Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.
Download or read book Digital Preservation Technology for Cultural Heritage written by Mingquan Zhou and published by Springer Science & Business Media. This book was released on 2012-12-04 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage. The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation. Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.
Download or read book Shape Analysis and Structuring written by Leila de Floriani and published by Springer Science & Business Media. This book was released on 2007-12-24 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a lot of recent developments in the field, this much-needed book has come at just the right time. It covers a variety of topics related to preserving and enhancing shape information at a geometric level. The contributors also cover subjects that are relevant to effectively capturing the structure of a shape by identifying relevant shape components and their mutual relationships.
Download or read book Subdivision Surface Modeling Technology written by Wenhe Liao and published by Springer. This book was released on 2017-10-11 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive introduction to Subdivision Surface Modeling Technology focusing not only on fundamental theories but also on practical applications. It furthers readers’ understanding of the contacts between spline surfaces and subdivision surfaces, enabling them to master the Subdivision Surface Modeling Technology for analyzing subdivision surfaces. Subdivision surface modeling is a popular technology in the field of computer aided design (CAD) and computer graphics (CG) thanks to its ability to model meshes of any topology. The book also discusses some typical Subdivision Surface Modeling Technologies, such as interpolation, fitting, fairing, intersection, as well as trimming and interactive editing. It is a valuable tool, enabling readers to grasp the main technologies of subdivision surface modeling and use them in software development, which in turn leads to a better understanding of CAD/CG software operations.
Download or read book Computer Aided Architectural Design Hello Culture written by Ji-Hyun Lee and published by Springer. This book was released on 2019-06-13 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers of the 18th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2019, held in Daejeon, Republic of Korea, in June 2019. The 34 revised full papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on theory, methodology and practice of architectural and interior design; support systems for design decisions; tools, methods and implementation of urban design; rethinking space and spatial behavior; fabrication and materialization; and shape studies.
Download or read book Advanced Man Machine Interaction written by K.-F. Kraiss and published by Springer Science & Business Media. This book was released on 2006-02-23 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the implementation of modern features of man-machine interfaces and offers design guidelines, case studies and discusses algorithms for the implementation. Offers access to extensive public domain software for computer vision, classification and virtual reality.
Download or read book Intelligent Interactive Multimedia Systems and Services 2017 written by Giuseppe De Pietro and published by Springer. This book was released on 2017-05-26 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Tenth International KES Conference on Intelligent Interactive Multimedia Systems and Services: IIMSS-17. It includes 57 full papers organized into topical sections, ranging from visual data processing to big data analytics, and from multimedia to intelligent and cognitive systems. The conference took place as part of the Smart Digital Futures 2017 multi-theme conference, held in Vilamoura, Algarve, Portugal on 21–23 June 2017, which brings together AMSTA, IDT, InHorizons, InMed, SEEL and IIMSS in one venue. It provided an international forum for researchers and scientists to share their work and experiences in the field of multimedia and intelligent interactive systems and services.
Download or read book The Algorithms and Principles of Non photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Download or read book A Computational Approach to Digital Chinese Painting and Calligraphy written by Songhua Xu and published by Springer Science & Business Media. This book was released on 2009-05-12 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A Computational Approach to Digital Chinese Painting and Calligraphy" is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts. Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.
Download or read book Fundamentals of Computer Graphics written by Peter Shirley and published by CRC Press. This book was released on 2009-07-21 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
Download or read book Curves and Surfaces written by Jean-Daniel Boissonnat and published by Springer. This book was released on 2015-08-13 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Curves and Surfaces, held in Paris, France, in June 2014. The conference had the overall theme: "Representation and Approximation of Curves and Surfaces and Applications". The 32 revised full papers presented were carefully reviewed and selected from 39 submissions. The scope of the conference was on following topics: approximation theory, computer-aided geometric design, computer graphics and visualization, computational geometry and topology, geometry processing, image and signal processing, interpolation and smoothing, mesh generation, finite elements and splines, scattered data processing and learning theory, sparse and high-dimensional approximation, subdivision, wavelets and multi-resolution method.
Download or read book Human Computer Interaction Handbook written by Julie A. Jacko and published by CRC Press. This book was released on 2012-05-04 with total page 1469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st
Download or read book Innovative Design and Creation of Visual Interfaces Advancements and Trends written by Falchuk, Ben and published by IGI Global. This book was released on 2012-03-31 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output.Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.
Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2012-08-22 with total page 807 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.
Download or read book Image and Graphics Technologies and Applications written by Yongtian Wang and published by Springer Nature. This book was released on 2022-07-21 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2022, held in Beijing, China, during April 23–24, 2022. The 25 full papers included in this book were carefully reviewed and selected from 77 submissions. They were organized in topical sections as follows: image processing and enhancement techniques; machine vision and 3D reconstruction; image/Video big data analysis and understanding; computer graphics; visualization and visual analysis; applications of image and graphics.
Download or read book Digital Watermarking written by Mohammad Ali Nematollahi and published by Springer. This book was released on 2016-08-08 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state-of-the-arts application of digital watermarking in audio, speech, image, video, 3D mesh graph, text, software, natural language, ontology, network stream, relational database, XML, and hardware IPs. It also presents new and recent algorithms in digital watermarking for copyright protection and discusses future trends in the field. Today, the illegal manipulation of genuine digital objects and products represents a considerable problem in the digital world. Offering an effective solution, digital watermarking can be applied to protect intellectual property, as well as fingerprinting, enhance the security and proof-of-authentication through unsecured channels.