Download or read book Quake II written by Kip Ward and published by Prima Games. This book was released on 1997 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's easy to do with "Prima's Unauthorized Guide to Quake II," the most complete and strategically compelling guide to "Quake II" on the market. Online players will blow away their competitors with the exclusive multiplayer strategies by Killcreek, the champion gamer who achieved legendary status by defeating "DOOM" and "Quake" designer John Romero in hand-to-hand game-playing combat. In addition, "Prima's Unauthorized Guide to Quake II" features detailed and original game-playing maps that help players achieve quick mastery of each and every level. We?ve also included a full arsenal of Cheat Codes. "Prima's Unauthorized Guide to Quake II" is authored by master gamer Kip Ward, who's best-selling strategy guides include Prima's guides for "Quake, Duke Nukem 3D," and "Tomb Raider II." "Our team has spent countless hours creating detailed maps for every level; add multiplayer strategies from Killcreek and great writing from Kip Ward, and you have an unmatched guide to a killer game."About the Author Kip Ward is the author of "Tomb Raider II: The Official Strategy Guide," "Resident Evil: Unauthorized Game Secrets," co-author of "Rebel Moon Rising: The Official Strategy Guide, King's Field: Unauthorized Game Secrets," and other Prima game books.
Download or read book Quake II written by Joe Grant Bell and published by Prima Publishing. This book was released on 1999 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walkthroughs for every level All secret areas exposed Tactics for each weapon Expert deathmatch tips 3D maps of each area
Download or read book Quake II Official Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title
Download or read book Authorized Guide to Quake II written by Brady Games and published by Bradygames. This book was released on 1997-11 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to offer players of Quake II all the maps, walkthroughs and secrets they need to defeat the many beasties stalking the halls of terror. It also includes strategies to use against the artificial intelligence of these enemies, plus solutions to the mind-twisting puzzles.
Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2009-06-15 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Download or read book Artificial Intelligence and Simulation written by Tag G. Kim and published by Springer Science & Business Media. This book was released on 2005-01-31 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.
Download or read book Quake II written by Steve Honeywell and published by Prima Games. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: All secret switches and areas revealed Walkthroughs to keep you a step ahead of the stroggs Expert tactics for each death-dealing weapon Enemy weaknesses exposed Multiplayer deathmatch tips
Download or read book Videogames written by James Newman and published by Psychology Press. This book was released on 2004 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.
Download or read book The Complete Concordance to Shakspeare written by Mary Cowden Clarke and published by . This book was released on 1845 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 3D Game based Filmmaking written by Paul Marino and published by . This book was released on 2004 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.
Download or read book Ethereal Users Guide written by Richard Sharpe and published by Lulu.com. This book was released on 2001 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethereal is one of those packages that many network managers would love to be able to use, but they are often prevented from getting what they would like from Ethereal because of the lack of documentation. This document is part of an effort on the part of the Ethereal team to improve the accessibility of Ethereal. We hope that you find it useful, and look forward to your comments.
Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Download or read book Developing Future Interactive Systems written by Maria Isabel Sánchez-Segura and published by IGI Global. This book was released on 2004-01-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be taken into account to develop a quality interactive systems from the software engineering discipline.
Download or read book Half Life Series written by and published by PediaPress. This book was released on with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Digital Youth Innovation and the Unexpected written by Tara McPherson and published by MIT Press. This book was released on 2008 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters. Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers of technological change, recognizing that these new technologies are embedded in larger social systems, school, family, friends. The chapters consider such topics as (un)equal access across economic, racial, and ethnic lines; media panics and social anxieties; policy and Internet protocols; media literacy; citizenship vs. consumption; creativity and collaboration; digital media and gender equity; shifting notions of temporality; and defining the public/private divide. Contributors Steve Anderson, Anne Balsamo, Justine Cassell, Meg Cramer, Robert A. Heverly, Paula K Hooper, Sonia Livingstone, Henry Lowood, Robert Samuels, Christian Sandvig, Ellen Seiter, Sarita Yardi
Download or read book Great Neapolitan Earthquake of 1857 written by Robert Mallet (M.Inst.C.E.) and published by . This book was released on 1862 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: