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EBookClubs

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Book Producing Independent 2D Character Animation

Download or read book Producing Independent 2D Character Animation written by Mark A. Simon and published by CRC Press. This book was released on 2013-02-11 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the artistry and production process of cel animation in a friendly, how-to manner. This book guides animators through various steps of planning and production and includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes.

Book Producing Independent 2D Character Animation

Download or read book Producing Independent 2D Character Animation written by Mark Simon and published by Taylor & Francis. This book was released on 2003 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: This concept-to-pitch guide teaches independent 2D character animators, students and small animation production studios how to produce short cel animation films. By mapping out how his own studio created and produced an animation, the author shows what it takes, both creatively and in terms of resources.

Book Producing Independent 2D Character Animation

Download or read book Producing Independent 2D Character Animation written by Mark A. Simon and published by Taylor & Francis. This book was released on 2013-02-11 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step. By mapping out the course of how his small studio brainstormed, created, then produced its award-winning animation, TIMMY'S LESSONS IN NATURE, Mark Simon explains to animators what it takes-both creatively and resource-wise-to get their animations to market. Includes exclusive interviews with Oscar-nominated independent animator Bill Plimpton, Craig McCracken, creator of the POWER PUFF GIRLS, Craig "Spike" Decker of SPIKE & MIKE'S SICK AND TWISTED FESTIVAL OF ANIMATION, David Fine & Alison Snowden who are the Academy Award-Winning producers of BOB AND MARGARET, Cartoon Network's Senior Vice President of Original Animation, Linda Simensky, and Tom Sito, Co-Director of OSMOSIS JONES...as well as others.

Book Animation

    Book Details:
  • Author : Hannes Rall
  • Publisher : CRC Press
  • Release : 2017-12-06
  • ISBN : 1351701940
  • Pages : 564 pages

Download or read book Animation written by Hannes Rall and published by CRC Press. This book was released on 2017-12-06 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations

Book Character Animation in 3D

    Book Details:
  • Author : Steve Roberts
  • Publisher : Taylor & Francis
  • Release : 2004
  • ISBN : 0240516656
  • Pages : 261 pages

Download or read book Character Animation in 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2004 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.

Book Acting and Character Animation

Download or read book Acting and Character Animation written by Rolf Giesen and published by CRC Press. This book was released on 2017-07-28 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Book Hybrid Animation

    Book Details:
  • Author : Tina O'Hailey
  • Publisher : Taylor & Francis
  • Release : 2012-11-12
  • ISBN : 1136136452
  • Pages : 296 pages

Download or read book Hybrid Animation written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2012-11-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.

Book Storyboards  Motion In Art

Download or read book Storyboards Motion In Art written by Mark Simon and published by Taylor & Francis. This book was released on 2012-12-12 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Book The Illusion of Life

    Book Details:
  • Author : Frank Thomas
  • Publisher : Disney Press
  • Release : 1995-10-05
  • ISBN :
  • Pages : 584 pages

Download or read book The Illusion of Life written by Frank Thomas and published by Disney Press. This book was released on 1995-10-05 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Disney Animation

Book Character Animation Crash Course

Download or read book Character Animation Crash Course written by Eric Goldberg and published by . This book was released on 2008 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed text and drawings illuminate how to conceive animated characters.

Book Storyboards  Motion In Art

    Book Details:
  • Author : Mark A. Simon
  • Publisher : CRC Press
  • Release : 2012-12-12
  • ISBN : 1136134220
  • Pages : 432 pages

Download or read book Storyboards Motion In Art written by Mark A. Simon and published by CRC Press. This book was released on 2012-12-12 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

Book The Art of 3D

    Book Details:
  • Author : Isaac V. Kerlow
  • Publisher : John Wiley & Sons
  • Release : 2004
  • ISBN : 9780471430360
  • Pages : 470 pages

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Book The Animator s Survival Kit

    Book Details:
  • Author : Richard Williams
  • Publisher : Macmillan
  • Release : 2012-09-25
  • ISBN : 086547897X
  • Pages : 393 pages

Download or read book The Animator s Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Book Blender 2 5 Character Animation Cookbook

Download or read book Blender 2 5 Character Animation Cookbook written by Virgilio Vasconcelos and published by Packt Publishing Ltd. This book was released on 2011-06-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.

Book Start At The Top

    Book Details:
  • Author : Mark Simon
  • Publisher : Independently Published
  • Release : 2019-06-28
  • ISBN : 9781076762283
  • Pages : 229 pages

Download or read book Start At The Top written by Mark Simon and published by Independently Published. This book was released on 2019-06-28 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspirational stories to get you off your ass."Paying your dues" is for other people. Why spend years toiling away at low-end jobs when it's possible to start right at the top?With passion and drive, you can go for what you want and achieve it. Mark Simon has done it... many times.At 12, he had his own line of skateboards. At 14, he was superintendent of a construction company. While studying advertising in college, he drove past two billboards he designed and sold to local companies. With no writing experience, he accidentally sold his first book to a publisher. He went from being an assistant to running a department in three hours.Mark sold his first training program to Keller Williams Realty, now the largest realty company in the world. It took him just 15 minutes to land his dream job with Steven Spielberg. It took him one call and one meeting to work on The Walking Dead. He landed Disney as his first animation client.But with big swings, also comes big misses. He fucked up a deal to work with the director of the SpongeBob SquarePants movie. He screwed up an opportunity with animation gods Hanna-Barbera (creators of The Flintstones, Scooby Doo and many others). There are lessons to be learned from failures.Dozens of stories and photos have been pulled from Mark's amazing life to prove to you that you can get what you want without "paying your dues".Mark was inspired to write this book to guide and motivate his college-aged sons. The lessons he gained from each success and each failure are invaluable. He hopes these same stories will inspire you to start at the top.

Book Essential Effects

Download or read book Essential Effects written by Mauro Maressa and published by CRC Press. This book was released on 2018-04-17 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects. Key Features Build a strong foundation of observation and drawing skills that you can rely on for the rest of your career Tips and tricks for applying classic effects principles to computer-animated and CG projects Over 400 full-color images and diagrams for clear step-by-step learning

Book 3D Animation Essentials

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.