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Book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning

Download or read book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning

Download or read book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Knowledge Based Software Engineering

Download or read book Knowledge Based Software Engineering written by Alla Kravets and published by Springer. This book was released on 2014-08-26 with total page 763 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th Joint Conference on Knowledge-Based Software-Engineering, JCKBSE 2014, held in Volgograd, Russia, in September 2014. The 59 full and 3 short papers presented were carefully reviewed and selected from 197 submissions. The papers are organized in topical sections on methodology and tools for knowledge discovery and data mining; methods and tools for software engineering education; knowledge technologies for semantic web and ontology engineering; knowledge-based methods and tools for testing, verification and validation, maintenance and evolution; natural language processing, image analysis and recognition; knowledge-based methods and applications in information security, robotics and navigation; decision support methods for software engineering; architecture of knowledge-based systems, including intelligent agents and softbots; automating software design and synthesis; knowledge management for business processes, workflows and enterprise modeling; knowledge-based methods and applications in bioscience, medicine and justice; knowledge-based requirements engineering, domain analysis and modeling; intelligent user interfaces and human-machine interaction; lean software engineering; program understanding, programming knowledge, modeling programs and programmers.

Book 6th European Conference on Games Based Learning

Download or read book 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Pub. International. This book was released on 2014-05-28 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011

Book Youth and violent extremism on social media

Download or read book Youth and violent extremism on social media written by Alava, Séraphin and published by UNESCO Publishing. This book was released on 2017-12-04 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Based Learning

Download or read book Game Based Learning written by Patrick Felicia and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.

Book Handbook on Personalized Learning for States  Districts  and Schools

Download or read book Handbook on Personalized Learning for States Districts and Schools written by Marilyn Murphy and published by IAP. This book was released on 2016-07-01 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent passage of the Every Student Succeeds Act (ESSA) presents new opportunities and greater flexibility in efforts to personalize learning for all children. The Handbook on Personalized Learning for States, Districts, and Schools provides insight and guidance on maximizing that new flexibility. Produced by the Center on Innovations in Learning (CIL), one of seven national content centers funded by the U.S. Department of Education, this volume suggests how teachers can enhance personalized learning by cultivating relationships with students and their families to better understand a child’s learning and motivation. Personalized learning also encourages the development of students’ metacognitive, social, and emotional competencies, thereby fostering students’ self?direction in their own education, one aimed at mastery of knowledge and skills and readiness for career and college. Chapters address topics across the landscape of personalized learning, including co?designing instruction and learning pathways with students; variation in the time, place, and pace of learning, including flipped and blended classrooms; and using technology to manage and analyze the learning process. The Handbook’s chapters include Action Principles to guide states, districts, and schools in personalizing learning.

Book Digital games and learning

Download or read book Digital games and learning written by Margarida Romero and published by Editions JFD. This book was released on 2020-01-01 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is an interactive and fun learning activity. Thanks to digitization, there is an upswing in the game-based learning sector which opens up opportunities for all-age audience to use Digital Games for Learning (DGL): from kids to elders. This book emphasizes the potential of digital games for lifelong learning and deals with the different aspects one should take into consideration to create and to implement digital games for learning. Whether you’re a parent, a teacher, an ICT developer or you’re just curious about the pedagogical uses of digital games, this book was made for you.

