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Book RGB DEPTH IMAGE SEGMENTATION AND OBJECT RECOGNITION FOR INDOOR SCENES

Download or read book RGB DEPTH IMAGE SEGMENTATION AND OBJECT RECOGNITION FOR INDOOR SCENES written by Zhuo Deng and published by . This book was released on 2016 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of Microsoft Kinect, the landscape of various vision-related tasks has been changed. Firstly, using an active infrared structured light sensor, the Kinect can provide directly the depth information that is hard to infer from traditional RGB images. Secondly, RGB and depth information are generated synchronously and can be easily aligned, which makes their direct integration possible. In this thesis, I propose several algorithms or systems that focus on how to integrate depth information with traditional visual appearances for addressing different computer vision applications. Those applications cover both low level (image segmentation, class agnostic object proposals) and high level (object detection, semantic segmentation) computer vision tasks. To firstly understand whether and how depth information is helpful for improving computer vision performances, I start research on the image segmentation field, which is a fundamental problem and has been studied extensively in natural color images. We propose an unsupervised segmentation algorithm that is carefully crafted to balance the contribution of color and depth features in RGB-D images. The segmentation problem is then formulated as solving the Maximum Weight Independence Set (MWIS) problem. Given superpixels obtained from different layers of a hierarchical segmentation, the saliency of each superpixel is estimated based on balanced combination of features originating from depth, gray level intensity, and texture information. We evaluate the segmentation quality based on five standard measures on the commonly used NYU-v2 RGB-Depth dataset. A surprising message indicated from experiments is that unsupervised image segmentation of RGB-D images yields comparable results to supervised segmentation. In image segmentation, an image is partitioned into several groups of pixels (or super-pixels). We take one step further to investigate on the problem of assigning class labels to every pixel, i.e., semantic scene segmentation. We propose a novel image region labeling method which augments CRF formulation with hard mutual exclusion (mutex) constraints. This way our approach can make use of rich and accurate 3D geometric structure coming from Kinect in a principled manner. The final labeling result must satisfy all mutex constraints, which allows us to eliminate configurations that violate common sense physics laws like placing a floor above a night stand. Three classes of mutex constraints are proposed: global object co-occurrence constraint, relative height relationship constraint, and local support relationship constraint. Segments obtained from image segmentation can be either too fine or too coarse. A full object region not only conveys global features but also arguably enriches contextual features as confusing background is separated. We propose a novel unsupervised framework for automatically generating bottom up class independent object candidates for detection and recognition in cluttered indoor environments. Utilizing raw depth map, we propose a novel plane segmentation algorithm for dividing an indoor scene into predominant planar regions and non-planar regions. Based on this partition, we are able to effectively predict object locations and their spatial extensions. Our approach automatically generates object proposals considering five different aspects: Non-planar Regions (NPR), Planar Regions (PR), Detected Planes (DP), Merged Detected Planes (MDP) and Hierarchical Clustering (HC) of 3D point clouds. Object region proposals include both bounding boxes and instance segments. Although 2D computer vision tasks can roughly identify where objects are placed on image planes, their true locations and poses in the physical 3D world are difficult to determine due to multiple factors such as occlusions and the uncertainty arising from perspective projections. However, it is very natural for human beings to understand how far objects are from viewers, object poses and their full extents from still images. These kind of features are extremely desirable for many applications such as robotics navigation, grasp estimation, and Augmented Reality (AR) etc. In order to fill the gap, we addresses the problem of amodal perception of 3D object detection. The task is to not only find object localizations in the 3D world, but also estimate their physical sizes and poses, even if only parts of them are visible in the RGB-D image. Recent approaches have attempted to harness point cloud from depth channel to exploit 3D features directly in the 3D space and demonstrated the superiority over traditional 2D representation approaches. We revisit the amodal 3D detection problem by sticking to the 2D representation framework, and directly relate 2D visual appearance to 3D objects. We propose a novel 3D object detection system that simultaneously predicts objects' 3D locations, physical sizes, and orientations in indoor scenes.

Book Computer Vision    ECCV 2014

Download or read book Computer Vision ECCV 2014 written by David Fleet and published by Springer. This book was released on 2014-09-22 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.

Book RGB D Image Analysis and Processing

Download or read book RGB D Image Analysis and Processing written by Paul L. Rosin and published by Springer Nature. This book was released on 2019-10-26 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.

Book Computer Vision    ECCV 2014

Download or read book Computer Vision ECCV 2014 written by David Fleet and published by Springer. This book was released on 2014-08-14 with total page 855 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.

Book Consumer Depth Cameras for Computer Vision

Download or read book Consumer Depth Cameras for Computer Vision written by Andrea Fossati and published by Springer Science & Business Media. This book was released on 2012-10-04 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.

Book Experimental Robotics

Download or read book Experimental Robotics written by Jaydev P. Desai and published by Springer. This book was released on 2013-07-09 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Symposium on Experimental Robotics (ISER) is a series of bi-annual meetings, which are organized, in a rotating fashion around North America, Europe and Asia/Oceania. The goal of ISER is to provide a forum for research in robotics that focuses on novelty of theoretical contributions validated by experimental results. The meetings are conceived to bring together, in a small group setting, researchers from around the world who are in the forefront of experimental robotics research. This unique reference presents the latest advances across the various fields of robotics, with ideas that are not only conceived conceptually but also explored experimentally. It collects robotics contributions on the current developments and new directions in the field of experimental robotics, which are based on the papers presented at the 13the ISER held in Québec City, Canada, at the Fairmont Le Château Frontenac, on June 18-21, 2012. This present thirteenth edition of Experimental Robotics edited by Jaydev P. Desai, Gregory Dudek, Oussama Khatib, and Vijay Kumar offers a collection of a broad range of topics in field and human-centered robotics.

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Object Recognition and Semantic Scene Labeling for RGB D Data

Download or read book Object Recognition and Semantic Scene Labeling for RGB D Data written by Kevin Kar Wai Lai and published by . This book was released on 2013 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The availability of RGB-D (Kinect-like) cameras has led to an explosive growth of research on robot perception. RGB-D cameras provide high resolution (640 x 480) synchronized videos of both color (RGB) and depth (D) at 30 frames per second. This dissertation demonstrates the thesis that combining of RGB and depth at high frame rates is helpful for various recognition tasks including object recognition, object detection, and semantic scene labeling. We present the RGB-D Object Dataset, a large dataset of 250,000 RGB-D images of 300 objects in 51 categories, and 22 RGB-D videos of objects in indoor home and office environments. We introduce algorithms for object recognition in RGB-D images that perform category, instance, and pose recognition in a scalable manner. We also present HMP3D, an unsupervised feature learning approach for 3D point cloud data, and demonstrate that HMP3D can be used to learn hierarchies of features from different attributes including color, gradient, shape, and surface normal orientation. Finally, we present a scene labeling approach for scenes constructed from RGB-D videos. The approach uses features learned from both individual RGB-D images and 3D point clouds constructed from entire video sequences. Through these applications, this thesis demonstrates the importance of designing new features and algorithms that specifically utilize the advantages of RGB-D cameras over traditional cameras and range sensors.

Book Proceedings of 6th International Conference on Recent Trends in Computing

Download or read book Proceedings of 6th International Conference on Recent Trends in Computing written by Rajendra Prasad Mahapatra and published by Springer Nature. This book was released on 2021-04-20 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of high-quality peer-reviewed research papers presented at Sixth International Conference on Recent Trends in Computing (ICRTC 2020) held at SRM Institute of Science and Technology, Ghaziabad, Delhi, India, during 3 – 4 July 2020. The book discusses a wide variety of industrial, engineering and scientific applications of the emerging techniques. The book presents original works from researchers from academic and industry in the field of networking, security, big data and the Internet of things.

Book Organization in Vision

Download or read book Organization in Vision written by Gaetano Kanizsa and published by Praeger. This book was released on 1979-09-15 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hierarchical Neural Networks for Image Interpretation

Download or read book Hierarchical Neural Networks for Image Interpretation written by Sven Behnke and published by Springer. This book was released on 2003-11-18 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human performance in visual perception by far exceeds the performance of contemporary computer vision systems. While humans are able to perceive their environment almost instantly and reliably under a wide range of conditions, computer vision systems work well only under controlled conditions in limited domains. This book sets out to reproduce the robustness and speed of human perception by proposing a hierarchical neural network architecture for iterative image interpretation. The proposed architecture can be trained using unsupervised and supervised learning techniques. Applications of the proposed architecture are illustrated using small networks. Furthermore, several larger networks were trained to perform various nontrivial computer vision tasks.

Book Computer Vision     ECCV 2016 Workshops

Download or read book Computer Vision ECCV 2016 Workshops written by Gang Hua and published by Springer. This book was released on 2016-11-23 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Book Multimodal Scene Understanding

Download or read book Multimodal Scene Understanding written by Michael Ying Yang and published by Academic Press. This book was released on 2019-07-16 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimodal Scene Understanding: Algorithms, Applications and Deep Learning presents recent advances in multi-modal computing, with a focus on computer vision and photogrammetry. It provides the latest algorithms and applications that involve combining multiple sources of information and describes the role and approaches of multi-sensory data and multi-modal deep learning. The book is ideal for researchers from the fields of computer vision, remote sensing, robotics, and photogrammetry, thus helping foster interdisciplinary interaction and collaboration between these realms. Researchers collecting and analyzing multi-sensory data collections – for example, KITTI benchmark (stereo+laser) - from different platforms, such as autonomous vehicles, surveillance cameras, UAVs, planes and satellites will find this book to be very useful. - Contains state-of-the-art developments on multi-modal computing - Shines a focus on algorithms and applications - Presents novel deep learning topics on multi-sensor fusion and multi-modal deep learning

Book Object Recognition

    Book Details:
  • Author : M. Bennamoun
  • Publisher : Springer Science & Business Media
  • Release : 2001-12-12
  • ISBN : 9781852333980
  • Pages : 376 pages

Download or read book Object Recognition written by M. Bennamoun and published by Springer Science & Business Media. This book was released on 2001-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.

Book Computer Vision     ACCV 2022

Download or read book Computer Vision ACCV 2022 written by Lei Wang and published by Springer Nature. This book was released on 2023-03-10 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision, ACCV 2022, held in Macao, China, December 2022. The total of 277 contributions included in the proceedings set was carefully reviewed and selected from 836 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; optimization methods; Part II: applications of computer vision, vision for X; computational photography, sensing, and display; Part III: low-level vision, image processing; Part IV: face and gesture; pose and action; video analysis and event recognition; vision and language; biometrics; Part V: recognition: feature detection, indexing, matching, and shape representation; datasets and performance analysis; Part VI: biomedical image analysis; deep learning for computer vision; Part VII: generative models for computer vision; segmentation and grouping; motion and tracking; document image analysis; big data, large scale methods.

Book Intelligent Scene Modeling and Human Computer Interaction

Download or read book Intelligent Scene Modeling and Human Computer Interaction written by Nadia Magnenat Thalmann and published by Springer Nature. This book was released on 2021-06-08 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.

Book Computer Vision     ECCV 2020

Download or read book Computer Vision ECCV 2020 written by Andrea Vedaldi and published by Springer Nature. This book was released on 2020-11-29 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.