's Civilization (more than 500,000 units sold!) comes an exciting new sequel: Colonization! This "official" guide, written with an insider's perspective, gives the avid gamer a wealth of information about the strategies and insights needed to excel at the game.