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Book Realm of Racket

    Book Details:
  • Author : Matthias Felleisen
  • Publisher : No Starch Press
  • Release : 2013-06-13
  • ISBN : 1593274920
  • Pages : 320 pages

Download or read book Realm of Racket written by Matthias Felleisen and published by No Starch Press. This book was released on 2013-06-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Book Realm of Racket

    Book Details:
  • Author : Matthias Felleisen
  • Publisher : No Starch Press
  • Release : 2013-06-13
  • ISBN : 1593274912
  • Pages : 318 pages

Download or read book Realm of Racket written by Matthias Felleisen and published by No Starch Press. This book was released on 2013-06-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Book Racket Programming the Fun Way

Download or read book Racket Programming the Fun Way written by James. W. Stelly and published by No Starch Press. This book was released on 2021-01-12 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

Book Land of Lisp

    Book Details:
  • Author : Conrad Barski
  • Publisher : No Starch Press
  • Release : 2010-10-15
  • ISBN : 1593272812
  • Pages : 508 pages

Download or read book Land of Lisp written by Conrad Barski and published by No Starch Press. This book was released on 2010-10-15 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

Book How to Design Programs  second edition

Download or read book How to Design Programs second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Book Racquet

    Book Details:
  • Author : David Shaftel
  • Publisher : Watkins Media Limited
  • Release : 2020-08-11
  • ISBN : 1913462021
  • Pages : 238 pages

Download or read book Racquet written by David Shaftel and published by Watkins Media Limited. This book was released on 2020-08-11 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best writing on tennis from the best tennis writers in the business. Racquet was founded in 2016 to be the voice of a new tennis boom. When the popularity of tennis peaked in the late '70s and early '80s, the sport was populated by buccaneering talents with outsize personas, such as Borg, Evert, McEnroe, Navratilova, Gerulaitis, Austin, King, and Connors. The game was played in every park, and tennis clothes became appropriate attire for cocktails as well as for a match. With success, however, came polish, and tennis--if not the game itself, then how it came to be represented in the culture--got boring. Having a big personality was no longer a virtue. Tennis went back to being a bastion of the elite. Racquet is a place for those who knew all along that the spirit of the tennis boom was alive. Tennis has always been present in the arts, in the popular culture, in the skateboarding, hip-hop, and fashion worlds. That side of tennis was--and is--obscured by the tightly controlled messaging of the athletes, the corporate glean of the major tournaments, and the all-white attire of the country-club scene. Racquet was launched to represent the latent, diverse, and large constituency of tennis that has not been embraced by the sport writ large. Featuring the work of some of today's finest writers, the quarterly independent magazine highlights the art, culture, and style that are adjacent to the sport--and just enough of the pro game to keep the diehards satisfied. This collection features some of the best writing from the first four years of Racquet and tackles such immediate topics as: How should tennis smell? What's the deal with Andre Agassi's private jet? What can a professional tennis player learn from Philip Roth? Why is tennis important in Lolita? How was Arthur Ashe like Muhammad Ali? And, crucially, what lessons have we learned from the implosion of that first tennis boom?

Book Introducing Blockchain with Lisp

Download or read book Introducing Blockchain with Lisp written by Boro Sitnikovski and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement blockchain from scratch covering all the details with Racket, a general-purpose Lisp. You'll start by exploring what a blockchain is, so you have a solid foundation for the rest of the book. You'll then be ready to learn Racket before starting on your blockchain implementation. Once you have a working blockchain, you'll move onto extending it. The book's appendices provide supporting resources to help you in your blockchain projects. The recommended approach for the book is to follow along and write the code as it's being explained instead of reading passively. This way you will get the most out of it. All of the source code is available for free download from GitHub. You will: Discover the Racket programming language and how to use it Implement a blockchain from scratch using Lisp Implement smart contracts and peer-to-peer support Learn how to use macros to employ more general abstractions.

Book Algorithmic Thinking

    Book Details:
  • Author : Daniel Zingaro
  • Publisher : No Starch Press
  • Release : 2020-12-15
  • ISBN : 1718500815
  • Pages : 409 pages

Download or read book Algorithmic Thinking written by Daniel Zingaro and published by No Starch Press. This book was released on 2020-12-15 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?

