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Book Prototyping Cultures

Download or read book Prototyping Cultures written by Alberto Corsin Jimenez and published by Routledge. This book was released on 2018-12-07 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototypes have acquired much prominence and visibility in recent times. Software development is perhaps the case in point, where the release of non-stable versions of programmes (beta versions) has become commonplace, as is famously the case in free and open source software. Prototyping has also become an important currency of explanation and description in art-technology contexts, where the emphasis is on the productive and processual aspects of experimentation: Medialabs, hacklabs, community and social art collectives, dorkbots, open collaborative websites or design thinking workshops are spaces and sites where prototyping and experimentation have taken hold as both modes of knowledge-production and cultural and sociological styles of exchange and interaction. Experimentation has also been at the centre of recent reassessments of the organisation of laboratory, expert and more generally epistemic cultures in the sciences. An interesting development is the shift in emphasis from the experimental as a knowledge-site to the experimental as a social process. This book brings some of the leading scholars in the fields of anthropology, social studies of science and technology, and critical design thinking, in a theoretical and ethnographic dialogue to explore the affordances of the ‘prototype’ as a figure of our contemporary. This book was originally published as a special issue of the Journal of Cultural Economy.

Book Prototype Nation

    Book Details:
  • Author : Silvia M. Lindtner
  • Publisher : Princeton University Press
  • Release : 2020-09-15
  • ISBN : 0691179484
  • Pages : 302 pages

Download or read book Prototype Nation written by Silvia M. Lindtner and published by Princeton University Press. This book was released on 2020-09-15 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vivid look at China’s shifting place in the global political economy of technology production How did China’s mass manufacturing and “copycat” production become transformed, in the global tech imagination, from something holding the nation back to one of its key assets? Prototype Nation offers a rich transnational analysis of how the promise of democratized innovation and entrepreneurial life has shaped China’s governance and global image. With historical precision and ethnographic detail, Silvia Lindtner reveals how a growing distrust in Western models of progress and development, including Silicon Valley and the tech industry after the financial crisis of 2007–8, shaped the rise of the global maker movement and the vision of China as a “new frontier” of innovation. Lindtner’s investigations draw on more than a decade of research in experimental work spaces—makerspaces, coworking spaces, innovation hubs, hackathons, and startup weekends—in China, the United States, Africa, Europe, Taiwan, and Singapore, as well as in key sites of technology investment and industrial production—tech incubators, corporate offices, and factories. She examines how the ideals of the maker movement, to intervene in social and economic structures, served the technopolitical project of prototyping a “new” optimistic, assertive, and global China. In doing so, Lindtner demonstrates that entrepreneurial living influences governance, education, policy, investment, and urban redesign in ways that normalize the persistence of sexism, racism, colonialism, and labor exploitation. Prototype Nation shows that by attending to the bodies and sites that nurture entrepreneurial life, technology can be extricated from the seemingly endless cycle of promise and violence. Cover image: Courtesy of Cao Fei, Vitamin Creative Space and Sprüth Magers

Book Bringing Design to Software

Download or read book Bringing Design to Software written by Terry Winograd and published by Addison-Wesley Professional. This book was released on 1996 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.

Book Cross Cultural Design Methods  Practice and Impact

Download or read book Cross Cultural Design Methods Practice and Impact written by P.L.Patrick Rau and published by Springer. This book was released on 2015-07-18 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two LNCS volume set 9180-9181 constitutes the refereed proceedings of the 7th International Conference on Cross-Cultural Design, CCD 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9180, Cross-Cultural Design: Methods, Practice and Impact (Part I), addressing the following major topics: cross-cultural product design, cross-cultural design methods and case studies, design, innovation, social development and sustainability and LNCS 9181, Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage (Part II), addressing the following major topics: cultural aspects of social media and mobile services, culture for transport and travel, culture for design and design for culture and culture for health, learning and games.

