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EBookClubs

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Book Proceedings of the 30th Annual ACM Symposium on Applied Computing

Download or read book Proceedings of the 30th Annual ACM Symposium on Applied Computing written by Roger L. Wainwright and published by . This book was released on 2015 with total page 2418 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adjunct Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology

Download or read book Adjunct Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology written by Ken Perlin and published by . This book was released on 2010-10-03 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: UIST '10: The 23nd Annual ACM Symposium on User Interface Software and Technology Oct 03, 2010-Oct 06, 2010 New York, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Design Justice

    Book Details:
  • Author : Sasha Costanza-Chock
  • Publisher : MIT Press
  • Release : 2020-03-03
  • ISBN : 0262043459
  • Pages : 358 pages

Download or read book Design Justice written by Sasha Costanza-Chock and published by MIT Press. This book was released on 2020-03-03 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.

Book The NeXT Book

    Book Details:
  • Author : Bruce F. Webster
  • Publisher : Addison Wesley Publishing Company
  • Release : 1989
  • ISBN :
  • Pages : 422 pages

Download or read book The NeXT Book written by Bruce F. Webster and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a complete technical reference and hands-on introduction to the NeXT Computer System. It explores every aspect and design feature of this landmark computer in a clear, easy-to-understand style. (Computers: General Information)

Book Proxemic Interactions

    Book Details:
  • Author : Nicolai Marquardt
  • Publisher : Springer Nature
  • Release : 2022-05-31
  • ISBN : 3031022084
  • Pages : 177 pages

Download or read book Proxemic Interactions written by Nicolai Marquardt and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that people’s expectations of proxemics can be exploited in interaction design to mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just as people expect increasing engagement and intimacy as they approach others, so should they naturally expect increasing connectivity and interaction possibilities as they bring themselves and their devices in close proximity to one another. This is called Proxemic Interactions. This book concerns the design of proxemic interactions within such future proxemic-aware ecologies. It imagines a world of devices that have fine-grained knowledge of nearby people and other devices—how they move into range, their precise distance, their identity, and even their orientation—and how such knowledge can be exploited to design interaction techniques. The first part of this book concerns theory. After introducing proxemics, we operationalize proxemics for ubicomp interaction via the Proxemic Interactions framework that designers can use to mediate people’s interactions with digital devices. The framework, in part, identifies five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. The second part of this book applies this theory to practice via three case studies of proxemic-aware systems that react continuously to people’s and devices’ proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person and device-to-device proxemic relationships. We also offer a critical perspective on proxemic interactions in the form of “dark patterns,” where knowledge of proxemics may (and likely will) be easily exploited to the detriment of the user. Table of Contents: Acknowledgments / Videos / Figure Credits / Introduction / Part I / Ubicomp in Brief / Proxemic Interactions Theory / Operationalizing Proxemics for Ubicomp Interaction / Exploiting Proxemics to Address Challenges in Ubicomp Ecologies / Part II: Exploiting Proxemics in Ubicomp Ecologies / Person/Person-to-Device Proxemic Interactions / Device-to-Device Proxemic Interactions / Considering Person-to-Person and Device-to-Device Proxemics / Dark Patterns / Conclusion / References / Author Biographies

Book Eighth International Conference on Digital Image Processing  ICDIP 2016

Download or read book Eighth International Conference on Digital Image Processing ICDIP 2016 written by Charles M. Falco and published by . This book was released on 2016-10-30 with total page 1284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.

Book The Cambridge Handbook of Computing Education Research

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Book Watch what I Do

    Book Details:
  • Author : Allen Cypher
  • Publisher : MIT Press
  • Release : 1993
  • ISBN : 9780262032131
  • Pages : 684 pages

Download or read book Watch what I Do written by Allen Cypher and published by MIT Press. This book was released on 1993 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming by Demonstration is a method that allows end users to create, customize, and extend programs by demonstrating what the program should do.

Book New Perspectives in End User Development

Download or read book New Perspectives in End User Development written by Fabio Paternò and published by Springer. This book was released on 2017-08-09 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced inform ation and communication technologies.

Book 3D User Interfaces

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Book Developing User Interfaces

Download or read book Developing User Interfaces written by Dan R. Olsen and published by Morgan Kaufmann. This book was released on 1998 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.

Book Crowdsourcing in Computer Vision

Download or read book Crowdsourcing in Computer Vision written by Adriana Kovashka and published by . This book was released on 2016-11-30 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of how crowdsourcing has been used in computer vision, enabling a computer vision researcher who has previously not collected non-expert data to devise a data collection strategy. It will also be of help to researchers who focus broadly on crowdsourcing to examine how the latter has been applied in computer vision.

Book Proceedings of the Adjunct Publication of the 26th Annual ACM Symposium on User Interface Software and Technology

Download or read book Proceedings of the Adjunct Publication of the 26th Annual ACM Symposium on User Interface Software and Technology written by Shahram Izadi and published by . This book was released on 2013 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Architecture Machine

Download or read book The Architecture Machine written by Nicholas Negroponte and published by . This book was released on 1970 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interaction Design for 3D User Interfaces

Download or read book Interaction Design for 3D User Interfaces written by Francisco R. Ortega and published by CRC Press. This book was released on 2016-01-06 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.

Book 3D User Interfaces

    Book Details:
  • Author : Joseph J. LaViola Jr.
  • Publisher : Addison-Wesley Professional
  • Release : 2017-04-07
  • ISBN : 0134034465
  • Pages : 884 pages

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies