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Book Separate Games

    Book Details:
  • Author : David K. Wiggins
  • Publisher : University of Arkansas Press
  • Release : 2016-11-01
  • ISBN : 1682260178
  • Pages : 289 pages

Download or read book Separate Games written by David K. Wiggins and published by University of Arkansas Press. This book was released on 2016-11-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these "separate games" provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination.

Book Man  Play  and Games

Download or read book Man Play and Games written by Roger Caillois and published by University of Illinois Press. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Book The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration

Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Book On the Theory of the Modern Scientific Game of Whist     Extracted  for Private Circulation  from the Sixteenth Edition of    Short Whist  by Major A

Download or read book On the Theory of the Modern Scientific Game of Whist Extracted for Private Circulation from the Sixteenth Edition of Short Whist by Major A written by William POLE (F.R.S.) and published by . This book was released on 1873 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Theory of the Modern Scientific Game of Whist

Download or read book The Theory of the Modern Scientific Game of Whist written by William Pole and published by . This book was released on 1873 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Using Games and Simulations for Teaching and Assessment

Download or read book Using Games and Simulations for Teaching and Assessment written by Harold F. O'Neil and published by Routledge. This book was released on 2016-03-31 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research and authorship from both civilian and military worlds as well as interdisciplinary fields Rigorously defines and analyzes the criteria of selecting, designing, implementing, and evaluating emerging educational technologies while offering implications for future use

Book Freddy Files

Download or read book Freddy Files written by Scott Cawthon and published by . This book was released on 2017-01-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first official guidebook to Five Nights at Freddys, fans and gamers alike can immerse themselves in the series mythology, gameplay and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbears Pizza. Delving into each game, players can map the animatronics paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight Freddys fans most talked-about theories, from The Bite of '87 vs. The Bite of '83, to the identity of Purple Guy, to the recurring hallucinations of its me. All the evidence, along with every detail of the games and novels, is laid out for fans to explore in this one-of-akind guide to the warped world of Five Nights at Freddys.

Book Pillars of Eternity Guidebook Volume One

Download or read book Pillars of Eternity Guidebook Volume One written by Obsidian Entertainment and published by Dark Horse Books. This book was released on 2015-03-24 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!

Book Every Woman s Encyclopaedia

Download or read book Every Woman s Encyclopaedia written by and published by . This book was released on 1912 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Smith and Monkcom  The Law of Gambling

Download or read book Smith and Monkcom The Law of Gambling written by Stephen Monkcom and published by Bloomsbury Publishing. This book was released on 2017-03-09 with total page 1465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smith and Monkcom: The Law of Gambling, Fourth Edition provides a detailed and practical explanation of legislation covering casinos, betting shops, bingo halls, amusement arcades, pubs and clubs with gaming machines and lotteries. This important book provides a detailed and practical explanation of the legislation by detailing the purpose of the legislation, how to apply for operating licences, premises licences and personal licences, the conditions attached to licences and enforcement of the law as it relates to gambling. The fourth edition covers the following legislation: The Gambling Commission's guidance All updates to the Gaming Act 2005 Coverage of the Gambling (Licensing and Advertising) Act 2014 which requires all operators that transact with, or advertise to, British consumers to obtain an operating licence from the Gambling Commission Case law includes: R (on the application of Hemming (t/a Simply Pleasure Ltd) and others) v Westminster City Council R v Goldstein and Rimmington “Spotting the Ball” Partnership v HMRC HMRC v IFX Investment Company Limited The English Bridge Union Limited v HMRC Greene King (tribunal case) Newham Council v Paddy Power

Book New York Court of Appeals  Records and Briefs

Download or read book New York Court of Appeals Records and Briefs written by New York (State). and published by . This book was released on with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Game Design Reader

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2005-11-23
  • ISBN : 0262195364
  • Pages : 955 pages

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Book Report to Parents

    Book Details:
  • Author : University of Minnesota. Dept. of University Relations
  • Publisher :
  • Release : 1925
  • ISBN :
  • Pages : 756 pages

Download or read book Report to Parents written by University of Minnesota. Dept. of University Relations and published by . This book was released on 1925 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Minnesota Chats

    Book Details:
  • Author :
  • Publisher :
  • Release : 1927
  • ISBN :
  • Pages : 76 pages

Download or read book Minnesota Chats written by and published by . This book was released on 1927 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Locally Played

Download or read book Locally Played written by Benjamin Stokes and published by MIT Press. This book was released on 2020-04-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

Book Game Design

    Book Details:
  • Author : Lewis Pulsipher
  • Publisher : McFarland
  • Release : 2012-08-08
  • ISBN : 0786491051
  • Pages : 277 pages

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.