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Book Realms of Norrath

    Book Details:
  • Author : Owen K. C. Stephens
  • Publisher : Sword & Sorcery Studio
  • Release : 2003-04
  • ISBN : 9781588461285
  • Pages : 0 pages

Download or read book Realms of Norrath written by Owen K. C. Stephens and published by Sword & Sorcery Studio. This book was released on 2003-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Everquest

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher : White Wolf Publishing
  • Release : 2003-03
  • ISBN : 9781588461315
  • Pages : 0 pages

Download or read book Everquest written by White Wolf Games Studio and published by White Wolf Publishing. This book was released on 2003-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Forests of Faydark

Download or read book Forests of Faydark written by Scott Holden-Jones and published by Sword & Sorcery Studio. This book was released on 2004-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The enormous forest of Faydark dominates the entire northern landscape of the continent of Faydwer. This expanse is home to many of Norrath's elvish races. The Feir'Dal, or wood elves, live primarily in their treetop city of Kelethin, while the Koada'Dal, their high elf cousins, live in the marble-walled city of Felwithe on the edge of Faydark. This sourcebook is the first to present information about the continent of Faydwer, home to four player character races. The elves that dwell within the forest get special attention--as do the countless forces poised against them, such as the orc empire of Crushbone and the vampiric sorcerer Mayong Mistmoore.

Book Realms of Norrath

    Book Details:
  • Author : Sword & Sorcery Studio
  • Publisher : Sword & Sorcery Studio
  • Release : 2004-03
  • ISBN : 9781588469533
  • Pages : 0 pages

Download or read book Realms of Norrath written by Sword & Sorcery Studio and published by Sword & Sorcery Studio. This book was released on 2004-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proud Erudite wizard Al'Kabor admits no mortal to be his equal in the ways of spellcraft and magical power. Though few would dare dissent from Al'Kabor's opinion, there are those who whisper behind his back that his claim may be true, but only because the one who was the greatest of mortal wizards is no longer mortal. The conflict -- some say, contest -- between the Erudites and the kedge is legend, but the battle has died down since the great kedge sorcerer Phinigel Autropos was trapped in his underwater keep.

Book Everquest Role playing Game  Monsters of Norrath

Download or read book Everquest Role playing Game Monsters of Norrath written by Joseph D. Carriker and published by Sword & Sorcery Studio. This book was released on 2002 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book The Rogue s Hour

    Book Details:
  • Author : Scott Ciencin
  • Publisher :
  • Release : 2004
  • ISBN : 9781593150204
  • Pages : 328 pages

Download or read book The Rogue s Hour written by Scott Ciencin and published by . This book was released on 2004 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.

Book Designing Virtual Worlds

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Book The Rogue s Hour

    Book Details:
  • Author : Scott Ciencin
  • Publisher : CDS Books
  • Release : 2005-08
  • ISBN : 9781593152949
  • Pages : 0 pages

Download or read book The Rogue s Hour written by Scott Ciencin and published by CDS Books. This book was released on 2005-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.

Book Brands

    Book Details:
  • Author : Adam Arvidsson
  • Publisher : Routledge
  • Release : 2006-04-19
  • ISBN : 1134277873
  • Pages : 177 pages

Download or read book Brands written by Adam Arvidsson and published by Routledge. This book was released on 2006-04-19 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brands are now a dominant feature of everyday life. Drawing on rich empirical material, this book builds up a critical theory, arguing that brands have become an important tool for transforming everyday life into economic value.

Book Computer Games as a Sociocultural Phenomenon

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Book Lords of Waterdeep

Download or read book Lords of Waterdeep written by Wizards RPG Team and published by National Geographic Books. This book was released on 2012-03-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Waterdeep, the City of Splendors--the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! Lords of Waterdeep is a Euro-style board game for 2-5 players. Components: Game board Rulebook 5 card stock player mats 121 Intrigue, Quest, and Role cards 130 wooden cubes, pawns, and score pieces Wooden player markers Card stock tiles and tokens representing buildings, gold coins, and victory points

Book Atlas of Cyberspace

    Book Details:
  • Author : Martin Dodge
  • Publisher : Addison-Wesley Professional
  • Release : 2001
  • ISBN :
  • Pages : 296 pages

Download or read book Atlas of Cyberspace written by Martin Dodge and published by Addison-Wesley Professional. This book was released on 2001 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Atlas of Cyberspace" is one of the first books to explore the new cartographic and visualization techniques being employed to map the spatial and visual nature of cyberspace and its infrastructure. Lavish illustrations and clear writing are aimed at the intelligent lay person and should appeal to all Web users.

Book Gaming as Culture

Download or read book Gaming as Culture written by J. Patrick Williams and published by McFarland. This book was released on 2014-01-10 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

Book Dungeons   Dragons Art   Arcana

Download or read book Dungeons Dragons Art Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Book Handbook on 3D3C Platforms

Download or read book Handbook on 3D3C Platforms written by Yesha Sivan and published by Springer. This book was released on 2015-11-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring. David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School

Book Befallen

    Book Details:
  • Author : Owen K. C. Stephens
  • Publisher : White Wolf Pub
  • Release : 2003-02-01
  • ISBN : 9781588461292
  • Pages : 61 pages

Download or read book Befallen written by Owen K. C. Stephens and published by White Wolf Pub. This book was released on 2003-02-01 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book EverQuest

    Book Details:
  • Author : Imgs Inc
  • Publisher : Prima Games
  • Release : 2000-02
  • ISBN : 9780761522843
  • Pages : 460 pages

Download or read book EverQuest written by Imgs Inc and published by Prima Games. This book was released on 2000-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies to handle most encounters & situations Complete information for most well-used spells Stats & descriptions for adversaries & friends Guild information & guildhall locations New, improved city maps Character creation & roleplaying tips Covers both the "Ruins of Kunark" and original game Click here for // Everquest Clarifications and Errata! Click here for the ///Revised & Expanded edition.