Book Coding iPhone Apps for Kids

Download or read book Coding iPhone Apps for Kids written by Gloria Winquist and published by No Starch Press. This book was released on 2017-05-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Book The Seasoned Schemer  second edition

Download or read book The Seasoned Schemer second edition written by Daniel P. Friedman and published by MIT Press. This book was released on 1995-12-21 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The notion that "thinking about computing is one of the most exciting things the human mind can do" sets both The Little Schemer (formerly known as The Little LISPer) and its new companion volume, The Seasoned Schemer, apart from other books on LISP. The authors' enthusiasm for their subject is compelling as they present abstract concepts in a humorous and easy-to-grasp fashion. Together, these books will open new doors of thought to anyone who wants to find out what computing is really about. The Little Schemer introduces computing as an extension of arithmetic and algebra; things that everyone studies in grade school and high school. It introduces programs as recursive functions and briefly discusses the limits of what computers can do. The authors use the programming language Scheme, and interesting foods to illustrate these abstract ideas. The Seasoned Schemer informs the reader about additional dimensions of computing: functions as values, change of state, and exceptional cases. The Little LISPer has been a popular introduction to LISP for many years. It had appeared in French and Japanese. The Little Schemer and The Seasoned Schemer are worthy successors and will prove equally popular as textbooks for Scheme courses as well as companion texts for any complete introductory course in Computer Science.

Book In the Realm of the Diamond Queen

Download or read book In the Realm of the Diamond Queen written by Anna Lowenhaupt Tsing and published by Princeton University Press. This book was released on 2021-04-13 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this highly original and much-anticipated ethnography, Anna Tsing challenges not only anthropologists and feminists but all those who study culture to reconsider some of their dearest assumptions. By choosing to locate her study among Meratus Dayaks, a marginal and marginalized group in the deep rainforest of South Kalimantan, Indonesia, Tsing deliberately sets into motion the familiar and stubborn urban fantasies of self and other. Unusual encounters with her remarkably creative and unconventional Meratus friends and teachers, however, provide the opportunity to rethink notions of tradition, community, culture, power, and gender--and the doing of anthropology. Tsing's masterful weaving of ethnography and theory, as well as her humor and lucidity, allow for an extraordinary reading experience for students, scholars, and anyone interested in the complexities of culture. Engaging Meratus in wider conversations involving Indonesian bureaucrats, family planners, experts in international development, Javanese soldiers, American and French feminists, Asian-Americans, right-to-life advocates, and Western intellectuals, Tsing looks not for consensus and coherence in Meratus culture but rather allows individual Meratus men and women to return our gaze. Bearing the fruit from the lively contemporary conversations between anthropology and cultural studies, In the Realm of the Diamond Queen will prove to be a model for thinking and writing about gender, power, and the politics of identity.

Book Learn to Program with Minecraft

Download or read book Learn to Program with Minecraft written by Craig Richardson and published by No Starch Press. This book was released on 2015-12-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Book Python One Liners

    Book Details:
  • Author : Christian Mayer
  • Publisher : No Starch Press
  • Release : 2020-05-12
  • ISBN : 1718500513
  • Pages : 217 pages

Download or read book Python One Liners written by Christian Mayer and published by No Starch Press. This book was released on 2020-05-12 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python programmers will improve their computer science skills with these useful one-liners. Python One-Liners will teach you how to read and write "one-liners": concise statements of useful functionality packed into a single line of code. You'll learn how to systematically unpack and understand any line of Python code, and write eloquent, powerfully compressed Python like an expert. The book's five chapters cover tips and tricks, regular expressions, machine learning, core data science topics, and useful algorithms. Detailed explanations of one-liners introduce key computer science concepts and boost your coding and analytical skills. You'll learn about advanced Python features such as list comprehension, slicing, lambda functions, regular expressions, map and reduce functions, and slice assignments. You'll also learn how to: • Leverage data structures to solve real-world problems, like using Boolean indexing to find cities with above-average pollution • Use NumPy basics such as array, shape, axis, type, broadcasting, advanced indexing, slicing, sorting, searching, aggregating, and statistics • Calculate basic statistics of multidimensional data arrays and the K-Means algorithms for unsupervised learning • Create more advanced regular expressions using grouping and named groups, negative lookaheads, escaped characters, whitespaces, character sets (and negative characters sets), and greedy/nongreedy operators • Understand a wide range of computer science topics, including anagrams, palindromes, supersets, permutations, factorials, prime numbers, Fibonacci numbers, obfuscation, searching, and algorithmic sorting By the end of the book, you'll know how to write Python at its most refined, and create concise, beautiful pieces of "Python art" in merely a single line.

Book Learn You Some Erlang for Great Good

Download or read book Learn You Some Erlang for Great Good written by Fred Hebert and published by No Starch Press. This book was released on 2013-01-13 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Erlang is the language of choice for programmers who want to write robust, concurrent applications, but its strange syntax and functional design can intimidate the uninitiated. Luckily, there’s a new weapon in the battle against Erlang-phobia: Learn You Some Erlang for Great Good! Erlang maestro Fred Hébert starts slow and eases you into the basics: You’ll learn about Erlang’s unorthodox syntax, its data structures, its type system (or lack thereof!), and basic functional programming techniques. Once you’ve wrapped your head around the simple stuff, you’ll tackle the real meat-and-potatoes of the language: concurrency, distributed computing, hot code loading, and all the other dark magic that makes Erlang such a hot topic among today’s savvy developers. As you dive into Erlang’s functional fantasy world, you’ll learn about: –Testing your applications with EUnit and Common Test –Building and releasing your applications with the OTP framework –Passing messages, raising errors, and starting/stopping processes over many nodes –Storing and retrieving data using Mnesia and ETS –Network programming with TCP, UDP, and the inet module –The simple joys and potential pitfalls of writing distributed, concurrent applications Packed with lighthearted illustrations and just the right mix of offbeat and practical example programs, Learn You Some Erlang for Great Good! is the perfect entry point into the sometimes-crazy, always-thrilling world of Erlang.

Book Who Owns the Future

Download or read book Who Owns the Future written by Jaron Lanier and published by Simon and Schuster. This book was released on 2014-03-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluates the negative impact of digital network technologies on the economy and particularly the middle class, citing challenges to employment and personal wealth while exploring the potential of a new information economy.

Book Cellophane

    Book Details:
  • Author : Marie Arana
  • Publisher : Dial Press Trade Paperback
  • Release : 2007-05-01
  • ISBN : 0385336659
  • Pages : 482 pages

Download or read book Cellophane written by Marie Arana and published by Dial Press Trade Paperback. This book was released on 2007-05-01 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don Victor Sobrevilla, a lovable, eccentric engineer, always dreamed of founding a paper factory in the heart of the Peruvian rain forest, and at the opening of this miraculous novel his dream has come true—until he discovers the recipe for cellophane. In a life already filled with signs and portents, the family dog suddenly begins to cough strangely. A wild little boy turns azurite blue. All at once Don Victor is overwhelmed by memories of his erotic past; his prim wife, Doña Mariana, reveals the shocking truth about her origins; the three Sobrevilla children turn their love lives upside down; the family priest blurts out a long-held secret.... A hilarious plague of truth has descended on the once well-behaved Sobrevillas, only the beginning of this brilliantly realized, generous-hearted novel. Marie Arana’s style, originality, and trenchant wit will establish her as one of the most audacious talents in fiction today and Cellophane as one of the most evocative and spirited novels of the year.

Book The Principles of Object Oriented JavaScript

Download or read book The Principles of Object Oriented JavaScript written by Nicholas C. Zakas and published by No Starch Press. This book was released on 2014-02-14 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you've used a more traditional object-oriented language, such as C++ or Java, JavaScript probably doesn't seem object-oriented at all. It has no concept of classes, and you don't even need to define any objects in order to write code. But don't be fooled—JavaScript is an incredibly powerful and expressive object-oriented language that puts many design decisions right into your hands. In The Principles of Object-Oriented JavaScript, Nicholas C. Zakas thoroughly explores JavaScript's object-oriented nature, revealing the language's unique implementation of inheritance and other key characteristics. You'll learn: –The difference between primitive and reference values –What makes JavaScript functions so unique –The various ways to create objects –How to define your own constructors –How to work with and understand prototypes –Inheritance patterns for types and objects The Principles of Object-Oriented JavaScript will leave even experienced developers with a deeper understanding of JavaScript. Unlock the secrets behind how objects work in JavaScript so you can write clearer, more flexible, and more efficient code.