Book Proceedings of the 11th European Conference on Game Based Learning

Download or read book Proceedings of the 11th European Conference on Game Based Learning written by Maja Pivec and published by Acpil. This book was released on 2017 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 11th European Conference on Games-Based Learning, which is being hosted this year by FH JOANNEUM University of Applied Sciences, Graz, Austria on the 5-6 October 2017. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like minded individuals to meet, discuss and share knowledge in an ever evolving area of research. ECGBL continues to develop, and the wide range of papers and topics will ensure an interesting two-day conference. The conference this year will be opened with a keynote presentation by JÖrg HofstÄtter from ovos (http: //www.ovos.at) on the topic of "Experiences of a Serious Games Developer". The second day of the conference will begin with a keynote speech given by Carlo Perrotta and Dr. Mata Haggis who will be addressing "The serious business of leisure, and the leisure of serious business: the changing discourses of video games." As well as these insightful conference keynotes, another highlight of the conference is a round table initiated and organised by the Gaming Horizons team (http: //www.gaminghorizons.eu/). In addition to the presentations of research we are delighted to host the fifth year of the International Educational Game Competition (IEGC), which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. With an initial submission of 68 games, 16 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. Due to the increasing number of applications to the competition each year, we have introduced a separate competition for games in early prototype and testing stages. We have called this the Games in Development Competition and 16 finalists will present their games in a Pecha Kucha style session. With an initial submission of 208 abstracts, after the double blind peer review process, there are 94 research papers, 13 PhD research papers, 5 Masters research papers, 2 non-academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research more than 40 countries, including Austria, Belgium, Brazil, Canada, China, Cyprus, Czech Republic, Denmark, Ecuador, Estonia, Finland, France, Germany, Ghana, Greece, Hong Kong, India, Indonesia, Iran, Ireland, Italy, Japan, Lithuania, Malaysia, Malta, Nigeria, Norway, Portugal, Russia, Serbia, Singapore, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, The Netherlands, Tunisia, UK and USA.

Book XXX International Congress of Psychology  Abstracts

Download or read book XXX International Congress of Psychology Abstracts written by Michele Robert and published by Psychology Press. This book was released on 2017-10-03 with total page 807 pages. Available in PDF, EPUB and Kindle. Book excerpt: The abstracts of the XXX International Congress of Psychology (July 2012, Cape Town) are published as a supplement to Volume 47 of the International Journal of Psychology. The published volume includes the abstracts of the invited addresses, symposia, oral and poster presentations, numbering over 5,000 separate contributions and creating an invaluable overview of the discipline of psychological science around the world today.

Book A Casual Revolution

Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

Book Mobile Devices in Education  Breakthroughs in Research and Practice

Download or read book Mobile Devices in Education Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2020-01-03 with total page 1076 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology advances, mobile devices have become more affordable and useful to countries around the world. The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. Mobile Devices in Education: Breakthroughs in Research and Practice is a collection of innovative research on the methods and applications of mobile technologies in learning and explores best practices of mobile learning in educational settings. Highlighting a range of topics such as educational technologies, curriculum development, and game-based learning, this publication is an ideal reference source for teachers, principals, curriculum developers, educational software developers, instructional designers, administrators, researchers, professionals, upper-level students, academicians, and practitioners actively involved in the education field.

Book ECGBL 2019 13th European Conference on Game Based Learning

Download or read book ECGBL 2019 13th European Conference on Game Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page 1077 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Innovation in Information Systems and Technologies to Support Learning Research

Download or read book Innovation in Information Systems and Technologies to Support Learning Research written by Mohammed Serrhini and published by Springer Nature. This book was released on 2019-11-30 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides glimpses into contemporary research in information systems & technology, learning, artificial intelligence (AI), machine learning, and security and how it applies to the real world, but the ideas presented also span the domains of telehealth, computer vision, the role and use of mobile devices, brain–computer interfaces, virtual reality, language and image processing and big data analytics and applications. Great research arises from asking pertinent research questions. This book reveals some of the authors’ “beautiful questions” and how they develop the subsequent “what if” and “how” questions, offering readers food for thought and whetting their appetite for further research by the same authors.

Book CALL in a climate of change  adapting to turbulent global conditions     short papers from EUROCALL 2017

Download or read book CALL in a climate of change adapting to turbulent global conditions short papers from EUROCALL 2017 written by Kate Borthwick and published by Research-publishing.net. This book was released on 2017-12-03 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2017 saw the 25th conference for the European Association of Computer-Assisted Language Learning (EUROCALL). Every year, EUROCALL serves as a rich venue to share research, practice, new ideas, and to make new international friends – and this year was no different. It is an innovative and inspiring conference in which researchers and practitioners share their novel and insightful work on the use of technology in language learning and teaching. This volume of short papers captures the pioneering spirit of the conference and you will find here both inspiration and ideas for theory and practice.

Book Game Research Methods  An Overview

Download or read book Game Research Methods An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.