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Book Free Format RPG IV

    Book Details:
  • Author : Jim Martin
  • Publisher : MC Press
  • Release : 2015-04
  • ISBN : 9781583474136
  • Pages : 0 pages

Download or read book Free Format RPG IV written by Jim Martin and published by MC Press. This book was released on 2015-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing strictly on teaching free-format RPG programming methods, this book will help programmers wishing to upgrade their skills This how-to guide offers a concise and thorough introduction to the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. Although free-format information is available in IBM manuals, it is not separated from everything else, requiring hours of tedious research to track down the information needed. This book provides everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this modern style of coding has the potential to improve overall programmer productivity--from initial development through maintenance. He methodically covers the many style issues, such as named indicators and built-in functions, and addresses topics including input and output, program flow, data manipulation, math operations, prototyping, and APIs. This third edition is updated to V7.1 of the IBM i operating system on IBM Power machines. An added chapter explains the new free-format H, F, D, and P specifications introduced by IBM in Technology Refresh 7, and programming examples throughout the book are updated to reflect the new specifications.

Book The Modern RPG Language with Structured Programming

Download or read book The Modern RPG Language with Structured Programming written by Robert Cozzi and published by MC Press. This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Who Knew You Could Do That with RPG IV  Modern RPG for the Modern Programmer

Download or read book Who Knew You Could Do That with RPG IV Modern RPG for the Modern Programmer written by Rich Diedrich and published by IBM Redbooks. This book was released on 2018-05-01 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Application development is a key part of IBM® i businesses. The IBM i operating system is a modern, robust platform to create and develop applications. The RPG language has been around for a long time, but is still being transformed into a modern business language. This IBM Redbooks® publication is focused on helping the IBM i development community understand the modern RPG language. The world of application development has been rapidly changing over the past years. The good news is that IBM i has been changing right along with it, and has made significant changes to the RPG language. This book is intended to help developers understand what modern RPG looks like and how to move from older versions of RPG to a newer, modern version. Additionally, it covers the basics of Integrated Language Environment® (ILE), interfacing with many other languages, and the best tools for doing development on IBM i. Using modern tools, methodologies, and languages are key to continuing to stay relevant in today's world. Being able to find the right talent for your company is key to your continued success. Using the guidelines and principles in this book can help set you up to find that talent today and into the future. This publication is the result of work that was done by IBM, industry experts, business partners, and some of the original authors of the first edition of this book. This information is important not only for developers, but also business decision makers (CIO for example) to understand that the IBM i is not an 'old' system. IBM i has modern languages and tools. It is a matter of what you choose to do with the IBM i that defines its age.

Book Functions in Free Format RPG IV

Download or read book Functions in Free Format RPG IV written by Jim Martin and published by MC Press. This book was released on 2009-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the ultimate guide to writing RPG IV programs with functions in the free-format style. Let RPG expert and best-selling author Jim Martin show you the way. Want to generate a random number, manipulate a character string, or determine the number of elements in a data structure? There's a function for that. Jim will even show you how to write your own custom built-in functions (BIFs). In this book, you'll discover the role of functions in free-format RPG IV. Jim explains the details of built-in functions (BIFs) and explores the use of C language functions, do-it-yourself functions (subprocedures), and prototyping and procedure interfaces for function connectivity of RPG IV main procedures with subprocedures and other modules. Because functions rely heavily on ILE, the book examines those ILE concepts that connect the parts of a multi-functional program, such as binding, import/export of data, service programs, and binding directories. In addition, you'll find how to prototype IBM's APIs.

