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Book Runaways   A Catalyst RPG Campaign

Download or read book Runaways A Catalyst RPG Campaign written by Cherry Picked Games and published by Lulu.com. This book was released on 2016-02-02 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Note: This is a campaign requiring the Catalyst RPG system. Visit http: //www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. ""Runaways"" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. ""Runaways"" takes 3-5 players through a short, 4-session campaign.

Book Civil Unrest   A Catalyst RPG Campaign

Download or read book Civil Unrest A Catalyst RPG Campaign written by Cherry Picked Games and published by Lulu.com. This book was released on 2016-03-23 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: (Note: This is a campaign requiring the Catalyst RPG system. Visit http: //www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. ""Civil Unrest"" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. ""Civil Unrest"" takes 3-5 players through a shorter, 4-session campaign.

Book Fourth World   A Catalyst RPG Campaign

Download or read book Fourth World A Catalyst RPG Campaign written by Cherry Picked Games and published by Lulu.com. This book was released on 2016-02-02 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: ((Note: This is a campaign requiring the Catalyst RPG system. Visit http: //www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.

Book Corporate Intrigue

    Book Details:
  • Author : Mark Dynna
  • Publisher : Catalyst Game Labs
  • Release : 2011-04
  • ISBN : 9781934857915
  • Pages : 148 pages

Download or read book Corporate Intrigue written by Mark Dynna and published by Catalyst Game Labs. This book was released on 2011-04 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Corporia

    Book Details:
  • Author : Mark Plemmons
  • Publisher : Brabblemark Press
  • Release : 2014-03-10
  • ISBN : 0991489713
  • Pages : 210 pages

Download or read book Corporia written by Mark Plemmons and published by Brabblemark Press. This book was released on 2014-03-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corporia is a 208-page tabletop role-playing game of genre-bending fiction and futuristic urban fantasy. In Corporia, you take on the roles of reborn Knights of the Round Table or their supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations! Corporia is 'knights in shining Armani.' It's what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel, and a sprinkling of Shadowrun. If you enjoy these, you're going to love Corporia. Highlights One simple, unified game mechanic for all abilities, including fighting, spellcasting, and hacking! All characters can join the Hacker in virtual conflicts; no one gets left out! Spellcasters can cast whatever they can imagine, limited only by their skill rank in any of eight schools of magic - and all 64 sample spells can be easily modified at will! Four personality traits (three public, one private) keep situations interesting and provide points for permanent and temporary improvements, supplementing the core dice mechanics without becoming the main aspects of the rules! Metal melee weapons are more effective against monsters than firearms, keeping swords and daggers relevant even in a future of X-Calibre energy pistols and glowing raypiers! An innovative, modern design style in a book full of page-turning concepts!

Book Homebrew Game Development and The Extra Lives of Consoles

Download or read book Homebrew Game Development and The Extra Lives of Consoles written by Robin Wilde and published by White Owl. This book was released on 2023-05-04 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

Book D   D

Download or read book D D written by Ed Greenwood and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Baldur's Gate is a fantastic medieval city with a long and storied history -- a city on the verge of tearing itself asunder. Murder in Baldur's Gate presents the city in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the city and its inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Baldur's Gate against an ancient evil long thought slain.

Book The Great Deformation

Download or read book The Great Deformation written by David Stockman and published by Public Affairs. This book was released on 2013-04-02 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: A former Michigan congressman and member of the Reagan administration describes how interference in the financial markets has contributed to the national debt and has damaging and lasting repercussions.

Book Explorer s Handbook

Download or read book Explorer s Handbook written by David Noonan and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate sourcebook for players wishing to explore the world of Eberron, the "Explorer's Handbook" showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.

Book FLAMES OF FREEDOM Grim   Perilous RPG

Download or read book FLAMES OF FREEDOM Grim Perilous RPG written by Richard Iorio and published by Andrews McMeel Publishing. This book was released on 2021-09-28 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.​

Book 100 Fantasy Adventure Seeds

    Book Details:
  • Author : James Desborough
  • Publisher : Cubicle 7 Entertainment Limited
  • Release : 2010-07-13
  • ISBN : 9781907204203
  • Pages : 107 pages

Download or read book 100 Fantasy Adventure Seeds written by James Desborough and published by Cubicle 7 Entertainment Limited. This book was released on 2010-07-13 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never run out of scenario ideas again. This book contains 100 generic fantasy plots for you to use with your fantasy games. Each plot consists of a premise, three twists and an epilogue. Some can be strung together, others could form the basis of campaigns. Part of the successful 100 Adventure Seeds series.

Book Back East  The South

    Book Details:
  • Author : Steven S Long
  • Publisher :
  • Release : 1999-12-02
  • ISBN : 9781889546551
  • Pages : 127 pages

Download or read book Back East The South written by Steven S Long and published by . This book was released on 1999-12-02 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.

Book The Ragged Edge

    Book Details:
  • Author : Michael Zacchea
  • Publisher : Chicago Review Press
  • Release : 2017-04-01
  • ISBN : 1613738447
  • Pages : 366 pages

Download or read book The Ragged Edge written by Michael Zacchea and published by Chicago Review Press. This book was released on 2017-04-01 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deployed to Iraq in March 2004 after the overthrow of Saddam Hussein, US Marine Michael Zacchea thought he had landed a plum assignment. His team's mission was to build, train, and lead in combat the first Iraqi Army battalion trained by the US military. Quickly, he realized he was faced with a nearly impossible task. With just two weeks' training based on outdated and irrelevant materials, no language instruction, and few cultural tips for interacting with his battalion of Shiites, Sunnis, Kurds, Yazidis, and others, Zacchea arrived at his base in Kirkush to learn his recruits would need beds, boots, uniforms, and equipment. His Iraqi officer counterparts spoke little English. He had little time to transform his troops—mostly poor, uneducated farmers—into a cohesive rifle battalion that would fight a new insurgency erupting across Iraq. In order to stand up a fighting battalion, Zacchea knew, he would have to understand his men. Unlike other combat Marines in Iraq at the time, he immersed himself in Iraq's culture: learning its languages, eating its foods, observing its traditions—even being inducted into one of its Sunni tribes. A constant source of both pride and frustration, the Iraqi Army Fifth Battalion went on to fight bravely at the Battle of Fallujah against the forces that would eventually form ISIS. The Ragged Edge is Zacchea's deeply personal and powerful account of hopeful determination, of brotherhood and betrayal, and of cultural ignorance and misunderstanding. It sheds light on the dangerous pitfalls of training foreign troops to fight murderous insurgents and terrorists, precisely when such wartime collaboration is happening more than at any other time in US history.

Book Computer Games as a Sociocultural Phenomenon

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Book Avant garde Videogames

Download or read book Avant garde Videogames written by Brian Schrank and published by MIT Press. This book was released on 2014-04-18 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.

Book Shadowrun Howling Shadows

    Book Details:
  • Author : Catalyst Game Labs
  • Publisher :
  • Release : 2016-07-20
  • ISBN : 9781942487517
  • Pages : pages

Download or read book Shadowrun Howling Shadows written by Catalyst Game Labs and published by . This book was released on 2016-07-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.