Download or read book RealTime Physics Active Learning Laboratories Module 1 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2011-11-15 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of RealTime Physics Active Learning Laboratories, Module 1: Mechanics, 3rd Edition - David Sokoloff, Priscilla Laws, and Ron Thornton - have been pioneers in the revolution of the physics industry. In this edition, they provide a set of labs that utilize modern lab technology to provide hands-on information, as well as an empirical look at several new key concepts. They focus on the teaching/learning issues in the lecture portion of the course, as well as logistical lab issues such as space, class size, staffing, and equipment maintenance. Issues similar to those in the lecture have to with preparation and willingness to study.
Download or read book RealTime Physics Active Learning Laboratories Module 3 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2012-01-03 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
Download or read book RealTime Physics Heat and Thermodynamics Module 2 written by David R. Sokoloff and published by Wiley. This book was released on 1998-06-22 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.
Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Download or read book For the Love of Physics written by Walter Lewin and published by Simon and Schuster. This book was released on 2011 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Original publication and copyright date: 2011.
Download or read book RealTime Physics Active Learning Laboratories Module 4 written by David R. Sokoloff and published by Wiley Global Education. This book was released on 2012-08-07 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
Download or read book RealTime Physics Active Learning Laboratories Module 4 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2012-01-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
Download or read book RealTime Physics Active Learning Laboratories Module 2 written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 2011-11-15 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: RealTime Physics is a series of introductory laboratory modules that use computer data acquisition tools (microcomputer-based lab or MBL tools) to help students develop important physics concepts while acquiring vital laboratory skills. Besides data acquisition, computers are used for basic mathematical modeling, data analysis, and simulations. There are 4 RealTime Physics modules: Module 1: Mechanics, Module 2: Heat and Thermodynamics, Module 3: Electricity and Magnetism, and Module 4: Light and Optics.
Download or read book The Direction of Time written by Hans Reichenbach and published by Courier Corporation. This book was released on 2012-10-10 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distinguished physicist examines emotive significance of time, time order of mechanics, time direction of thermodynamics and microstatistics, time direction of macrostatistics, time of quantum physics, more. 1971 edition.
Download or read book Philosophy of Physics written by Tim Maudlin and published by Princeton University Press. This book was released on 2015-05-26 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philosophical foundations of the physics of space-time This concise book introduces nonphysicists to the core philosophical issues surrounding the nature and structure of space and time, and is also an ideal resource for physicists interested in the conceptual foundations of space-time theory. Tim Maudlin's broad historical overview examines Aristotelian and Newtonian accounts of space and time, and traces how Galileo's conceptions of relativity and space-time led to Einstein's special and general theories of relativity. Maudlin explains special relativity with enough detail to solve concrete physical problems while presenting general relativity in more qualitative terms. Additional topics include the Twins Paradox, the physical aspects of the Lorentz-FitzGerald contraction, the constancy of the speed of light, time travel, the direction of time, and more. Introduces nonphysicists to the philosophical foundations of space-time theory Provides a broad historical overview, from Aristotle to Einstein Explains special relativity geometrically, emphasizing the intrinsic structure of space-time Covers the Twins Paradox, Galilean relativity, time travel, and more Requires only basic algebra and no formal knowledge of physics
Download or read book Interactive Lecture Demonstrations written by David R. Sokoloff and published by Wiley. This book was released on 2006-09-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Lecture Demonstrations (ILDs) are designed to enhance conceptual learning in physics lectures through active engagement of students in the learning process. Students observe real physics demonstrations, make predictions about the outcomes on a prediction sheet, and collaborate with fellow students by discussing their predictions in small groups. Students then examine the results of the live demonstration (often displayed as real-time graphs using computer data acquisition tools), compare these results with their predictions, and attempt to explain the observed phenomena. ILDs are available for all of the major topics in the introductory physics course and can be used within the traditional structure of an introductory physics course. All of the printed materials needed to implement them are included in this book.
Download or read book Proving Einstein Right written by S. James Gates Jr. and published by PublicAffairs. This book was released on 2019-09-24 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thrilling adventure story chronicling the perilous journey of the scientists who set out to prove the theory of relativity--the results of which catapulted Albert Einstein to fame and forever changed our understanding of the universe. In 1911, a relatively unknown physicist named Albert Einstein published his preliminary theory of gravity. But it hadn't been tested. To do that, he needed a photograph of starlight as it passed the sun during a total solar eclipse. So began a nearly decade-long quest by seven determined astronomers from observatories in four countries, who traveled the world during five eclipses to capture the elusive sight. Over the years, they faced thunderstorms, the ravages of a world war, lost equipment, and local superstitions. Finally, in May of 1919, British expeditions to northern Brazil and the island of Príncipe managed to photograph the stars, confirming Einstein's theory. At its heart, this is a story of frustration, faith, and ultimate victory--and of the scientists whose efforts helped build the framework for the big bang theory, catapulted Einstein to international fame, and shook the foundation of physics.
Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Download or read book The Physics Book written by Clifford A. Pickover and published by Union Square + ORM. This book was released on 2011-11-01 with total page 1054 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A thrilling, fast-paced excursion through the history of physical discovery . . . from silly putty to string theory” (Dr. Paul Halpern, author of Collider). Following his previous volumes, The Science Book and The Math Book, acclaimed science writer Clifford Pickover returns with a richly illustrated chronology of physics, containing 250 short, entertaining, and thought-provoking entries. In addition to exploring such engaging topics as dark energy, parallel universes, the Doppler effect, the God particle, and Maxwells demon, The Physics Book extends back billions of years to the hypothetical Big Bang and forward trillions of years to a time of “quantum resurrection.” Like the previous titles in this series, The Physics Book offers a lively and accessible account of major concepts without getting bogged down in complex details.
Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt
Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Download or read book RealTime Physics written by David R. Sokoloff and published by John Wiley & Sons. This book was released on 1999 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This computer-based lab manual contains experiments in mechanics, thermodynamics, E&M, and optics using hardware and software designed to enhance readers' understanding of calculus-based physics concepts. It uses an active learning cycle, including concept overviews, hypothesis-testing, prediction-making, and investigations.