Book Control Language Programming for IBM I

Download or read book Control Language Programming for IBM I written by Jim Buck and published by MC Press. This book was released on 2011-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the basics of Control Language (CL) programming as well as the latest CL features--including new structured-programming capabilities, file-processing enhancements, and the Integrated Language Environment--this resource is geared towards students learning CL. The book guides readers towards a professional grasp of CL techniques, introducing complex processes and concepts through review questions, hands-on exercises, and programming assignments that reinforce each chapter's contents. In addition to 25 chapters that cover CL from start to finish, a comprehensive appendix with condensed references to the most commonly used CL commands is also included along with two additional appendixes that cover the essentials of programming tools and debugging.

Book Building an RPG with Unreal

Download or read book Building an RPG with Unreal written by Steve Santello and published by Packt Publishing Ltd. This book was released on 2016-01-28 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Book Mastering IBM I

    Book Details:
  • Author : Jim Buck
  • Publisher : Mc PressLlc
  • Release : 2011-05
  • ISBN : 9781583473566
  • Pages : 937 pages

Download or read book Mastering IBM I written by Jim Buck and published by Mc PressLlc. This book was released on 2011-05 with total page 937 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to IBM i—the operating system that runs on IBM's midrange computer systems (System i, iSeries, AS/400)—and its facilities, this in-depth resource uses step-by-step exercises, review questions, and chapter labs to teach new programmers the latest system concepts and tools. Reflecting system changes that have occurred since 2000, topics include Rational Developer for Power (RDP), RDP Screen Designer and Report Designer, IBM i Access for Windows, IBM i Access for Web, IBM DB2 Web Query for i, and Remote System Explorer (RSE).

Book Subfiles in Free Format RPG

Download or read book Subfiles in Free Format RPG written by Kevin Vandever and published by MC Press. This book was released on 2011-03-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive resource that can be used by RPG programmers as they advance from basic subfile usage to more advanced programming, this manual offers concepts, explanations, and practical examples that reflect current trends. With downloadable templates that include both the DDS and RPG IV code, this resource provides the techniques and styles-from basic single-page displays to powerful methods such as recursion, data queues, and embedded SQL-that enable RPG programmers to become subfile masters. With updated code that shows modern methods, such as ILE strategies and free-format RPG, this reference offers a bounty of practical examples and advanced techniques.

Book 21st Century Rpg    Free  Ile  and Mvc

Download or read book 21st Century Rpg Free Ile and Mvc written by David Shirey and published by MC Press. This book was released on 2017-07-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide teaches programmers who have been left behind in the IBM i's evolution to code more productively and modernize their business applications. Shirey uses a casual, humorous teaching style to explain the concepts, along with plenty of code examples. Readers will gain confidence in areas that may be new to them and use the provided examples to practice what they've learned. The manual is structured so that whether they are using the latest IBM i technology or an older version, readers will learn methods to improve coding and applications, as well as become comfortable with writing programs using ILE RPG, free-format RPG, and Model-View-Controller (MVC).

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Book IBM I5 iSeries Primer

Download or read book IBM I5 iSeries Primer written by Doug Pence and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive, 35-chapter book is the ultimate resource and a "must-have" for every professional working with the i5/iSeries. It is perfect for novice and intermediate programmers as well as for system administrators and operators. In simple, straightforward style, the authors explain core i5/iSeries concepts and show you step by step how to perform a wide variety of essential functions. The book includes sections on installation, operations, administration, system architecture, programming, the Internet, and troubleshooting. These sections are organized in free-standing style so you don t have to read the book from cover to cover or even sequentially; you can reference the chapters that interest you most, skip some, and jump back and forth as needed. It even contains a helpful glossary to act as a fast reference for all the terms you need to know. Completely updated through i5/OS V5, the fourth edition of this best-selling book contains page after page of information covering RPG IV and Java programming, system values, database and SQL, important system security information, the i5/iSeries as an Internet server, and much more. You ll learn the essential technical concepts you need to get up to speed on all areas of the i5/iSeries, and your increased understanding of the i5/iSeries will boost your productivity. Even if you have a previous edition of this book, you'll want to get this new edition with all of the V5 update and brand new topics like: iSeries Navigator Java SQL iSeries Access HTTP Server Qshell Client/Server and TCP/IP Client Access This book is a learning tool and valuable reference you will use for years to come. As one satisfied reader put it, "If you could own only one i5/iSeries book, this would be it." With "IBM i5/iSeries Primer," Fourth Edition you will: Learn how to install an i5 server Gain a comprehensive knowledge of i5/iSeries operations Understand libraries, objects, library lists, and everything you need to know about files Be able to configure a system Explore programming basics, including how to use utilities, journaling, and commitment control Discover what to do in case of trouble, how to request help from IBM, how to report problems, and how to manage PTFs"