Book Organic Farming  Prototype for Sustainable Agricultures

Download or read book Organic Farming Prototype for Sustainable Agricultures written by Stéphane Bellon and published by Springer Science & Business. This book was released on 2014-04-23 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stakeholders show a growing interest for organic food and farming (OF&F), which becomes a societal component. Rather than questioning whether OF&F outperforms conventional agriculture or not, the main question addressed in this book is how, and in what conditions, OF&F may be considered as a prototype towards sustainable agricultures. The book gathers 25 papers introduced in a first chapter. The first section investigates OF&F production processes and its capacity to benefit from the systems functioning to achieve higher self-sufficiency. The second one proposes an overview of organic performances providing commodities and public goods. The third one focuses on organics development pathways within agri-food systems and territories. As well as a strong theoretical component, this book provides an overview of the new challenges for research and development. It questions the benefits as well as knowledge gaps with a particular emphasis on bottlenecks and lock-in effects at various levels.

Book Human Work Interaction Design  Usability in Social  Cultural and Organizational Contexts

Download or read book Human Work Interaction Design Usability in Social Cultural and Organizational Contexts written by Dinesh Katre and published by Springer. This book was released on 2010-03-10 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7–8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human–Computer Interaction. 1 Technical Committee TC13 on Human–Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human–Computer Interaction within which the work of this volume has been conducted. TC13 on Human–Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human– computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Book Creating and Using Virtual Prototyping Software

Download or read book Creating and Using Virtual Prototyping Software written by Douglass E. Post and published by Addison-Wesley Professional. This book was released on 2021-12-28 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications—including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoD's pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the field's most advanced software tools. You'll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping

Book The Politics of Prototyping

Download or read book The Politics of Prototyping written by Gill Wildman and published by Lulu.com. This book was released on 2010-06-26 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: A core aspect of design practice is the use of prototyping. Where most books explore how to make them, this book looks at how to use them, and bring them to life. It is aimed at designers or design managers, and also for anyone who is responsible for creating new products and services within their company or organisation. It helps situate prototyping as an effective way of working, shows how prototypes are used in current design practice, and how to get the best out of them with people inside the company and with users. Examples from some of the best designers around the world show why prototyping is critical to successful new product and service development.

Book Interaction Design

Download or read book Interaction Design written by Jenny Preece and published by . This book was released on 2002-02-08 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.

Book Additive Manufacturing  Modeling Systems and 3D Prototyping

Download or read book Additive Manufacturing Modeling Systems and 3D Prototyping written by Emilio Rossi and Massimo Di Nicolantonio and published by AHFE International. This book was released on 2022-07-24 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: Additive Manufacturing, Modeling Systems and 3D Prototyping Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Book Designing Cultures of Care

Download or read book Designing Cultures of Care written by Laurene Vaughan and published by Bloomsbury Publishing. This book was released on 2018-12-27 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Cultures of Care brings together an international selection of design researchers who, through a variety of design approaches, are exploring the ways in which design intersects with cultures of care. Unique in its focus and disciplinary diversity, this edited collection develops an expanded discourse on the role and contribution of design to our broader social, cultural and material challenges. Based around a unifying critique of the proposition of care as a theoretical framework for undertaking design research in real world contexts, each chapter presents a case study of design research in action. This book aims to provide readers - both academics and practitioners - with insights into the possibilities and challenges of designing cultures of care. The disciplines represented in this collection include architecture, visual communication, participatory and social design, service design, critical and speculative design interventions and design ethnography. These case studies will provide real world insights that have relevance and value to design students at both undergraduate and postgraduate levels, and to researchers at all levels within and outside of the academy.

Book Rethink  Prototyping

Download or read book Rethink Prototyping written by Christoph Gengnagel and published by Springer. This book was released on 2015-11-18 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the authors describe the findings derived from interaction and cooperation between scientific actors employing diverse practices. They reflect on distinct prototyping concepts and examine the transformation of development culture in their fusion to hybrid approaches and solutions. The products of tomorrow are going to be multifunctional, interactive systems – and already are to some degree today. Collaboration across multiple disciplines is the only way to grasp their complexity in design concepts. This underscores the importance of reconsidering the prototyping process for the development of these systems, particularly in transdisciplinary research teams. “Rethinking Prototyping – new hybrid concepts for prototyping” was a transdisciplinary project that took up this challenge. The aim of this programmatic rethinking was to come up with a general concept of prototyping by combining innovative prototyping concepts, which had been researched and developed in three sub-projects: “Hybrid Prototyping” developed new prototyping approaches to validate and evaluate holistically developed systems with their services, infrastructure and business models. “Blended Prototyping” addressed a new technique whereby prototypes for user interfaces of software applications can be generated from hand drawings and immediately be tested. “Beyond Prototyping” examined the issue of the prototype in connection with algorithmically generated design for producing tailor-made products.

