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Book RPG Grid Paper Composition Book

Download or read book RPG Grid Paper Composition Book written by R. P. G. RPG Masters and published by . This book was released on 2018-05-04 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blank (1/4 inch square-grid) composition notebook for the most epic and creative games ever played. Draw maps, create monsters, forge weapons, invent spells, design characters, write narrations, plan campaigns, etc. Made from the bark of thousand-year-old Gridwoods in the enchanted forest of Darkleaf, and printed with ink from the distilled Ambrosia of Everthought, this seemingly ordinary quad-rule notebook is in fact imbued with epic and mysterious power - and gives the bearer: +10 Creativity. Specs: 50 sheets/100 pages | 60 lb cream paper | 4x4 sq/in | double-sided | paperback binding | 9.75 x 7.5 in

Book RPG Graph Paper

    Book Details:
  • Author : Remy Taylor
  • Publisher : Independently Published
  • Release : 2018-11-04
  • ISBN : 9781730876332
  • Pages : 42 pages

Download or read book RPG Graph Paper written by Remy Taylor and published by Independently Published. This book was released on 2018-11-04 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Frequent players of Dungeons & Dragons or other Role-Playing Games (RPGs) can easily map out campaigns with this notebook containing alternating pages of square and hexagonal graph paper. Dungeonmasters can now sketch both large-scale and small-scale maps for their D&D campaigns right in the same notebook. Fantasy fiction authors might find the dual-scale mapping option handy, too.

Book RPG Hexagon Grid Paper Book

    Book Details:
  • Author : Handy Books
  • Publisher :
  • Release : 2019-03-05
  • ISBN : 9781798845318
  • Pages : 120 pages

Download or read book RPG Hexagon Grid Paper Book written by Handy Books and published by . This book was released on 2019-03-05 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The RPG Hexagon Gaming Paper Book, Ideal For Creating Maps For Wargaming and Playing Out Your Board Fantasy Games. You Can Easily Create, Draw Out Your Fantasy Maps, Worlds, Battles, Weapons, Monsters and a Whole Lot More. This Blank Hex Map Notebook Would Make a Super Gift For All Role Playing Game Fans.Book Size - 8.5x11 Inch 120 Pages of Hexagonal Graph Paper . The Large Hexagons Measure .5" Per Side.

Book Empire of Imagination

Download or read book Empire of Imagination written by Michael Witwer and published by Bloomsbury Publishing USA. This book was released on 2015-10-06 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

Book The Book of Holding  Dungeons   Dragons

Download or read book The Book of Holding Dungeons Dragons written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.

Book The Expanse Roleplaying Game

Download or read book The Expanse Roleplaying Game written by Steve Kenson and published by . This book was released on 2019-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Expanse created by James S.A. Corey."

Book Four Against Darkness

    Book Details:
  • Author : Andrea Sfiligoi
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-09-13
  • ISBN : 9781976371455
  • Pages : 90 pages

Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

Book Power Rangers RPG Core Book

Download or read book Power Rangers RPG Core Book written by Bryan C.P. Steele and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rolemaster Fantasy Role Playing

Download or read book Rolemaster Fantasy Role Playing written by Coleman Charlton and published by Iron Crown Enterprises. This book was released on 1999-01-01 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!

Book Hex Map Paper

    Book Details:
  • Author : Gloomroad
  • Publisher :
  • Release : 2021-03-23
  • ISBN :
  • Pages : 110 pages

Download or read book Hex Map Paper written by Gloomroad and published by . This book was released on 2021-03-23 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Inch & 5 per Inch Hex Grid Paper This Notebook is designed especially for RPG map drawing and for Wargaming purposes Features: Large size 8,5x 11 inches 50 sheets/100 pages White Paper Egde to Edge Hex Grid Matte softcover Bonus page samples from Gloomroad's other notebooks.

Book Stars Without Number  Perfect Bound

Download or read book Stars Without Number Perfect Bound written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Book Fantasy Freaks and Gaming Geeks

Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Book Mythic

    Book Details:
  • Author : Tom Pigeon
  • Publisher :
  • Release : 2002-11
  • ISBN : 9780971810099
  • Pages : 0 pages

Download or read book Mythic written by Tom Pigeon and published by . This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.

Book RPG Journal

    Book Details:
  • Author : Rpg Notebooks
  • Publisher : Independently Published
  • Release : 2018-10-06
  • ISBN : 9781726802376
  • Pages : 122 pages

Download or read book RPG Journal written by Rpg Notebooks and published by Independently Published. This book was released on 2018-10-06 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blank lined notebook/journal for tabletop role playing games. Versatile, multi-functional paper. Lined journal style paper 120 pages

Book Map Paper

    Book Details:
  • Author : R. P. G. RPG Masters
  • Publisher :
  • Release : 2018-05-07
  • ISBN : 9781981041435
  • Pages : 60 pages

Download or read book Map Paper written by R. P. G. RPG Masters and published by . This book was released on 2018-05-07 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: 30 sheets of cream-colored, quad-ruled, 8.5" x 11" graph paper for drawing epic fantasy maps, battles, and worlds. RPG Masters makes blank notebooks with RPG-themed covers for the most creative gamers on Earth. As you cross the threshold of the dimly lit, paper supply dungeon, shivering with fear and anticipation, certain of your impending doom and dismemberment, you glimpse a light! A stationary light, piercing the darkness like a needle pierces the bowels of a mosquito. The light emanates from a book. You approach. Equip Map Paper: Quad Ruled Notebook for +5 Creativity, +3 Speed, and +10 Sense of Direction. Specs: 30 sheets/60 pages | cream paper | 1/4" squares | double-sided | paperback binding | 8.5" x 11"

Book DM Journal

    Book Details:
  • Author : Dandy Beyond
  • Publisher :
  • Release : 2020-06-23
  • ISBN :
  • Pages : 102 pages

Download or read book DM Journal written by Dandy Beyond and published by . This book was released on 2020-06-23 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: DM JOURNAL: RULED, GRAPH AND INITIATIVE TRACKER! This mixed RPG gaming journal is designed for game masters and players alike. It features college ruled lined pages with an initiative tracker on the margin and 1/4 inch graph paper. The size is 7 x 10 inches (B5 format) and it easily fits in smaller bags and purses. It has 50 lined pages for campaign planning, character backstory, plots, hooks and initiative tracking, 50 grid paper pages which can be used for dungeon map making, terrain design and general note taking. The initiative table is divided into 5 segments (21 or higher, 16-20, 11-15, 6-10 and 5 or lower) for faster organization. This allows players and monsters to be on the same initiative should it occur. Useful tip: The paper is primarily intended for pencils. Strong markers and pens might cause some bleed-through so keep that in mind! You can check out more RPG booklets and journals by clicking on my author name 'Dandy Beyond'. I also feature both single type and mixed paper notebooks with all kinds of interiors: lined, graph, dotted and blank. They are designed for practicality and aesthetics and make a great gift both for RPG newbies and veterans! Description: Cover: paperback, soft, matte Size: 7 x 10 inches (similar to A4) Paper: cream Pages: lined, graph, combat tracker Lined Pages: 50 pages, college ruled, initiative tracker on the margin Graph Pages: 50 pages, 1/4 inch squares, framed Cover design: rustic leather background, silver dragon design

Book Ultima and Worldbuilding in the Computer Role Playing Game

Download or read book Ultima and Worldbuilding in the Computer Role Playing Game written by Carly A. Kocurek and published by Amherst College Press. This book was released on 2024-04-09 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.