Book E RPG

    Book Details:
  • Author : Bradley V. Stone
  • Publisher : MC Press
  • Release : 2000
  • ISBN : 9781583470084
  • Pages : 0 pages

Download or read book E RPG written by Bradley V. Stone and published by MC Press. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book & CD-ROM. This guide enables programmers to develop fully functional e-business solutions using nothing more than RPG and the web facilities already included in OS/400. The basics of HTML, JavaScript, and HTTP are covered first, then the book explores how to program RPG to drive the web applications users want to develop. Using the power and stability of the AS/400 and an existing knowledge of RPG, programmers can enhance their companys exposure and profitability by developing robust e-business solutions.The accompanying CD-ROM contains full source for examples given in the book, including binder language source for service programs; /COPY prototype source; DDS for physical files, logical files, and external data structure; HTML source and images; module source; and complete RPG source for all e-RPG programs.

Book The Art of Multiprocessor Programming  Revised Reprint

Download or read book The Art of Multiprocessor Programming Revised Reprint written by Maurice Herlihy and published by Elsevier. This book was released on 2012-06-25 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised and updated with improvements conceived in parallel programming courses, The Art of Multiprocessor Programming is an authoritative guide to multicore programming. It introduces a higher level set of software development skills than that needed for efficient single-core programming. This book provides comprehensive coverage of the new principles, algorithms, and tools necessary for effective multiprocessor programming. Students and professionals alike will benefit from thorough coverage of key multiprocessor programming issues. - This revised edition incorporates much-demanded updates throughout the book, based on feedback and corrections reported from classrooms since 2008 - Learn the fundamentals of programming multiple threads accessing shared memory - Explore mainstream concurrent data structures and the key elements of their design, as well as synchronization techniques from simple locks to transactional memory systems - Visit the companion site and download source code, example Java programs, and materials to support and enhance the learning experience

Book OBJECT ORIENTED PROGRAMMING USING C

Download or read book OBJECT ORIENTED PROGRAMMING USING C written by SATCHIDANANDA DEHURI and published by PHI Learning Pvt. Ltd.. This book was released on 2007-05-08 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compact book presents a clear and thorough introduction to the object-oriented paradigm using the C++ language. It introduces the readers to various C++ features that support object-oriented programming (OOP) concepts. In an easy-to-comprehend format, the text teaches how to start and compile a C++ program and discusses the use of C++ in OOP. The book covers the full range of object-oriented topics, from the fundamental features through classes, inheritance, polymorphism, template, exception handling and standard template library. KEY FEATURES • Includes several pictorial descriptions of the concepts to facilitate better understanding. • Offers numerous class-tested programs and examples to show the practical application of theory. • Provides a summary at the end of each chapter to help students in revising all key facts. The book is designed for use as a text by undergraduate students of engineering, undergraduate and postgraduate students of computer applications, and postgraduate students of management.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Evolve Your RPG Coding  Move from OPM to ILE     and Beyond

Download or read book Evolve Your RPG Coding Move from OPM to ILE and Beyond written by Rafael Victória-Pereira and published by MC Press. This book was released on 2015-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Level: novice to advanced"--Back cover.

Book Advanced Integrated RPG

Download or read book Advanced Integrated RPG written by Thomas Snyder and published by MC Press. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.