Book Communications  Wireless in Developing Countries and Networks of the Future

Download or read book Communications Wireless in Developing Countries and Networks of the Future written by Ana Pont and published by Springer. This book was released on 2010-08-06 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Communications: Wireless in Developing Countries and Networks of the Future The present book contains the proceedings of two conferences held at the World Computer Congress 2010 in Brisbane, Australia (September 20–23) organized by the International Federation for Information Processing (IFIP): the Third IFIP TC 6 Int- national Conference on Wireless Communications and Information Technology for Developing Countries (WCITD 2010) and the IFIP TC 6 International Network of the Future Conference (NF 2010). The main objective of these two IFIP conferences on communications is to provide a platform for the exchange of recent and original c- tributions in wireless networks in developing countries and networks of the future. There are many exiting trends and developments in the communications industry, several of which are related to advances in wireless networks, and next-generation Internet. It is commonly believed in the communications industry that a new gene- tion should appear in the next ten years. Yet there are a number of issues that are being worked on in various industry research and development labs and universities towards enabling wireless high-speed networks, virtualization techniques, smart n- works, high-level security schemes, etc. We would like to thank the members of the Program Committees and the external reviewers and we hope these proceedings will be very useful to all researchers int- ested in the fields of wireless networks and future network technologies.

Book User Interface Design for Mere Mortals

Download or read book User Interface Design for Mere Mortals written by Eric Butow and published by Pearson Education. This book was released on 2007-05-09 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: User Interface Design for Mere Mortals takes the mystery out of designing effective interfaces for both desktop and web applications. It is recommended reading for anyone who wants to provide users of their software with interfaces that are intuitive and easy-to-use. The key to any successful application lies in providing an interface users not only enjoy interacting with but which also saves time, eliminates frustration, and gets the job done with a minimum of effort. Readers will discover the secrets of good interface design by learning how users behave and the expectations that users have of different types of interfaces. Anyone who reads User Interface Design for Mere Mortals will benefit from • Gaining an appreciation of the differences in the “look and feel” of interfaces for a variety of systems and platforms • Learning how to go about designing and creating the most appropriate interface for the application or website being developed • Becoming familiar with all the different components that make up an interface and the important role that each of those components plays in communicating with users • Understanding the business benefits that flow from good interface design such as significantly reduced support costs • Gaining invaluable insights into how users behave, including the seven stages of human interaction with computers • Working through case study based, in-depth analysis of each of the stages involved in designing a user interface • Acquiring practical knowledge about the similarities and differences between designing websites and traditional desktop applications • Learning how to define, conduct, and analyze usability testing Through the use of the proven For Mere Mortals format, User Interface Design for Mere Mortals succeeds in parting the veil of mystery surrounding effective user interface design. Whatever your background, the For Mere Mortals format makes the information easily accessible and usable. Contents Preface Introduction CHAPTER 1 Brief Histories CHAPTER 2 Concepts and Issues CHAPTER 3 Making the Business Case CHAPTER 4 Good Design CHAPTER 5 How User Behave CHAPTER 6 Analyzing Your Users CHAPTER 7 Designing a User Interface CHAPTER 8 Designing a Web Site CHAPTER 9 Usability APPENDIX A Answers to Review Questions APPENDIX B Recommended Reading Glossary References Index

Book Cross Cultural Design

    Book Details:
  • Author : Pei-Luen Patrick Rau
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031609042
  • Pages : 377 pages

Download or read book Cross Cultural Design written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.