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Book CASA 2016

Download or read book CASA 2016 written by and published by . This book was released on 2018 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Animation and Social Agents

Download or read book Computer Animation and Social Agents written by Feng Tian and published by Springer Nature. This book was released on 2020-11-25 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.

Book Proceedings  of The  International Conference on Computer Animation and Social Agents

Download or read book Proceedings of The International Conference on Computer Animation and Social Agents written by and published by . This book was released on 2006 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 16th International Conference on Computer Animation and Social Agents

Download or read book 16th International Conference on Computer Animation and Social Agents written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2003-01-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: CASA 2003, the newly renamed Computer Animation conference, covers research and development of animation systems, animated 3D characters, virtual humans and autonomous beings that span a wide range of applications. The topics of this year's papers span many areas of agent modeling and animation systems and clearly demonstrate a growing interest in this area.

Book Proceedings of the 29th International Conference on Computer Animation and Social Agents

Download or read book Proceedings of the 29th International Conference on Computer Animation and Social Agents written by Nadia Magnenat Thalmann and published by . This book was released on 2016-05-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Animation and Social Agents May 23, 2016-May 25, 2016 Geneva, Switzerland. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Proceedings of the 20th International Conference on Computer Animation and Social Agents

Download or read book Proceedings of the 20th International Conference on Computer Animation and Social Agents written by Frank Van Reeth and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CASA 2016

Download or read book CASA 2016 written by and published by . This book was released on 2016 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CASA 2004

    Book Details:
  • Author : Nadia Magnenat-Thalmann
  • Publisher :
  • Release : 2004
  • ISBN :
  • Pages : pages

Download or read book CASA 2004 written by Nadia Magnenat-Thalmann and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book CASA 2019

Download or read book CASA 2019 written by and published by . This book was released on with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ictacs 2006   Proceedings Of The First International Conference On Theories And Applications Of Computer Science 2006

Download or read book Ictacs 2006 Proceedings Of The First International Conference On Theories And Applications Of Computer Science 2006 written by Duong Anh Duc and published by World Scientific. This book was released on 2006-12-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together many contributions from leading research scientists, engineers and practitioners in computer science. Selected by program committee members, the topics describe innovative research and new technologies in the following areas of interest: image processing, computer vision and pattern recognition; computational linguistics and natural language processing; artificial intelligence, machine learning and algorithms; software engineering; computer networks and security; and bioinformatics.

Book 17th International Conference on Computer Animation and Social Agents

Download or read book 17th International Conference on Computer Animation and Social Agents written by Computer Graphics Society and published by . This book was released on 2004 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Motion in Games

    Book Details:
  • Author : Arjan Egges
  • Publisher : Springer
  • Release : 2008-11-07
  • ISBN : 3540892206
  • Pages : 265 pages

Download or read book Motion in Games written by Arjan Egges and published by Springer. This book was released on 2008-11-07 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 2007-11-01
  • ISBN : 0080553850
  • Pages : 626 pages

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Book The Handbook on Socially Interactive Agents

Download or read book The Handbook on Socially Interactive Agents written by Birgit Lugrin and published by Morgan & Claypool. This book was released on 2021-09-17 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics. Socially Interactive Agents (SIAs), whether virtually or physically embodied, are autonomous agents that are able to perceive an environment including people or other agents, reason, decide how to interact, and express attitudes such as emotions, engagement, or empathy. They are capable of interacting with people and one another in a socially intelligent manner using multimodal communicative behaviors, with the goal to support humans in various domains. Written by international experts in their respective fields, the book summarizes research in the many important research communities pertinent for SIAs, while discussing current challenges and future directions. The handbook provides easy access to modeling and studying SIAs for researchers and students, and aims at further bridging the gap between the research communities involved. In two volumes, the book clearly structures the vast body of research. The first volume starts by introducing what is involved in SIAs research, in particular research methodologies and ethical implications of developing SIAs. It further examines research on appearance and behavior, focusing on multimodality. Finally, social cognition for SIAs is investigated using different theoretical models and phenomena such as theory of mind or pro-sociality. The second volume starts with perspectives on interaction, examined from different angles such as interaction in social space, group interaction, or long-term interaction. It also includes an extensive overview summarizing research and systems of human–agent platforms and of some of the major application areas of SIAs such as education, aging support, autism, and games.